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integrating old bagel code back into the fold, and refactoring PGraphics classes
This commit is contained in:
@@ -1,7 +1,248 @@
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#Mon Jul 17 22:49:52 EDT 2006
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org.eclipse.jdt.core.compiler.source=1.3
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#Tue Jul 18 18:46:40 EDT 2006
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|
||||
org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_synchronized=insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_while=insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_postfix_operator=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_prefix_operator=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_question_in_conditional=insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_question_in_wildcard=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_semicolon=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_semicolon_in_for=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_before_unary_operator=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_brackets_in_array_type_reference=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_braces_in_array_initializer=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_brackets_in_array_allocation_expression=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_annotation_type_member_declaration=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_constructor_declaration=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_enum_constant=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_method_declaration=do not insert
|
||||
org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_method_invocation=do not insert
|
||||
org.eclipse.jdt.core.formatter.keep_else_statement_on_same_line=false
|
||||
org.eclipse.jdt.core.formatter.keep_empty_array_initializer_on_one_line=false
|
||||
org.eclipse.jdt.core.formatter.keep_imple_if_on_one_line=false
|
||||
org.eclipse.jdt.core.formatter.keep_then_statement_on_same_line=false
|
||||
org.eclipse.jdt.core.formatter.lineSplit=80
|
||||
org.eclipse.jdt.core.formatter.number_of_blank_lines_at_beginning_of_method_body=0
|
||||
org.eclipse.jdt.core.formatter.number_of_empty_lines_to_preserve=1
|
||||
org.eclipse.jdt.core.formatter.put_empty_statement_on_new_line=true
|
||||
org.eclipse.jdt.core.formatter.tabulation.char=space
|
||||
org.eclipse.jdt.core.formatter.tabulation.size=2
|
||||
org.eclipse.jdt.core.formatter.use_tabs_only_for_leading_indentations=false
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
#Tue Jul 18 14:22:13 EDT 2006
|
||||
eclipse.preferences.version=1
|
||||
formatter_settings_version=8
|
||||
org.eclipse.jdt.ui.text.custom_code_templates=<?xml version\="1.0" encoding\="UTF-8"?><templates/>
|
||||
@@ -326,12 +326,14 @@ public interface PConstants {
|
||||
static final int MY = 10;
|
||||
static final int MZ = 11;
|
||||
|
||||
static final int SR = 12; // stroke colors
|
||||
/** stroke argb values */
|
||||
static final int SR = 12;
|
||||
static final int SG = 13;
|
||||
static final int SB = 14;
|
||||
static final int SA = 15;
|
||||
|
||||
static final int SW = 16; // stroke weight
|
||||
/** stroke weight */
|
||||
static final int SW = 16;
|
||||
|
||||
// not used in rendering
|
||||
// only used for calculating colors
|
||||
|
||||
@@ -201,7 +201,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
|
||||
// ........................................................
|
||||
|
||||
Path path;
|
||||
//Path path;
|
||||
|
||||
// ........................................................
|
||||
|
||||
@@ -604,15 +604,6 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
// other stroke attributes are set in the initializers
|
||||
// inside the class (see above, strokeWeight = 1 et al)
|
||||
|
||||
// if this fella is associated with an applet, then clear its background.
|
||||
// if it's been created by someone else through createGraphics,
|
||||
// they have to call background() themselves, otherwise everything gets
|
||||
// a gray background (when just a transparent surface or an empty pdf
|
||||
// is what's desired)
|
||||
if (parent != null) {
|
||||
background(204);
|
||||
}
|
||||
|
||||
// init shape stuff
|
||||
shape = 0;
|
||||
|
||||
@@ -631,14 +622,26 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
textAlign = LEFT;
|
||||
textMode = MODEL;
|
||||
|
||||
// if this fella is associated with an applet, then clear its background.
|
||||
// if it's been created by someone else through createGraphics,
|
||||
// they have to call background() themselves, otherwise everything gets
|
||||
// a gray background (when just a transparent surface or an empty pdf
|
||||
// is what's desired)
|
||||
if (parent != null) {
|
||||
background(204);
|
||||
}
|
||||
|
||||
defaultsInited = true;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
protected void flush() {
|
||||
// no-op, mostly for P3D to write sorted stuff
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -666,6 +669,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
hints[which] = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Disable a hint.
|
||||
*/
|
||||
@@ -673,6 +677,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
hints[which] = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -708,7 +713,8 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
* the code and maintain it. for beta, the latter is most important so
|
||||
* that's how things are implemented.
|
||||
*/
|
||||
public void beginShape(int kind) {
|
||||
abstract public void beginShape(int kind);
|
||||
/*
|
||||
shape = kind;
|
||||
|
||||
// reset vertex, line and triangle information
|
||||
@@ -721,23 +727,72 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
//strokeChanged = false;
|
||||
//fillChanged = false;
|
||||
//normalChanged = false;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
public void normal(float nx, float ny, float nz) {
|
||||
depthError("normal");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set texture mode to either to use coordinates based on the IMAGE
|
||||
* (more intuitive for new users) or NORMALIZED (better for advanced chaps)
|
||||
*/
|
||||
public void textureMode(int mode) {
|
||||
depthError("textureMode");
|
||||
this.textureMode = mode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set texture image for current shape.
