sync java and android

This commit is contained in:
codeanticode
2012-12-16 18:14:33 +00:00
parent 39686e7392
commit 37610b558f
6 changed files with 521 additions and 544 deletions
@@ -543,26 +543,6 @@ public class PGraphicsOpenGL extends PGraphics {
tessGeo = newTessGeometry(IMMEDIATE);
texCache = newTexCache();
glPolyVertex = 0;
glPolyColor = 0;
glPolyNormal = 0;
glPolyTexcoord = 0;
glPolyAmbient = 0;
glPolySpecular = 0;
glPolyEmissive = 0;
glPolyShininess = 0;
glPolyIndex = 0;
glLineVertex = 0;
glLineColor = 0;
glLineAttrib = 0;
glLineIndex = 0;
glPointVertex = 0;
glPointColor = 0;
glPointAttrib = 0;
glPointIndex = 0;
initialized = false;
}
@@ -578,7 +558,6 @@ public class PGraphicsOpenGL extends PGraphics {
public void setPrimary(boolean primary) {
super.setPrimary(primary);
format = ARGB;
pgPrimary = this;
}
@@ -657,13 +636,11 @@ public class PGraphicsOpenGL extends PGraphics {
@Override
public void dispose() { // PGraphics
super.dispose();
deleteFinalizedGLResources();
deletePolyBuffers();
deleteLineBuffers();
deletePointBuffers();
deleteDefaultShaders();
pgl.deleteSurface();
}
@@ -1616,8 +1593,8 @@ public class PGraphicsOpenGL extends PGraphics {
beginOffscreenDraw();
}
setDefaults();
pgCurrent = this;
pgCurrent = this;
drawing = true;
report("bot beginDraw()");
@@ -1661,9 +1638,7 @@ public class PGraphicsOpenGL extends PGraphics {
// Done with an offscreen surface, going back to onscreen drawing.
pgCurrent = pgPrimary;
}
drawing = false;
pgCurrent = null;
report("bot endDraw()");
}
@@ -5801,6 +5776,7 @@ public class PGraphicsOpenGL extends PGraphics {
pgPrimary.removeCache(this);
texture = ptexture = null;
}
pgPrimary = this;
initialized = true;
}
@@ -103,7 +103,7 @@ public class PShader {
firstTexUnit = 0;
intBuffer = PGL.allocateIntBuffer(1);
floatBuffer = PGL.allocateDirectFloatBuffer(1);
floatBuffer = PGL.allocateFloatBuffer(1);
bound = false;
}
+337 -212
View File
@@ -73,6 +73,10 @@ import com.jogamp.opengl.util.AnimatorBase;
*/
@SuppressWarnings("static-access")
public class PGL {
public static final boolean USE_DIRECT_BUFFERS = true;
public static final int MIN_DIRECT_BUFFER_SIZE = 1;
public static final boolean SAVE_SURFACE_TO_PIXELS = true;
// The two windowing toolkits available to use in JOGL:
protected static final int AWT = 0; // http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing
protected static final int NEWT = 1; // http://jogamp.org/jogl/doc/NEWT-Overview.html
@@ -358,9 +362,6 @@ public class PGL {
/** The PGraphics object using this interface */
protected PGraphicsOpenGL pg;
/** Whether OpenGL has been initialized or not */
protected boolean initialized;
/** Flag to signal rendering of first frame */
protected boolean firstFrame;
@@ -509,13 +510,9 @@ public class PGL {
if (glu == null) {
glu = new GLU();
}
if (byteBuffer == null) {
byteBuffer = allocateDirectByteBuffer(1);
}
if (intBuffer == null) {
intBuffer = allocateDirectIntBuffer(1);
}
initialized = false;
byteBuffer = allocateByteBuffer(1);
intBuffer = allocateIntBuffer(1);
}
@@ -534,7 +531,7 @@ public class PGL {
// Enabling/disabling v-sync, we force a
// surface reinitialization to avoid screen
// no-paint issue observed on MacOSX.
initialized = false;
pg.initialized = false;
}
targetFramerate = framerate;
setFramerate = true;
@@ -638,7 +635,21 @@ public class PGL {
}
firstFrame = true;
initialized = true;
}
protected void deleteSurface() {
/*
if (glColorTex != null) {
deleteTextures(2, glColorTex);
deleteFramebuffers(1, glColorFbo);
deleteRenderbuffers(1, glDepthStencil);
deleteRenderbuffers(1, glDepth);
deleteRenderbuffers(1, glStencil);
}
fboLayerCreated = false;
glInitialized = false;
*/
}
@@ -709,10 +720,24 @@ public class PGL {
}
protected boolean getDepthTest() {
intBuffer.rewind();
getBooleanv(DEPTH_TEST, intBuffer);
return intBuffer.get(0) == 0 ? false : true;
}
protected boolean getDepthWriteMask() {
intBuffer.rewind();
getBooleanv(DEPTH_WRITEMASK, intBuffer);
return intBuffer.get(0) == 0 ? false : true;
}
protected Texture wrapBackTexture() {
Texture tex = new Texture(pg.parent);
tex.init(backTex.getName(),
GL.GL_TEXTURE_2D, GL.GL_RGBA,
tex.init(pg.width, pg.height,
backTex.getName(), GL.GL_TEXTURE_2D, GL.GL_RGBA,
backTex.getWidth(), backTex.getHeight(),
backTex.minFilter, backTex.magFilter,
backTex.wrapS, backTex.wrapT);
@@ -725,8 +750,8 @@ public class PGL {
protected Texture wrapFrontTexture() {
Texture tex = new Texture(pg.parent);
tex.init(backTex.getName(),
GL.GL_TEXTURE_2D, GL.GL_RGBA,
tex.init(pg.width, pg.height,
backTex.getName(), GL.GL_TEXTURE_2D, GL.GL_RGBA,
frontTex.getWidth(), frontTex.getHeight(),
frontTex.minFilter, frontTex.magFilter,
frontTex.wrapS, frontTex.wrapT);
@@ -813,12 +838,12 @@ public class PGL {
protected boolean canDraw() {
return initialized && pg.parent.isDisplayable();
return pg.initialized && pg.parent.isDisplayable();
}
protected void requestDraw() {
if (initialized) {
if (pg.initialized) {
try {
if (useAnimator) {
animator.requestDisplay();
@@ -842,6 +867,12 @@ public class PGL {
}
protected static boolean glThreadIsCurrent() {
return Thread.currentThread() == glThread;
}
//////////////////////////////////////////////////////////////////////////////
// Caps query
@@ -852,47 +883,24 @@ public class PGL {
}
// public void getIntegerv(int name, int[] values, int offset) {
// gl.glGetIntegerv(name, values, offset);
// }
public void getIntegerv(int name, IntBuffer values) {
if (-1 < name) {
gl.glGetIntegerv(name, values);
} else {
fillBuffer(values, 0, values.capacity() - 1, 0);
fillIntBuffer(values, 0, values.capacity() - 1, 0);
}
}
// public void getFloatv(int name, float[] values, int offset) {
// gl.glGetFloatv(name, values, offset);
// }
public void getFloatv(int name, FloatBuffer values) {
if (-1 < name) {
gl.glGetFloatv(name, values);
} else {
fillBuffer(values, 0, values.capacity() - 1, 0);
fillFloatBuffer(values, 0, values.capacity() - 1, 0);
}
}
// public void getBooleanv(int name, boolean[] values, int offset) {
// if (-1 < name) {
// byte[] bvalues = new byte[values.length];
// gl.glGetBooleanv(name, bvalues, offset);
// for (int i = 0; i < values.length; i++) {
// values[i] = bvalues[i] != 0;
// }
// } else {
// Arrays.fill(values, false);
// }
// }
public void getBooleanv(int name, IntBuffer values) {
if (-1 < name) {
if (byteBuffer.capacity() < values.capacity()) {
@@ -903,7 +911,7 @@ public class PGL {
values.put(i, byteBuffer.get(i));
}
} else {
fillBuffer(values, 0, values.capacity() - 1, 0);
fillIntBuffer(values, 0, values.capacity() - 1, 0);
}
}
@@ -987,21 +995,11 @@ public class PGL {
// Textures
// public void genTextures(int n, int[] ids, int offset) {
// gl.glGenTextures(n, ids, offset);
// }
public void genTextures(int n, IntBuffer ids) {
