mirror of
https://github.com/processing/processing4.git
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starting revision 0211, probably 2.0b3
This commit is contained in:
@@ -1,3 +1,8 @@
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0210 android (2.0b2)
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X lots of example updates from Andres
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X update example categories in the browser
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0209 android (2.0b1)
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A GL android sketch stops running after rotation
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A http://code.google.com/p/processing/issues/detail?id=1146
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+1
-3
@@ -1,6 +1,4 @@
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0210 android
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X lots of example updates from Andres
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X update example categories in the browser
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0211 android
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_ PMotionEvent is being used internal to PApplet, need to re-wrap
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@@ -44,9 +44,9 @@ import processing.core.*;
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* files and images, etc) that comes from that.
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*/
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public class Base {
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static public final int REVISION = 210;
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static public final int REVISION = 211;
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/** This might be replaced by main() if there's a lib/version.txt file. */
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static public String VERSION_NAME = "0210";
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static public String VERSION_NAME = "0211";
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/** Set true if this a proper release rather than a numbered revision. */
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static public boolean RELEASE = false;
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@@ -1,3 +1,44 @@
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0210 core (2.0b2)
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X fix problem with key events breaking with libraries
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X added hint(ENABLE_STROKE_PURE) to deal with Java 2D grossness
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X fix stroke on TRIANGLE_FAN
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X http://code.google.com/p/processing/issues/detail?id=1137
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docs
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C 2x and 4x smooth hints no longer needed/supported
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C http://code.google.com/p/processing/issues/detail?id=1144
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andres
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A POINTS mode vertices are huge
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A http://code.google.com/p/processing/issues/detail?id=1037
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A potentially insufficient ellipse detail with P3D/OPENGL when scale()'d
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A http://code.google.com/p/processing/issues/detail?id=87
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A Using ortho() breaks stroke rendering
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A http://code.google.com/p/processing/issues/detail?id=1207
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earlier
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A Implement support for complex shapes when using the OpenGL renderer
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A in opengl mode, use its tesselator
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A because the vertex calls can just come right back to regular vertex calls
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A this way we can also implement breakShape() for opengl
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A http://code.google.com/p/processing/issues/detail?id=122
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A modelX/Y/Z broken when aiming a camera
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A http://code.google.com/p/processing/issues/detail?id=148
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A OpenGL renderer does not work on Mac OS X + JDK 7
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A upstream fix in JOGL bindings
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A http://code.google.com/p/processing/issues/detail?id=1070
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A Problems w/ opengl example sketches
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A http://code.google.com/p/processing/issues/detail?id=902
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A updatePixels wth OpenGL requires a lot of memory, need better texture update
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A http://code.google.com/p/processing/issues/detail?id=77
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A text characters showing up as opaque rectangles in tga files
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o solution is to implement alpha compositing across all of P3D
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o http://en.wikipedia.org/wiki/Alpha_compositing
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A http://code.google.com/p/processing/issues/detail?id=80
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A changing framerate causes program to crash with P2D in 2.0a6
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A http://code.google.com/p/processing/issues/detail?id=1116
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0209 core (2.0b1)
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X loadImage() with spaces in path broken with exported applications on OS X
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X http://code.google.com/p/processing/issues/detail?id=1073
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+1
-39
@@ -1,42 +1,4 @@
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0210 core
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X fix problem with key events breaking with libraries
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X added hint(ENABLE_STROKE_PURE) to deal with Java 2D grossness
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X fix stroke on TRIANGLE_FAN
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X http://code.google.com/p/processing/issues/detail?id=1137
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docs
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C 2x and 4x smooth hints no longer needed/supported
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C http://code.google.com/p/processing/issues/detail?id=1144
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andres
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A POINTS mode vertices are huge
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A http://code.google.com/p/processing/issues/detail?id=1037
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A potentially insufficient ellipse detail with P3D/OPENGL when scale()'d
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A http://code.google.com/p/processing/issues/detail?id=87
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A Using ortho() breaks stroke rendering
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A http://code.google.com/p/processing/issues/detail?id=1207
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earlier
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A Implement support for complex shapes when using the OpenGL renderer
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A in opengl mode, use its tesselator
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A because the vertex calls can just come right back to regular vertex calls
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A this way we can also implement breakShape() for opengl
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A http://code.google.com/p/processing/issues/detail?id=122
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A modelX/Y/Z broken when aiming a camera
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A http://code.google.com/p/processing/issues/detail?id=148
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A OpenGL renderer does not work on Mac OS X + JDK 7
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A upstream fix in JOGL bindings
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A http://code.google.com/p/processing/issues/detail?id=1070
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A Problems w/ opengl example sketches
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A http://code.google.com/p/processing/issues/detail?id=902
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A updatePixels wth OpenGL requires a lot of memory, need better texture update
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A http://code.google.com/p/processing/issues/detail?id=77
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A text characters showing up as opaque rectangles in tga files
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o solution is to implement alpha compositing across all of P3D
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o http://en.wikipedia.org/wiki/Alpha_compositing
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A http://code.google.com/p/processing/issues/detail?id=80
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A changing framerate causes program to crash with P2D in 2.0a6
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A http://code.google.com/p/processing/issues/detail?id=1116
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0211 core
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_ double check that new key and mouse events are being addressed correctly
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@@ -1,3 +1,7 @@
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0210 pde (2.0b2)
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X no changes
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0209 pde (2.0b1)
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X require Mac OS X 10.6.8 as the minimum
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X replace/find need to dim out the buttons
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