mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
trying to track down flickering issue with chrome
This commit is contained in:
@@ -1423,6 +1423,10 @@ public class PApplet extends Applet
|
||||
|
||||
|
||||
public void paint(Graphics screen) {
|
||||
// int r = (int) random(10000);
|
||||
// System.out.println("into paint " + r);
|
||||
//super.paint(screen);
|
||||
|
||||
// ignore the very first call to paint, since it's coming
|
||||
// from the o.s., and the applet will soon update itself anyway.
|
||||
if (frameCount == 0) {
|
||||
@@ -1432,6 +1436,20 @@ public class PApplet extends Applet
|
||||
return;
|
||||
}
|
||||
|
||||
// //MACOSX
|
||||
// // every public entry point for drawing should
|
||||
// // disable/enable flushing to avoid screen flickering
|
||||
// sun.java2d.SurfaceData sd = null;
|
||||
// if (platform == MACOSX) {
|
||||
// if (screen instanceof sun.java2d.SunGraphics2D) {
|
||||
// sd = ((sun.java2d.SunGraphics2D) screen).surfaceData;
|
||||
// }
|
||||
// if (sd != null) {
|
||||
// sd.disableFlushing();
|
||||
// }
|
||||
// }
|
||||
// try {
|
||||
|
||||
// without ignoring the first call, the first several frames
|
||||
// are confused because paint() gets called in the midst of
|
||||
// the initial nextFrame() call, so there are multiple
|
||||
@@ -1453,6 +1471,16 @@ public class PApplet extends Applet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// System.out.println(" out paint " + r);
|
||||
|
||||
// } finally {
|
||||
// if (platform == MACOSX) {
|
||||
// if (sd != null) {
|
||||
// sd.enableFlushing();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -182,8 +182,10 @@ public class PGraphicsJava2D extends PGraphics /*PGraphics2D*/ {
|
||||
// don't copy the pixels/data elements of the buffered image directly,
|
||||
// since it'll disable the nice speedy pipeline stuff, sending all drawing
|
||||
// into a world of suck that's rough 6 trillion times slower.
|
||||
image.getGraphics().drawImage(offscreen, 0, 0, null);
|
||||
|
||||
synchronized (image) {
|
||||
//System.out.println("inside j2d sync");
|
||||
image.getGraphics().drawImage(offscreen, 0, 0, null);
|
||||
}
|
||||
} else {
|
||||
// TODO this is probably overkill for most tasks...
|
||||
loadPixels();
|
||||
|
||||
Reference in New Issue
Block a user