gl.glGenTextures(n, ids);
}
// public void deleteTextures(int n, int[] ids, int offset) {
// gl.glDeleteTextures(n, ids, offset);
// }
public void deleteTextures(int n, IntBuffer ids) {
gl.glDeleteTextures(n, ids);
}
@@ -1048,12 +1046,6 @@ public class PGL {
}
// public void getTexParameteriv(int target, int param, int[] values,
// int offset) {
// gl.glGetTexParameteriv(target, param, values, offset);
// }
public void getTexParameteriv(int target, int param, IntBuffer values) {
gl.glGetTexParameteriv(target, param, values);
}
@@ -1069,21 +1061,11 @@ public class PGL {
// Vertex Buffers
// public void genBuffers(int n, int[] ids, int offset) {
// gl.glGenBuffers(n, ids, offset);
// }
public void genBuffers(int n, IntBuffer ids) {
gl.glGenBuffers(n, ids);
}
// public void deleteBuffers(int n, int[] ids, int offset) {
// gl.glDeleteBuffers(n, ids, offset);
// }
public void deleteBuffers(int n, IntBuffer ids) {
gl.glDeleteBuffers(n, ids);
}
@@ -1161,41 +1143,21 @@ public class PGL {
// Framebuffers, renderbuffers
// public void genFramebuffers(int n, int[] ids, int offset) {
// gl.glGenFramebuffers(n, ids, offset);
// }
public void genFramebuffers(int n, IntBuffer ids) {
gl.glGenFramebuffers(n, ids);
}
// public void deleteFramebuffers(int n, int[] ids, int offset) {
// gl.glDeleteFramebuffers(n, ids, offset);
// }
public void deleteFramebuffers(int n, IntBuffer ids) {
gl.glDeleteFramebuffers(n, ids);
}
// public void genRenderbuffers(int n, int[] ids, int offset) {
// gl.glGenRenderbuffers(n, ids, offset);
// }
public void genRenderbuffers(int n, IntBuffer ids) {
gl.glGenRenderbuffers(n, ids);
}
// public void deleteRenderbuffers(int n, int[] ids, int offset) {
// gl.glDeleteRenderbuffers(n, ids, offset);
// }
public void deleteRenderbuffers(int n, IntBuffer ids) {
gl.glDeleteRenderbuffers(n, ids);
}
@@ -1345,116 +1307,58 @@ public class PGL {
}
// public void uniform1iv(int loc, int count, int[] v, int offset) {
// gl2.glUniform1iv(loc, count, v, offset);
// }
public void uniform1iv(int loc, int count, IntBuffer v) {
gl2.glUniform1iv(loc, count, v);
}
// public void uniform2iv(int loc, int count, int[] v, int offset) {
// gl2.glUniform2iv(loc, count, v, offset);
// }
public void uniform2iv(int loc, int count, IntBuffer v) {
gl2.glUniform2iv(loc, count, v);
}
// public void uniform3iv(int loc, int count, int[] v, int offset) {
// gl2.glUniform3iv(loc, count, v, offset);
// }
public void uniform3iv(int loc, int count, IntBuffer v) {
gl2.glUniform3iv(loc, count, v);
}
// public void uniform4iv(int loc, int count, int[] v, int offset) {
// gl2.glUniform4iv(loc, count, v, offset);
// }
public void uniform4iv(int loc, int count, IntBuffer v) {
gl2.glUniform4iv(loc, count, v);
}
// public void uniform1fv(int loc, int count, float[] v, int offset) {
// gl2.glUniform1fv(loc, count, v, offset);
// }
public void uniform1fv(int loc, int count, FloatBuffer v) {
gl2.glUniform1fv(loc, count, v);
}
// public void uniform2fv(int loc, int count, float[] v, int offset) {
// gl2.glUniform2fv(loc, count, v, offset);
// }
public void uniform2fv(int loc, int count, FloatBuffer v) {
gl2.glUniform2fv(loc, count, v);
}
// public void uniform3fv(int loc, int count, float[] v, int offset) {
// gl2.glUniform3fv(loc, count, v, offset);
// }
public void uniform3fv(int loc, int count, FloatBuffer v) {
gl2.glUniform3fv(loc, count, v);
}
// public void uniform4fv(int loc, int count, float[] v, int offset) {
// gl2.glUniform4fv(loc, count, v, offset);
// }
public void uniform4fv(int loc, int count, FloatBuffer v) {
gl2.glUniform4fv(loc, count, v);
}
// public void uniformMatrix2fv(int loc, int count, boolean transpose,
// float[] mat, int offset) {
// gl2.glUniformMatrix2fv(loc, count, transpose, mat, offset);
// }
public void uniformMatrix2fv(int loc, int count, boolean transpose,
FloatBuffer mat) {
gl2.glUniformMatrix2fv(loc, count, transpose, mat);
}
// public void uniformMatrix3fv(int loc, int count, boolean transpose,
// float[] mat, int offset) {
// gl2.glUniformMatrix3fv(loc, count, transpose, mat, offset);
// }
public void uniformMatrix3fv(int loc, int count, boolean transpose,
FloatBuffer mat) {
gl2.glUniformMatrix3fv(loc, count, transpose, mat);
}
// public void uniformMatrix4fv(int loc, int count, boolean transpose,
// float[] mat, int offset) {
// gl2.glUniformMatrix4fv(loc, count, transpose, mat, offset);
// }
public void uniformMatrix4fv(int loc, int count, boolean transpose,
FloatBuffer mat) {
gl2.glUniformMatrix4fv(loc, count, transpose, mat);
@@ -1482,41 +1386,21 @@ public class PGL {
}
// public void vertexAttrib1fv(int loc, float[] v, int offset) {
// gl2.glVertexAttrib1fv(loc, v, offset);
// }
public void vertexAttrib1fv(int loc, FloatBuffer v) {
gl2.glVertexAttrib1fv(loc, v);
}
// public void vertexAttrib2fv(int loc, float[] v, int offset) {
// gl2.glVertexAttrib2fv(loc, v, offset);
// }
public void vertexAttrib2fv(int loc, FloatBuffer v) {
gl2.glVertexAttrib2fv(loc, v);
}
// public void vertexAttrib3fv(int loc, float[] v, int offset) {
// gl2.glVertexAttrib3fv(loc, v, offset);
// }
public void vertexAttrib3fv(int loc, FloatBuffer v) {
gl2.glVertexAttrib3fv(loc, v);
}
// public void vertexAttrib4fv(int loc, float[] v, int offset) {
// gl2.glVertexAttrib4fv(loc, v, offset);
// }
public void vertexAttri4fv(int loc, FloatBuffer v) {
gl2.glVertexAttrib4fv(loc, v);
}
@@ -1537,11 +1421,6 @@ public class PGL {
}
// public void getShaderiv(int shader, int pname, int[] params, int offset) {
// gl2.glGetShaderiv(shader, pname, params, offset);
// }
public void getShaderiv(int shader, int pname, IntBuffer params) {
gl2.glGetShaderiv(shader, pname, params);
}
@@ -1558,11 +1437,6 @@ public class PGL {
}
// public void getProgramiv(int prog, int pname, int[] params, int offset) {
// gl2.glGetProgramiv(prog, pname, params, offset);
// }
public void getProgramiv(int prog, int pname, IntBuffer params) {
gl2.glGetProgramiv(prog, pname, params);
}
@@ -1938,16 +1812,14 @@ public class PGL {
if (0 < tex2DShaderProgram) {
// The texture overwrites anything drawn earlier.
getBooleanv(DEPTH_TEST, intBuffer);
boolean depthTest = intBuffer.get(0) == 0 ? false : true;
boolean depthTest = getDepthTest();
disable(DEPTH_TEST);
// When drawing the texture we don't write to the
// depth mask, so the texture remains in the background
// and can be occluded by anything drawn later, even if
// if it is behind it.
getBooleanv(DEPTH_WRITEMASK, intBuffer);
boolean depthMask = intBuffer.get(0) == 0 ? false : true;
boolean depthMask = getDepthWriteMask();
depthMask(false);
useProgram(tex2DShaderProgram);
@@ -2045,16 +1917,14 @@ public class PGL {
if (0 < texRectShaderProgram) {
// The texture overwrites anything drawn earlier.
