starting revision 0211, probably 2.0b3

This commit is contained in:
benfry
2012-09-08 00:34:02 +00:00
parent 7384c061e5
commit 377b1314eb
7 changed files with 55 additions and 45 deletions
+5
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@@ -1,3 +1,8 @@
0210 android (2.0b2)
X lots of example updates from Andres
X update example categories in the browser
0209 android (2.0b1)
A GL android sketch stops running after rotation
A http://code.google.com/p/processing/issues/detail?id=1146
+1 -3
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@@ -1,6 +1,4 @@
0210 android
X lots of example updates from Andres
X update example categories in the browser
0211 android
_ PMotionEvent is being used internal to PApplet, need to re-wrap
+2 -2
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@@ -44,9 +44,9 @@ import processing.core.*;
* files and images, etc) that comes from that.
*/
public class Base {
static public final int REVISION = 210;
static public final int REVISION = 211;
/** This might be replaced by main() if there's a lib/version.txt file. */
static public String VERSION_NAME = "0210";
static public String VERSION_NAME = "0211";
/** Set true if this a proper release rather than a numbered revision. */
static public boolean RELEASE = false;
+41
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@@ -1,3 +1,44 @@
0210 core (2.0b2)
X fix problem with key events breaking with libraries
X added hint(ENABLE_STROKE_PURE) to deal with Java 2D grossness
X fix stroke on TRIANGLE_FAN
X http://code.google.com/p/processing/issues/detail?id=1137
docs
C 2x and 4x smooth hints no longer needed/supported
C http://code.google.com/p/processing/issues/detail?id=1144
andres
A POINTS mode vertices are huge
A http://code.google.com/p/processing/issues/detail?id=1037
A potentially insufficient ellipse detail with P3D/OPENGL when scale()'d
A http://code.google.com/p/processing/issues/detail?id=87
A Using ortho() breaks stroke rendering
A http://code.google.com/p/processing/issues/detail?id=1207
earlier
A Implement support for complex shapes when using the OpenGL renderer
A in opengl mode, use its tesselator
A because the vertex calls can just come right back to regular vertex calls
A this way we can also implement breakShape() for opengl
A http://code.google.com/p/processing/issues/detail?id=122
A modelX/Y/Z broken when aiming a camera
A http://code.google.com/p/processing/issues/detail?id=148
A OpenGL renderer does not work on Mac OS X + JDK 7
A upstream fix in JOGL bindings
A http://code.google.com/p/processing/issues/detail?id=1070
A Problems w/ opengl example sketches
A http://code.google.com/p/processing/issues/detail?id=902
A updatePixels wth OpenGL requires a lot of memory, need better texture update
A http://code.google.com/p/processing/issues/detail?id=77
A text characters showing up as opaque rectangles in tga files
o solution is to implement alpha compositing across all of P3D
o http://en.wikipedia.org/wiki/Alpha_compositing
A http://code.google.com/p/processing/issues/detail?id=80
A changing framerate causes program to crash with P2D in 2.0a6
A http://code.google.com/p/processing/issues/detail?id=1116
0209 core (2.0b1)
X loadImage() with spaces in path broken with exported applications on OS X
X http://code.google.com/p/processing/issues/detail?id=1073
+1 -39
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@@ -1,42 +1,4 @@
0210 core
X fix problem with key events breaking with libraries
X added hint(ENABLE_STROKE_PURE) to deal with Java 2D grossness
X fix stroke on TRIANGLE_FAN
X http://code.google.com/p/processing/issues/detail?id=1137
docs
C 2x and 4x smooth hints no longer needed/supported
C http://code.google.com/p/processing/issues/detail?id=1144
andres
A POINTS mode vertices are huge
A http://code.google.com/p/processing/issues/detail?id=1037
A potentially insufficient ellipse detail with P3D/OPENGL when scale()'d
A http://code.google.com/p/processing/issues/detail?id=87
A Using ortho() breaks stroke rendering
A http://code.google.com/p/processing/issues/detail?id=1207
earlier
A Implement support for complex shapes when using the OpenGL renderer
A in opengl mode, use its tesselator
A because the vertex calls can just come right back to regular vertex calls
A this way we can also implement breakShape() for opengl
A http://code.google.com/p/processing/issues/detail?id=122
A modelX/Y/Z broken when aiming a camera
A http://code.google.com/p/processing/issues/detail?id=148
A OpenGL renderer does not work on Mac OS X + JDK 7
A upstream fix in JOGL bindings
A http://code.google.com/p/processing/issues/detail?id=1070
A Problems w/ opengl example sketches
A http://code.google.com/p/processing/issues/detail?id=902
A updatePixels wth OpenGL requires a lot of memory, need better texture update
A http://code.google.com/p/processing/issues/detail?id=77
A text characters showing up as opaque rectangles in tga files
o solution is to implement alpha compositing across all of P3D
o http://en.wikipedia.org/wiki/Alpha_compositing
A http://code.google.com/p/processing/issues/detail?id=80
A changing framerate causes program to crash with P2D in 2.0a6
A http://code.google.com/p/processing/issues/detail?id=1116
0211 core
_ double check that new key and mouse events are being addressed correctly
+4
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@@ -1,3 +1,7 @@
0210 pde (2.0b2)
X no changes
0209 pde (2.0b1)
X require Mac OS X 10.6.8 as the minimum
X replace/find need to dim out the buttons
+1 -1
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@@ -1,4 +1,4 @@
0210 pde
0211 pde
. . .