getBooleanv(DEPTH_TEST, intBuffer);
boolean depthTest = intBuffer.get(0) == 0 ? false : true;
boolean depthTest = getDepthTest();
disable(DEPTH_TEST);
// When drawing the texture we don't write to the
// depth mask, so the texture remains in the background
// and can be occluded by anything drawn later, even if
// if it is behind it.
getBooleanv(DEPTH_WRITEMASK, intBuffer);
boolean depthMask = intBuffer.get(0) == 0 ? false : true;
boolean depthMask = getDepthWriteMask();
depthMask(false);
useProgram(texRectShaderProgram);
@@ -2471,9 +2341,7 @@ public class PGL {
if (shader != 0) {
shaderSource(shader, source);
compileShader(shader);
getShaderiv(shader, COMPILE_STATUS, intBuffer);
boolean compiled = intBuffer.get(0) == 0 ? false : true;
if (!compiled) {
if (!compiled(shader)) {
System.err.println("Could not compile shader " + shaderType + ":");
System.err.println(getShaderInfoLog(shader));
deleteShader(shader);
@@ -2490,9 +2358,7 @@ public class PGL {
attachShader(program, vertexShader);
attachShader(program, fragmentShader);
linkProgram(program);
getProgramiv(program, LINK_STATUS, intBuffer);
boolean linked = intBuffer.get(0) == 0 ? false : true;
if (!linked) {
if (!linked(program)) {
System.err.println("Could not link program: ");
System.err.println(getProgramInfoLog(program));
deleteProgram(program);
@@ -2503,6 +2369,20 @@ public class PGL {
}
protected boolean compiled(int shader) {
intBuffer.rewind();
getShaderiv(shader, COMPILE_STATUS, intBuffer);
return intBuffer.get(0) == 0 ? false : true;
}
protected boolean linked(int program) {
intBuffer.rewind();
getProgramiv(program, LINK_STATUS, intBuffer);
return intBuffer.get(0) == 0 ? false : true;
}
protected boolean validateFramebuffer() {
int status = checkFramebufferStatus(FRAMEBUFFER);
if (status == FRAMEBUFFER_COMPLETE) {
@@ -2559,30 +2439,74 @@ public class PGL {
protected static ByteBuffer allocateDirectByteBuffer(int size) {
return ByteBuffer.allocateDirect(size * SIZEOF_BYTE).
order(ByteOrder.nativeOrder());
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_BYTE;
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder());
}
protected static ShortBuffer allocateDirectShortBuffer(int size) {
return ByteBuffer.allocateDirect(size * SIZEOF_SHORT).
order(ByteOrder.nativeOrder()).asShortBuffer();
protected static ByteBuffer allocateByteBuffer(int size) {
if (USE_DIRECT_BUFFERS) {
return allocateDirectByteBuffer(size);
} else {
return ByteBuffer.allocate(size);
}
}
protected static IntBuffer allocateDirectIntBuffer(int size) {
return ByteBuffer.allocateDirect(size * SIZEOF_INT).
order(ByteOrder.nativeOrder()).asIntBuffer();
protected static ByteBuffer allocateByteBuffer(byte[] arr) {
if (USE_DIRECT_BUFFERS) {
return PGL.allocateDirectByteBuffer(arr.length);
} else {
return ByteBuffer.wrap(arr);
}
}
protected static FloatBuffer allocateDirectFloatBuffer(int size) {
return ByteBuffer.allocateDirect(size * SIZEOF_FLOAT).
order(ByteOrder.nativeOrder()).asFloatBuffer();
protected static ByteBuffer updateByteBuffer(ByteBuffer buf, byte[] arr,
boolean wrap) {
if (USE_DIRECT_BUFFERS) {
if (buf == null || buf.capacity() < arr.length) {
buf = PGL.allocateDirectByteBuffer(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
} else {
if (wrap) {
buf = ByteBuffer.wrap(arr);
} else {
if (buf == null || buf.capacity() < arr.length) {
buf = ByteBuffer.allocate(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
return buf;
}
protected static void fillBuffer(ByteBuffer buf, int i0, int i1, byte val) {
protected static void getByteArray(ByteBuffer buf, byte[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.get(arr);
buf.rewind();
}
}
protected static void putByteArray(ByteBuffer buf, byte[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
protected static void fillByteBuffer(ByteBuffer buf, int i0, int i1,
byte val) {
int n = i1 - i0;
byte[] temp = new byte[n];
Arrays.fill(temp, 0, n, val);
@@ -2592,7 +2516,76 @@ public class PGL {
}
protected static void fillBuffer(ShortBuffer buf, int i0, int i1, short val) {
protected static ShortBuffer allocateDirectShortBuffer(int size) {
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_SHORT;
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).
asShortBuffer();
}
protected static ShortBuffer allocateShortBuffer(int size) {
if (USE_DIRECT_BUFFERS) {
return allocateDirectShortBuffer(size);
} else {
return ShortBuffer.allocate(size);
}
}
protected static ShortBuffer allocateShortBuffer(short[] arr) {
if (USE_DIRECT_BUFFERS) {
return PGL.allocateDirectShortBuffer(arr.length);
} else {
return ShortBuffer.wrap(arr);
}
}
protected static ShortBuffer updateShortBuffer(ShortBuffer buf, short[] arr,
boolean wrap) {
if (USE_DIRECT_BUFFERS) {
if (buf == null || buf.capacity() < arr.length) {
buf = PGL.allocateDirectShortBuffer(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
} else {
if (wrap) {
buf = ShortBuffer.wrap(arr);
} else {
if (buf == null || buf.capacity() < arr.length) {
buf = ShortBuffer.allocate(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
return buf;
}
protected static void getShortArray(ShortBuffer buf, short[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.get(arr);
buf.rewind();
}
}
protected static void putShortArray(ShortBuffer buf, short[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
protected static void fillShortBuffer(ShortBuffer buf, int i0, int i1,
short val) {
int n = i1 - i0;
short[] temp = new short[n];
Arrays.fill(temp, 0, n, val);
@@ -2602,7 +2595,75 @@ public class PGL {
}
protected static void fillBuffer(IntBuffer buf, int i0, int i1, int val) {
protected static IntBuffer allocateDirectIntBuffer(int size) {
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_INT;
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).
asIntBuffer();
}
protected static IntBuffer allocateIntBuffer(int size) {
if (USE_DIRECT_BUFFERS) {
return allocateDirectIntBuffer(size);
} else {
return IntBuffer.allocate(size);
}
}
protected static IntBuffer allocateIntBuffer(int[] arr) {
if (USE_DIRECT_BUFFERS) {
return PGL.allocateDirectIntBuffer(arr.length);
} else {
return IntBuffer.wrap(arr);
}
}
protected static IntBuffer updateIntBuffer(IntBuffer buf, int[] arr,
boolean wrap) {
if (USE_DIRECT_BUFFERS) {
if (buf == null || buf.capacity() < arr.length) {
buf = PGL.allocateDirectIntBuffer(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
} else {
if (wrap) {
buf = IntBuffer.wrap(arr);
} else {
if (buf == null || buf.capacity() < arr.length) {
buf = IntBuffer.allocate(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
return buf;
}
protected static void getIntArray(IntBuffer buf, int[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.get(arr);
buf.rewind();
}
}
protected static void putIntArray(IntBuffer buf, int[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
protected static void fillIntBuffer(IntBuffer buf, int i0, int i1, int val) {
int n = i1 - i0;
int[] temp = new int[n];
Arrays.fill(temp, 0, n, val);
@@ -2612,7 +2673,76 @@ public class PGL {
}
protected static void fillBuffer(FloatBuffer buf, int i0, int i1, float val) {
protected static FloatBuffer allocateDirectFloatBuffer(int size) {
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_FLOAT;
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).
asFloatBuffer();
}
protected static FloatBuffer allocateFloatBuffer(int size) {
if (USE_DIRECT_BUFFERS) {
return allocateDirectFloatBuffer(size);
} else {
return FloatBuffer.allocate(size);
}
}
protected static FloatBuffer allocateFloatBuffer(float[] arr) {
if (USE_DIRECT_BUFFERS) {
return PGL.allocateDirectFloatBuffer(arr.length);
} else {
return FloatBuffer.wrap(arr);
}
}
protected static FloatBuffer updateFloatBuffer(FloatBuffer buf, float[] arr,
boolean wrap) {
if (USE_DIRECT_BUFFERS) {
if (buf == null || buf.capacity() < arr.length) {
buf = PGL.allocateDirectFloatBuffer(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
} else {
if (wrap) {
buf = FloatBuffer.wrap(arr);
} else {
if (buf == null || buf.capacity() < arr.length) {
buf = FloatBuffer.allocate(arr.length);
}
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
return buf;
}
protected static void getFloatArray(FloatBuffer buf, float[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.get(arr);
buf.rewind();
}
}
protected static void putFloatArray(FloatBuffer buf, float[] arr) {
if (!buf.hasArray() || buf.array() != arr) {
buf.position(0);
buf.put(arr);
buf.rewind();
}
}
protected static void fillFloatBuffer(FloatBuffer buf, int i0, int i1,
float val) {
int n = i1 - i0;
float[] temp = new float[n];
Arrays.fill(temp, 0, n, val);
@@ -2622,11 +2752,6 @@ public class PGL {
}
protected static boolean glThreadIsCurrent() {
return Thread.currentThread() == glThread;
}
///////////////////////////////////////////////////////////
// Java specific stuff
+114 -234
View File
@@ -106,6 +106,9 @@ public class PGraphicsOpenGL extends PGraphics {
// Basic rendering parameters:
/** Whether the PGraphics object is ready to render or not. */
protected boolean initialized;
/** Flush modes: continuously (geometry is flushed after each call to
* endShape) when-full (geometry is accumulated until a maximum size is
* reached. */
@@ -425,7 +428,6 @@ public class PGraphicsOpenGL extends PGraphics {
// Offscreen rendering:
protected boolean initializedOffscreen;
protected FrameBuffer offscreenFramebuffer;
protected FrameBuffer multisampleFramebuffer;
protected boolean offscreenMultisample;
@@ -451,6 +453,12 @@ public class PGraphicsOpenGL extends PGraphics {
/** IntBuffer wrapping the native pixels array. */
protected IntBuffer nativePixelBuffer;
/** texture used to apply a filter on the screen image. */
protected Texture filterTexture;
/** PImage that wraps filterTexture. */
protected PImage filterImage;
/** Flag to indicate if the user is manipulating the
* pixels array through the set()/get() methods */
protected boolean setgetPixels;
@@ -527,35 +535,15 @@ public class PGraphicsOpenGL extends PGraphics {
tessellator = new Tessellator();
}
intBuffer = PGL.allocateDirectIntBuffer(2);
floatBuffer = PGL.allocateDirectFloatBuffer(2);
viewport = PGL.allocateDirectIntBuffer(4);
intBuffer = PGL.allocateIntBuffer(2);
floatBuffer = PGL.allocateFloatBuffer(2);
viewport = PGL.allocateIntBuffer(4);
inGeo = newInGeometry(IMMEDIATE);
tessGeo = newTessGeometry(IMMEDIATE);
texCache = newTexCache();
glPolyVertex = 0;
glPolyColor = 0;
glPolyNormal = 0;
glPolyTexcoord = 0;
glPolyAmbient = 0;
glPolySpecular = 0;
glPolyEmissive = 0;
glPolyShininess = 0;
glPolyIndex = 0;
glLineVertex = 0;
glLineColor = 0;
glLineAttrib = 0;
glLineIndex = 0;
glPointVertex = 0;
glPointColor = 0;
glPointAttrib = 0;
glPointIndex = 0;
initialized = false;
}
@@ -603,7 +591,6 @@ public class PGraphicsOpenGL extends PGraphics {
cameraAspect = (float) width / (float) height;
// Forces a restart of OpenGL so the canvas has the right size.
//pgl.initialized = false;
restartPGL();
// set this flag so that beginDraw() will do an update to the camera.
@@ -653,6 +640,8 @@ public class PGraphicsOpenGL extends PGraphics {
deletePolyBuffers();
deleteLineBuffers();
deletePointBuffers();
deleteDefaultShaders();
pgl.deleteSurface();
}
@@ -718,10 +707,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = intBuffer.get(0);
GLResource res = new GLResource(id, context);
if (glTextureObjects.containsKey(res)) {
throw new RuntimeException("Adding same texture twice");
} else {
if (!glTextureObjects.containsKey(res)) {
glTextureObjects.put(res, false);
}
@@ -785,10 +771,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = intBuffer.get(0);
GLResource res = new GLResource(id, context);
if (glVertexBuffers.containsKey(res)) {
throw new RuntimeException("Adding same VBO twice");
} else {
if (!glVertexBuffers.containsKey(res)) {
glVertexBuffers.put(res, false);
}
@@ -852,10 +835,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = intBuffer.get(0);
GLResource res = new GLResource(id, context);
if (glFrameBuffers.containsKey(res)) {
throw new RuntimeException("Adding same FBO twice");
} else {
if (!glFrameBuffers.containsKey(res)) {
glFrameBuffers.put(res, false);
}
@@ -919,10 +899,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = intBuffer.get(0);
GLResource res = new GLResource(id, context);
if (glRenderBuffers.containsKey(res)) {
throw new RuntimeException("Adding same renderbuffer twice");
} else {
if (!glRenderBuffers.containsKey(res)) {
glRenderBuffers.put(res, false);
}
@@ -985,10 +962,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = pgl.createProgram();
GLResource res = new GLResource(id, context);
if (glslPrograms.containsKey(res)) {
throw new RuntimeException("Adding same glsl program twice");
} else {
if (!glslPrograms.containsKey(res)) {
glslPrograms.put(res, false);
}
@@ -1048,10 +1022,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = pgl.createShader(PGL.VERTEX_SHADER);
GLResource res = new GLResource(id, context);
if (glslVertexShaders.containsKey(res)) {
throw new RuntimeException("Adding same glsl vertex shader twice");
} else {
if (!glslVertexShaders.containsKey(res)) {
glslVertexShaders.put(res, false);
}
@@ -1112,10 +1083,7 @@ public class PGraphicsOpenGL extends PGraphics {
int id = pgl.createShader(PGL.FRAGMENT_SHADER);
GLResource res = new GLResource(id, context);
if (glslFragmentShaders.containsKey(res)) {
throw new RuntimeException("Adding same glsl fragment shader twice");
} else {
if (!glslFragmentShaders.containsKey(res)) {
glslFragmentShaders.put(res, false);
}
@@ -1583,7 +1551,7 @@ public class PGraphicsOpenGL extends PGraphics {
@Override
public void requestDraw() {
if (primarySurface) {
if (pgl.initialized) {
if (initialized) {
pgl.requestDraw();
} else {
initPrimary();
@@ -1624,8 +1592,8 @@ public class PGraphicsOpenGL extends PGraphics {
updateOffscreen();
beginOffscreenDraw();
}
setDefaults();
pgCurrent = this;
drawing = true;
@@ -1645,14 +1613,15 @@ public class PGraphicsOpenGL extends PGraphics {
// Flushing any remaining geometry.
flush();
if (!pgPrimary.pgl.initialized || parent.frameCount == 0) {
if (PGL.SAVE_SURFACE_TO_PIXELS &&
(!pgPrimary.initialized || parent.frameCount == 0)) {
// Smooth was disabled/enabled at some point during drawing. We save
// the current contents of the back buffer (because the buffers haven't
// been swapped yet) to the pixels array. The frameCount == 0 condition
// is to handle the situation when no smooth is called in setup in the
// PDE, but the OpenGL appears to be recreated due to the size() nastiness.
// saveSurfaceToPixels();
// restoreSurface = true;
saveSurfaceToPixels();
restoreSurface = true;
}
if (primarySurface) {
@@ -1695,7 +1664,7 @@ public class PGraphicsOpenGL extends PGraphics {
protected void restartPGL() {
pgl.initialized = false;
initialized = false;
}
@@ -5041,7 +5010,7 @@ public class PGraphicsOpenGL extends PGraphics {
protected void allocatePixels() {
if ((pixels == null) || (pixels.length != width * height)) {
pixels = new int[width * height];
pixelBuffer = PGL.allocateDirectIntBuffer(width * height);
pixelBuffer = PGL.allocateIntBuffer(pixels);
}
}
@@ -5059,7 +5028,6 @@ public class PGraphicsOpenGL extends PGraphics {
protected void readPixels() {
beginPixelsOp(OP_READ);
pixelBuffer.rewind();
try {
// The readPixels() call in inside a try/catch block because it appears
// that (only sometimes) JOGL will run beginDraw/endDraw on the EDT
@@ -5074,9 +5042,7 @@ public class PGraphicsOpenGL extends PGraphics {
endPixelsOp();
try {
// Idem...
pixelBuffer.position(0);
pixelBuffer.get(pixels);
pixelBuffer.rewind();
PGL.getIntArray(pixelBuffer, pixels);
PGL.nativeToJavaARGB(pixels, width, height);
} catch (ArrayIndexOutOfBoundsException e) {
}
@@ -5087,7 +5053,7 @@ public class PGraphicsOpenGL extends PGraphics {
int len = w * h;
if (nativePixels == null || nativePixels.length < len) {
nativePixels = new int[len];
nativePixelBuffer = PGL.allocateDirectIntBuffer(len);
nativePixelBuffer = PGL.allocateIntBuffer(nativePixels);
}
try {
@@ -5109,7 +5075,7 @@ public class PGraphicsOpenGL extends PGraphics {
PGL.javaToNativeARGB(nativePixels, w, h);
} catch (ArrayIndexOutOfBoundsException e) {
}
PGL.putIntArray(nativePixelBuffer, nativePixels);
// Copying pixel buffer to screen texture...
if (primarySurface && !pgl.isFBOBacked()) {
// First making sure that the screen texture is valid. Only in the case
@@ -5117,11 +5083,6 @@ public class PGraphicsOpenGL extends PGraphics {
loadTextureImpl(POINT, false);
}
// Put native pixels in direct buffer for copy.
nativePixelBuffer.position(0);
nativePixelBuffer.put(nativePixels);
nativePixelBuffer.rewind();
boolean needToDrawTex = primarySurface && (!pgl.isFBOBacked() ||
(pgl.isFBOBacked() && pgl.isMultisampled())) ||
offscreenMultisample;
@@ -5224,13 +5185,12 @@ public class PGraphicsOpenGL extends PGraphics {
// then copy this array into the texture.
if (nativePixels == null || nativePixels.length < width * height) {
nativePixels = new int[width * height];
nativePixelBuffer = PGL.allocateDirectIntBuffer(width * height);
nativePixelBuffer = PGL.allocateIntBuffer(nativePixels);
}
beginPixelsOp(OP_READ);
try {
// Se comments in readPixels() for the reason for this try/catch.
nativePixelBuffer.rewind();
pgl.readPixels(0, 0, width, height, PGL.RGBA, PGL.UNSIGNED_BYTE,
nativePixelBuffer);
} catch (IndexOutOfBoundsException e) {
@@ -5295,7 +5255,6 @@ public class PGraphicsOpenGL extends PGraphics {
protected void loadTextureImpl(int sampling, boolean mipmap) {
if (width == 0 || height == 0) return;
if (texture == null || texture.contextIsOutdated()) {
Texture.Parameters params = new Texture.Parameters(ARGB,
@@ -5410,6 +5369,13 @@ public class PGraphicsOpenGL extends PGraphics {
}
loadTexture();
if (filterTexture == null || filterTexture.contextIsOutdated()) {
filterTexture = new Texture(parent, texture.width, texture.height,
texture.getParameters());
filterTexture.invertedY(true);
filterImage = wrapTexture(filterTexture);
}
filterTexture.set(texture);
// Disable writing to the depth buffer, so that after applying the filter we
// can still use the depth information to keep adding geometry to the scene.
@@ -5433,7 +5399,7 @@ public class PGraphicsOpenGL extends PGraphics {
PolyTexShader prevTexShader = polyTexShader;
polyTexShader = (PolyTexShader) shader;
beginShape(QUADS);
texture(this);
texture(filterImage);
vertex(0, 0, 0, 0);
vertex(width, 0, 1, 0);
vertex(width, height, 1, 1);
@@ -5806,13 +5772,12 @@ public class PGraphicsOpenGL extends PGraphics {
protected void initPrimary() {
pgl.initSurface(quality);
if (pgPrimary == null) {
pgPrimary = this;
}
if (texture != null) {
pgPrimary.removeCache(this);
texture = ptexture = null;
}
pgPrimary = this;
initialized = true;
}
@@ -5846,7 +5811,6 @@ public class PGraphicsOpenGL extends PGraphics {
protected void initOffscreen() {
// Getting the context and capabilities from the main renderer.
pgPrimary = (PGraphicsOpenGL)parent.g;
loadTextureImpl(Texture.BILINEAR, false);
// In case of reinitialization (for example, when the smooth level
@@ -5887,12 +5851,12 @@ public class PGraphicsOpenGL extends PGraphics {
offscreenFramebuffer.setColorBuffer(texture);
offscreenFramebuffer.clear();
initializedOffscreen = true;
initialized = true;
}
protected void updateOffscreen() {
if (!initializedOffscreen) {
if (!initialized) {
initOffscreen();
} else {
boolean outdated = offscreenFramebuffer != null &&
@@ -6342,6 +6306,20 @@ public class PGraphicsOpenGL extends PGraphics {
}
protected void deleteDefaultShaders() {
// The default shaders contains references to the PGraphics object that
// creates them, so when restarting the renderer, those references should
// dissapear.
defPolyColorShader = null;
defPolyTexShader = null;
defPolyLightShader = null;
defPolyTexlightShader = null;
defLineShader = null;
defPointShader = null;
maskShader = null;
}
protected BaseShader getPolyShader(boolean lit, boolean tex) {
BaseShader shader;
if (lit) {
@@ -7275,14 +7253,6 @@ public class PGraphicsOpenGL extends PGraphics {
hasTexture = false;
}
void dispose() {
textures = null;
firstIndex = null;
lastIndex = null;
firstCache = null;
lastCache = null;
}
void beginRender() {
tex0 = null;
}
@@ -7577,21 +7547,6 @@ public class PGraphicsOpenGL extends PGraphics {
clear();
}
void dispose() {
breaks = null;
vertices = null;
colors = null;
normals = null;
texcoords = null;
strokeColors = null;
strokeWeights = null;
ambient = null;
specular = null;
emissive = null;
shininess = null;
edges = null;
}
void vertexCheck() {
if (vertexCount == vertices.length / 3) {
int newSize = vertexCount << 1;
@@ -9024,26 +8979,6 @@ public class PGraphicsOpenGL extends PGraphics {
// Allocate/dispose
void allocate() {
polyVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * PGL.DEFAULT_TESS_VERTICES);
polyColorsBuffer = PGL.allocateDirectIntBuffer(PGL.DEFAULT_TESS_VERTICES);
polyNormalsBuffer = PGL.allocateDirectFloatBuffer(3 * PGL.DEFAULT_TESS_VERTICES);
polyTexcoordsBuffer = PGL.allocateDirectFloatBuffer(2 * PGL.DEFAULT_TESS_VERTICES);
polyAmbientBuffer = PGL.allocateDirectIntBuffer(PGL.DEFAULT_TESS_VERTICES);
polySpecularBuffer = PGL.allocateDirectIntBuffer(PGL.DEFAULT_TESS_VERTICES);
polyEmissiveBuffer = PGL.allocateDirectIntBuffer(PGL.DEFAULT_TESS_VERTICES);
polyShininessBuffer = PGL.allocateDirectFloatBuffer(PGL.DEFAULT_TESS_VERTICES);
polyIndicesBuffer = PGL.allocateDirectShortBuffer(PGL.DEFAULT_TESS_VERTICES);
lineVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * PGL.DEFAULT_TESS_VERTICES);
lineColorsBuffer = PGL.allocateDirectIntBuffer(PGL.DEFAULT_TESS_VERTICES);
lineAttribsBuffer = PGL.allocateDirectFloatBuffer(4 * PGL.DEFAULT_TESS_VERTICES);
lineIndicesBuffer = PGL.allocateDirectShortBuffer(PGL.DEFAULT_TESS_VERTICES);
pointVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * PGL.DEFAULT_TESS_VERTICES);
pointColorsBuffer = PGL.allocateDirectIntBuffer(PGL.DEFAULT_TESS_VERTICES);
pointAttribsBuffer = PGL.allocateDirectFloatBuffer(2 * PGL.DEFAULT_TESS_VERTICES);
pointIndicesBuffer = PGL.allocateDirectShortBuffer(PGL.DEFAULT_TESS_VERTICES);
polyVertices = new float[4 * PGL.DEFAULT_TESS_VERTICES];
polyColors = new int[PGL.DEFAULT_TESS_VERTICES];
polyNormals = new float[3 * PGL.DEFAULT_TESS_VERTICES];
@@ -9064,6 +8999,26 @@ public class PGraphicsOpenGL extends PGraphics {
pointAttribs = new float[2 * PGL.DEFAULT_TESS_VERTICES];
pointIndices = new short[PGL.DEFAULT_TESS_VERTICES];
polyVerticesBuffer = PGL.allocateFloatBuffer(polyVertices);
polyColorsBuffer = PGL.allocateIntBuffer(polyColors);
polyNormalsBuffer = PGL.allocateFloatBuffer(polyNormals);
polyTexcoordsBuffer = PGL.allocateFloatBuffer(polyTexcoords);
polyAmbientBuffer = PGL.allocateIntBuffer(polyAmbient);
polySpecularBuffer = PGL.allocateIntBuffer(polySpecular);
polyEmissiveBuffer = PGL.allocateIntBuffer(polyEmissive);
polyShininessBuffer = PGL.allocateFloatBuffer(polyShininess);
polyIndicesBuffer = PGL.allocateShortBuffer(polyIndices);
lineVerticesBuffer = PGL.allocateFloatBuffer(lineVertices);
lineColorsBuffer = PGL.allocateIntBuffer(lineColors);
lineAttribsBuffer = PGL.allocateFloatBuffer(lineAttribs);
lineIndicesBuffer = PGL.allocateShortBuffer(lineIndices);
pointVerticesBuffer = PGL.allocateFloatBuffer(pointVertices);
pointColorsBuffer = PGL.allocateIntBuffer(pointColors);
pointAttribsBuffer = PGL.allocateFloatBuffer(pointAttribs);
pointIndicesBuffer = PGL.allocateShortBuffer(pointIndices);
clear();
}
@@ -9082,47 +9037,6 @@ public class PGraphicsOpenGL extends PGraphics {
pointIndexCache.clear();
}
void dipose() {
polyVerticesBuffer = null;
polyColorsBuffer = null;
polyNormalsBuffer = null;
polyTexcoordsBuffer = null;
polyAmbientBuffer = null;
polySpecularBuffer = null;
polyEmissiveBuffer = null;
polyShininessBuffer = null;
polyIndicesBuffer = null;
lineVerticesBuffer = null;
lineColorsBuffer = null;
lineAttribsBuffer = null;
lineIndicesBuffer = null;
pointVerticesBuffer = null;
pointColorsBuffer = null;
pointAttribsBuffer = null;
pointIndicesBuffer = null;
polyVertices = null;
polyColors = null;
polyNormals = null;
polyTexcoords = null;
polyAmbient = null;
polySpecular = null;
polyEmissive = null;
polyShininess = null;
polyIndices = null;
lineVertices = null;
lineColors = null;
lineAttribs = null;
lineIndices = null;
pointVertices = null;
pointColors = null;
pointAttribs = null;
pointIndices = null;
}
void polyVertexCheck() {
if (polyVertexCount == polyVertices.length / 4) {
@@ -9517,139 +9431,122 @@ public class PGraphicsOpenGL extends PGraphics {
// Expand arrays
void expandPolyVertices(int n) {
polyVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * n);
float temp[] = new float[4 * n];
PApplet.arrayCopy(polyVertices, 0, temp, 0, 4 * polyVertexCount);
polyVertices = temp;
polyVerticesBuffer = PGL.allocateFloatBuffer(polyVertices);
}
void expandPolyColors(int n) {
polyColorsBuffer = PGL.allocateDirectIntBuffer(n);
int temp[] = new int[n];
PApplet.arrayCopy(polyColors, 0, temp, 0, polyVertexCount);
polyColors = temp;
polyColorsBuffer = PGL.allocateIntBuffer(polyColors);
}
void expandPolyNormals(int n) {
polyNormalsBuffer = PGL.allocateDirectFloatBuffer(3 * n);
float temp[] = new float[3 * n];
PApplet.arrayCopy(polyNormals, 0, temp, 0, 3 * polyVertexCount);
polyNormals = temp;
polyNormalsBuffer = PGL.allocateFloatBuffer(polyNormals);
}
void expandPolyTexcoords(int n) {
polyTexcoordsBuffer = PGL.allocateDirectFloatBuffer(2 * n);
float temp[] = new float[2 * n];
PApplet.arrayCopy(polyTexcoords, 0, temp, 0, 2 * polyVertexCount);
polyTexcoords = temp;
polyTexcoordsBuffer = PGL.allocateFloatBuffer(polyTexcoords);
}
void expandPolyAmbient(int n) {
polyAmbientBuffer = PGL.allocateDirectIntBuffer(n);
int temp[] = new int[n];
PApplet.arrayCopy(polyAmbient, 0, temp, 0, polyVertexCount);
polyAmbient = temp;
polyAmbientBuffer = PGL.allocateIntBuffer(polyAmbient);
}
void expandPolySpecular(int n) {
polySpecularBuffer = PGL.allocateDirectIntBuffer(n);
int temp[] = new int[n];
PApplet.arrayCopy(polySpecular, 0, temp, 0, polyVertexCount);
polySpecular = temp;
polySpecularBuffer = PGL.allocateIntBuffer(polySpecular);
}
void expandPolyEmissive(int n) {
polyEmissiveBuffer = PGL.allocateDirectIntBuffer(n);
int temp[] = new int[n];
PApplet.arrayCopy(polyEmissive, 0, temp, 0, polyVertexCount);
polyEmissive = temp;
polyEmissiveBuffer = PGL.allocateIntBuffer(polyEmissive);
}
void expandPolyShininess(int n) {
polyShininessBuffer = PGL.allocateDirectFloatBuffer(n);
float temp[] = new float[n];
PApplet.arrayCopy(polyShininess, 0, temp, 0, polyVertexCount);
polyShininess = temp;
polyShininessBuffer = PGL.allocateFloatBuffer(polyShininess);
}
void expandPolyIndices(int n) {
polyIndicesBuffer = PGL.allocateDirectShortBuffer(n);
short temp[] = new short[n];
PApplet.arrayCopy(polyIndices, 0, temp, 0, polyIndexCount);
polyIndices = temp;
polyIndicesBuffer = PGL.allocateShortBuffer(polyIndices);
}
void expandLineVertices(int n) {
lineVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * n);
float temp[] = new float[4 * n];
PApplet.arrayCopy(lineVertices, 0, temp, 0, 4 * lineVertexCount);
lineVertices = temp;
lineVerticesBuffer = PGL.allocateFloatBuffer(lineVertices);
}
void expandLineColors(int n) {
lineColorsBuffer = PGL.allocateDirectIntBuffer(n);
int temp[] = new int[n];
PApplet.arrayCopy(lineColors, 0, temp, 0, lineVertexCount);
lineColors = temp;
lineColorsBuffer = PGL.allocateIntBuffer(lineColors);
}
void expandLineAttribs(int n) {
lineAttribsBuffer = PGL.allocateDirectFloatBuffer(4 * n);
float temp[] = new float[4 * n];
PApplet.arrayCopy(lineAttribs, 0, temp, 0, 4 * lineVertexCount);
lineAttribs = temp;
lineAttribsBuffer = PGL.allocateFloatBuffer(lineAttribs);
}
void expandLineIndices(int n) {
lineIndicesBuffer = PGL.allocateDirectShortBuffer(n);
short temp[] = new short[n];
PApplet.arrayCopy(lineIndices, 0, temp, 0, lineIndexCount);
lineIndices = temp;
lineIndicesBuffer = PGL.allocateShortBuffer(lineIndices);
}
void expandPointVertices(int n) {
pointVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * n);
float temp[] = new float[4 * n];
PApplet.arrayCopy(pointVertices, 0, temp, 0, 4 * pointVertexCount);
pointVertices = temp;
pointVerticesBuffer = PGL.allocateFloatBuffer(pointVertices);
}
void expandPointColors(int n) {
pointColorsBuffer = PGL.allocateDirectIntBuffer(n);
int temp[] = new int[n];
PApplet.arrayCopy(pointColors, 0, temp, 0, pointVertexCount);
pointColors = temp;
pointColorsBuffer = PGL.allocateIntBuffer(pointColors);
}
void expandPointAttribs(int n) {
pointAttribsBuffer = PGL.allocateDirectFloatBuffer(2 * n);
float temp[] = new float[2 * n];
PApplet.arrayCopy(pointAttribs, 0, temp, 0, 2 * pointVertexCount);
pointAttribs = temp;
pointAttribsBuffer = PGL.allocateFloatBuffer(pointAttribs);
}
void expandPointIndices(int n) {
pointIndicesBuffer = PGL.allocateDirectShortBuffer(n);
short temp[] = new short[n];
PApplet.arrayCopy(pointIndices, 0, temp, 0, pointIndexCount);
pointIndices = temp;
pointIndicesBuffer = PGL.allocateShortBuffer(pointIndices);
}
// -----------------------------------------------------------------
@@ -9694,139 +9591,122 @@ public class PGraphicsOpenGL extends PGraphics {
}
void trimPolyVertices() {
polyVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * polyVertexCount);
float temp[] = new float[4 * polyVertexCount];
PApplet.arrayCopy(polyVertices, 0, temp, 0, 4 * polyVertexCount);
polyVertices = temp;
polyVerticesBuffer = PGL.allocateFloatBuffer(polyVertices);
}
void trimPolyColors() {
polyColorsBuffer = PGL.allocateDirectIntBuffer(polyVertexCount);
int temp[] = new int[polyVertexCount];
PApplet.arrayCopy(polyColors, 0, temp, 0, polyVertexCount);
polyColors = temp;
polyColorsBuffer = PGL.allocateIntBuffer(polyColors);
}
void trimPolyNormals() {
polyNormalsBuffer = PGL.allocateDirectFloatBuffer(3 * polyVertexCount);
float temp[] = new float[3 * polyVertexCount];
PApplet.arrayCopy(polyNormals, 0, temp, 0, 3 * polyVertexCount);
polyNormals = temp;
polyNormalsBuffer = PGL.allocateFloatBuffer(polyNormals);
}
void trimPolyTexcoords() {
polyTexcoordsBuffer = PGL.allocateDirectFloatBuffer(2 * polyVertexCount);
float temp[] = new float[2 * polyVertexCount];
PApplet.arrayCopy(polyTexcoords, 0, temp, 0, 2 * polyVertexCount);
polyTexcoords = temp;
polyTexcoordsBuffer = PGL.allocateFloatBuffer(polyTexcoords);
}
void trimPolyAmbient() {
polyAmbientBuffer = PGL.allocateDirectIntBuffer(polyVertexCount);
int temp[] = new int[polyVertexCount];
PApplet.arrayCopy(polyAmbient, 0, temp, 0, polyVertexCount);
polyAmbient = temp;
polyAmbientBuffer = PGL.allocateIntBuffer(polyAmbient);
}
void trimPolySpecular() {
polySpecularBuffer = PGL.allocateDirectIntBuffer(polyVertexCount);
int temp[] = new int[polyVertexCount];
PApplet.arrayCopy(polySpecular, 0, temp, 0, polyVertexCount);
polySpecular = temp;
polySpecularBuffer = PGL.allocateIntBuffer(polySpecular);
}
void trimPolyEmissive() {
polyEmissiveBuffer = PGL.allocateDirectIntBuffer(polyVertexCount);
int temp[] = new int[polyVertexCount];
PApplet.arrayCopy(polyEmissive, 0, temp, 0, polyVertexCount);
polyEmissive = temp;
polyEmissiveBuffer = PGL.allocateIntBuffer(polyEmissive);
}
void trimPolyShininess() {
polyShininessBuffer = PGL.allocateDirectFloatBuffer(polyVertexCount);
float temp[] = new float[polyVertexCount];
PApplet.arrayCopy(polyShininess, 0, temp, 0, polyVertexCount);
polyShininess = temp;
polyShininessBuffer = PGL.allocateFloatBuffer(polyShininess);
}
void trimPolyIndices() {
polyIndicesBuffer = PGL.allocateDirectShortBuffer(polyIndexCount);
short temp[] = new short[polyIndexCount];
PApplet.arrayCopy(polyIndices, 0, temp, 0, polyIndexCount);
polyIndices = temp;
polyIndicesBuffer = PGL.allocateShortBuffer(polyIndices);
}
void trimLineVertices() {
lineVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * lineVertexCount);
float temp[] = new float[4 * lineVertexCount];
PApplet.arrayCopy(lineVertices, 0, temp, 0, 4 * lineVertexCount);
lineVertices = temp;
lineVerticesBuffer = PGL.allocateFloatBuffer(lineVertices);
}
void trimLineColors() {
lineColorsBuffer = PGL.allocateDirectIntBuffer(lineVertexCount);
int temp[] = new int[lineVertexCount];
PApplet.arrayCopy(lineColors, 0, temp, 0, lineVertexCount);
lineColors = temp;
lineColorsBuffer = PGL.allocateIntBuffer(lineColors);
}
void trimLineAttribs() {
lineAttribsBuffer = PGL.allocateDirectFloatBuffer(4 * lineVertexCount);
float temp[] = new float[4 * lineVertexCount];
PApplet.arrayCopy(lineAttribs, 0, temp, 0, 4 * lineVertexCount);
lineAttribs = temp;
lineAttribsBuffer = PGL.allocateFloatBuffer(lineAttribs);
}
void trimLineIndices() {
lineIndicesBuffer = PGL.allocateDirectShortBuffer(lineIndexCount);
short temp[] = new short[lineIndexCount];
PApplet.arrayCopy(lineIndices, 0, temp, 0, lineIndexCount);
lineIndices = temp;
lineIndicesBuffer = PGL.allocateShortBuffer(lineIndices);
}
void trimPointVertices() {
pointVerticesBuffer = PGL.allocateDirectFloatBuffer(4 * pointVertexCount);
float temp[] = new float[4 * pointVertexCount];
PApplet.arrayCopy(pointVertices, 0, temp, 0, 4 * pointVertexCount);
pointVertices = temp;
pointVerticesBuffer = PGL.allocateFloatBuffer(pointVertices);
}
void trimPointColors() {
pointColorsBuffer = PGL.allocateDirectIntBuffer(pointVertexCount);
int temp[] = new int[pointVertexCount];
PApplet.arrayCopy(pointColors, 0, temp, 0, pointVertexCount);
pointColors = temp;
pointColorsBuffer = PGL.allocateIntBuffer(pointColors);
}
void trimPointAttribs() {
pointAttribsBuffer = PGL.allocateDirectFloatBuffer(2 * pointVertexCount);
float temp[] = new float[2 * pointVertexCount];
PApplet.arrayCopy(pointAttribs, 0, temp, 0, 2 * pointVertexCount);
pointAttribs = temp;
pointAttribsBuffer = PGL.allocateFloatBuffer(pointAttribs);
}
void trimPointIndices() {
pointIndicesBuffer = PGL.allocateDirectShortBuffer(pointIndexCount);
short temp[] = new short[pointIndexCount];
PApplet.arrayCopy(pointIndices, 0, temp, 0, pointIndexCount);
pointIndices = temp;
pointIndicesBuffer = PGL.allocateShortBuffer(pointIndices);
}
// -----------------------------------------------------------------
+24 -34
View File
@@ -102,8 +102,8 @@ public class PShader {
firstTexUnit = 0;
intBuffer = PGL.allocateDirectIntBuffer(1);
floatBuffer = PGL.allocateDirectFloatBuffer(1);
intBuffer = PGL.allocateIntBuffer(1);
floatBuffer = PGL.allocateFloatBuffer(1);
bound = false;
}
@@ -141,8 +141,8 @@ public class PShader {
glVertex = 0;
glFragment = 0;
intBuffer = PGL.allocateDirectIntBuffer(1);
floatBuffer = PGL.allocateDirectFloatBuffer(1);
intBuffer = PGL.allocateIntBuffer(1);
floatBuffer = PGL.allocateFloatBuffer(1);
}
/**
@@ -163,8 +163,8 @@ public class PShader {
glVertex = 0;
glFragment = 0;
intBuffer = PGL.allocateDirectIntBuffer(1);
floatBuffer = PGL.allocateDirectFloatBuffer(1);
intBuffer = PGL.allocateIntBuffer(1);
floatBuffer = PGL.allocateFloatBuffer(1);
}
@@ -474,7 +474,7 @@ public class PShader {
protected void setUniformVector(int loc, int[] vec, int ncoords,
int length) {
if (-1 < loc) {
copyToIntBuffer(vec);
updateIntBuffer(vec);
if (ncoords == 1) {
pgl.uniform1iv(loc, length, intBuffer);
} else if (ncoords == 2) {
@@ -491,7 +491,7 @@ public class PShader {
protected void setUniformVector(int loc, float[] vec, int ncoords,
int length) {
if (-1 < loc) {
copyToFloatBuffer(vec);
updateFloatBuffer(vec);
if (ncoords == 1) {
pgl.uniform1fv(loc, length, floatBuffer);
} else if (ncoords == 2) {
@@ -507,7 +507,7 @@ public class PShader {
protected void setUniformMatrix(int loc, float[] mat) {
if (-1 < loc) {
copyToFloatBuffer(mat);
updateFloatBuffer(mat);
if (mat.length == 4) {
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
} else if (mat.length == 9) {
@@ -604,47 +604,47 @@ public class PShader {
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
} else if (val.type == UniformValue.INT1VEC) {
int[] v = ((int[])val.value);
copyToIntBuffer(v);
updateIntBuffer(v);
pgl.uniform1iv(loc, v.length, intBuffer);
} else if (val.type == UniformValue.INT2VEC) {
int[] v = ((int[])val.value);
copyToIntBuffer(v);
updateIntBuffer(v);
pgl.uniform2iv(loc, v.length / 2, intBuffer);
} else if (val.type == UniformValue.INT3VEC) {
int[] v = ((int[])val.value);
copyToIntBuffer(v);
updateIntBuffer(v);
pgl.uniform3iv(loc, v.length / 3, intBuffer);
} else if (val.type == UniformValue.INT4VEC) {
int[] v = ((int[])val.value);
copyToIntBuffer(v);
updateIntBuffer(v);
pgl.uniform4iv(loc, v.length / 4, intBuffer);
} else if (val.type == UniformValue.FLOAT1VEC) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniform1fv(loc, v.length, floatBuffer);
} else if (val.type == UniformValue.FLOAT2VEC) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
} else if (val.type == UniformValue.FLOAT3VEC) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
} else if (val.type == UniformValue.FLOAT4VEC) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
} else if (val.type == UniformValue.MAT2) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
} else if (val.type == UniformValue.MAT3) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
} else if (val.type == UniformValue.MAT4) {
float[] v = ((float[])val.value);
copyToFloatBuffer(v);
updateFloatBuffer(v);
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
} else if (val.type == UniformValue.SAMPLER2D) {
PImage img = (PImage)val.value;
@@ -662,23 +662,13 @@ public class PShader {
}
protected void copyToIntBuffer(int[] vec) {
if (intBuffer.capacity() < vec.length) {
intBuffer = PGL.allocateDirectIntBuffer(vec.length);
}
intBuffer.rewind();
intBuffer.put(vec, 0, vec.length);
intBuffer.rewind();
protected void updateIntBuffer(int[] vec) {
intBuffer = PGL.updateIntBuffer(intBuffer, vec, false);
}
protected void copyToFloatBuffer(float[] vec) {
if (floatBuffer.capacity() < vec.length) {
floatBuffer = PGL.allocateDirectFloatBuffer(vec.length);
}
floatBuffer.rewind();
floatBuffer.put(vec, 0, vec.length);
floatBuffer.rewind();
protected void updateFloatBuffer(float[] vec) {
floatBuffer = PGL.updateFloatBuffer(floatBuffer, vec, false);
}
+43 -37
View File
@@ -93,6 +93,7 @@ public class Texture implements PConstants {
protected boolean invertedX;
protected boolean invertedY;
protected int[] rgbaPixels = null;
protected IntBuffer pixelBuffer = null;
protected FrameBuffer tempFbo = null;
@@ -211,6 +212,37 @@ public class Texture implements PConstants {
}
/**
* Initializes the texture using GL parameters
*/
public void init(int width, int height,
int glName, int glTarget, int glFormat,
int glWidth, int glHeight,
int glMinFilter, int glMagFilter,
int glWrapS, int glWrapT) {
this.width = width;
this.height = height;
this.glName = glName;
this.glTarget = glTarget;
this.glFormat = glFormat;
this.glWidth = glWidth;
this.glHeight = glHeight;
this.glMinFilter = glMinFilter;
this.glMagFilter = glMagFilter;
this.glWrapS = glWrapS;
this.glWrapT = glWrapT;
maxTexcoordU = (float)width / glWidth;
maxTexcoordV = (float)height / glHeight;
usingMipmaps = glMinFilter == PGL.LINEAR_MIPMAP_NEAREST ||
glMinFilter == PGL.LINEAR_MIPMAP_LINEAR;
usingRepeat = glWrapS == PGL.REPEAT || glWrapT == PGL.REPEAT;
}
public void resize(int wide, int high) {
// Marking the texture object as finalized so it is deleted
// when creating the new texture.
@@ -239,31 +271,6 @@ public class Texture implements PConstants {
return 0 < glName;
}
/**
* Initializes the texture using GL parameters
*/
public void init(int glName, int glTarget, int glFormat, int glWidth, int glHeight,
int glMinFilter, int glMagFilter, int glWrapS, int glWrapT) {
this.glName = glName;
this.glTarget = glTarget;
this.glFormat = glFormat;
this.glWidth = glWidth;
this.glHeight = glHeight;
this.glMinFilter = glMinFilter;
this.glMagFilter = glMagFilter;
this.glWrapS = glWrapS;
this.glWrapT = glWrapT;
width = glWidth;
height = glHeight;
maxTexcoordU = 1;
maxTexcoordV = 1;
usingMipmaps = glMinFilter == PGL.LINEAR_MIPMAP_NEAREST ||
glMinFilter == PGL.LINEAR_MIPMAP_LINEAR;
usingRepeat = glWrapS == PGL.REPEAT || glWrapT == PGL.REPEAT;
}
////////////////////////////////////////////////////////////
@@ -347,13 +354,12 @@ public class Texture implements PConstants {
if (usingMipmaps) {
if (PGraphicsOpenGL.autoMipmapGenSupported) {
// Automatic mipmap generation.
int[] rgbaPixels = new int[w * h];
loadPixels(w * h);
convertToRGBA(pixels, rgbaPixels, format, w, h);
updatePixelBuffer(rgbaPixels);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE,
pixelBuffer);
pgl.generateMipmap(glTarget);
rgbaPixels = null;
} else {
// TODO: finish manual mipmap generation, replacing Bitmap with AWT's BufferedImage,
// making it work in npot textures (embed npot tex into larger pot tex?), subregions,
@@ -409,20 +415,18 @@ public class Texture implements PConstants {
}
*/
int[] rgbaPixels = new int[w * h];
loadPixels(w * h);
convertToRGBA(pixels, rgbaPixels, format, w, h);
updatePixelBuffer(rgbaPixels);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE,
pixelBuffer);
rgbaPixels = null;
}
} else {
int[] rgbaPixels = new int[w * h];
loadPixels(w * h);
convertToRGBA(pixels, rgbaPixels, format, w, h);
updatePixelBuffer(rgbaPixels);
pgl.texSubImage2D(glTarget, 0, x, y, w, h, PGL.RGBA, PGL.UNSIGNED_BYTE,
pixelBuffer);
rgbaPixels = null;
}
pgl.bindTexture(glTarget, 0);
@@ -844,13 +848,15 @@ public class Texture implements PConstants {
}
protected void updatePixelBuffer(int[] pixels) {
if (pixelBuffer == null || pixelBuffer.capacity() < pixels.length) {
pixelBuffer = PGL.allocateDirectIntBuffer(pixels.length);
protected void loadPixels(int len) {
if (rgbaPixels == null || rgbaPixels.length < len) {
rgbaPixels = new int[len];
}
pixelBuffer.position(0);
pixelBuffer.put(pixels);
pixelBuffer.rewind();
}
protected void updatePixelBuffer(int[] pixels) {
pixelBuffer = PGL.updateIntBuffer(pixelBuffer, pixels, true);
}
////////////////////////////////////////////////////////////