|
||||
* Needs to be called between @see beginShape and @see endShape
|
||||
*
|
||||
* @param image reference to a PImage object
|
||||
*/
|
||||
public void texture(PImage image) {
|
||||
depthError("texture");
|
||||
textureImage = image;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set (U, V) coords for the next vertex in the current shape.
|
||||
* This is ugly as its own function, and will (almost?) always be
|
||||
* coincident with a call to vertex. As of beta, this was moved to
|
||||
* the protected method you see here, and called from an optional
|
||||
* param of and overloaded vertex().
|
||||
* <p/>
|
||||
* The parameters depend on the current textureMode. When using
|
||||
* textureMode(IMAGE), the coordinates will be relative to the size
|
||||
* of the image texture, when used with textureMode(NORMAL),
|
||||
* they'll be in the range 0..1.
|
||||
* <p/>
|
||||
* Used by both PGraphics2D (for images) and PGraphics3D.
|
||||
*/
|
||||
protected void textureVertex(float u, float v) {
|
||||
if (textureImage == null) {
|
||||
throw new RuntimeException("need to set an image with texture() " +
|
||||
"before using u and v coordinates");
|
||||
}
|
||||
if (textureMode == IMAGE) {
|
||||
u /= (float) textureImage.width;
|
||||
v /= (float) textureImage.height;
|
||||
}
|
||||
|
||||
textureU = u;
|
||||
textureV = v;
|
||||
|
||||
if (textureU < 0) textureU = 0;
|
||||
else if (textureU > ONE) textureU = ONE;
|
||||
|
||||
if (textureV < 0) textureV = 0;
|
||||
else if (textureV > ONE) textureV = ONE;
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y) {
|
||||
// eventually need to push a "default" setup down to this class
|
||||
abstract public void vertex(float x, float y);
|
||||
/*
|
||||
splineVertexCount = 0;
|
||||
//float vertex[];
|
||||
|
||||
@@ -872,35 +927,150 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
}
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
abstract public void vertex(float x, float y, float z);
|
||||
|
||||
|
||||
abstract public void vertex(float x, float y, float u, float v);
|
||||
|
||||
|
||||
abstract public void vertex(float x, float y, float z, float u, float v);
|
||||
|
||||
|
||||
public void bezierVertex(float x2, float y2,
|
||||
float x3, float y3,
|
||||
float x4, float y4) {
|
||||
bezierVertex(x2, y2, Float.MAX_VALUE,
|
||||
x3, y3, Float.MAX_VALUE,
|
||||
x4, y4, Float.MAX_VALUE);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* See notes with the bezier() function.
|
||||
*/
|
||||
public void bezierVertex(float x2, float y2, float z2,
|
||||
float x3, float y3, float z3,
|
||||
float x4, float y4, float z4) {
|
||||
if (shape != POLYGON) {
|
||||
throw new RuntimeException("beginShape() and vertex() " +
|
||||
"must be used before bezierVertex()");
|
||||
}
|
||||
if (splineVertexCount > 0) {
|
||||
float vertex[] = splineVertices[splineVertexCount-1];
|
||||
splineVertex(vertex[MX], vertex[MY], vertex[MZ], true);
|
||||
|
||||
} else if (vertexCount > 0) {
|
||||
// make sure there's at least a call to vertex()
|
||||
float vertex[] = vertices[vertexCount-1];
|
||||
splineVertex(vertex[MX], vertex[MY], vertex[MZ], true);
|
||||
|
||||
} else {
|
||||
throw new RuntimeException("A call to vertex() must be used " +
|
||||
"before bezierVertex()");
|
||||
}
|
||||
splineVertex(x2, y2, z2, true);
|
||||
splineVertex(x3, y3, z3, true);
|
||||
splineVertex(x4, y4, z4, true);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* See notes with the curve() function.
|
||||
*/
|
||||
public void curveVertex(float x, float y) {
|
||||
splineVertex(x, y, Float.MAX_VALUE, false);
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y, float z) {
|
||||
depthErrorXYZ("vertex");
|
||||
/**
|
||||
* See notes with the curve() function.
|
||||
*/
|
||||
public void curveVertex(float x, float y, float z) {
|
||||
splineVertex(x, y, z, false);
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y, float u, float v) {
|
||||
throw new RuntimeException("vertex() with u, v coordinates " +
|
||||
"can only be used with OPENGL or P3D");
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y, float z, float u, float v) {
|
||||
throw new RuntimeException("vertex() with u, v coordinates " +
|
||||
"can only be used with OPENGL or P3D");
|
||||
}
|
||||
|
||||
|
||||
public void bezierVertex(float x1, float y1,
|
||||
float x2, float y2,
|
||||
float x3, float y3) {
|
||||
// if there hasn't yet been a call to vertex(), throw an error
|
||||
|
||||
// otherwise, draw a bezier segment to this point
|
||||
protected void splineVertex(float x, float y, float z, boolean bezier) {
|
||||
// to improve processing applet load times, don't allocate
|
||||
// space for the vertex data until actual use
|
||||
if (splineVertices == null) {
|
||||
splineVertices = new float[DEFAULT_SPLINE_VERTICES][VERTEX_FIELD_COUNT];
|
||||
}
|
||||
|
||||
// if more than 128 points, shift everything back to the beginning
|
||||
if (splineVertexCount == DEFAULT_SPLINE_VERTICES) {
|
||||
System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES-3], 0,
|
||||
splineVertices[0], 0, VERTEX_FIELD_COUNT);
|
||||
System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES-2], 0,
|
||||
splineVertices[1], 0, VERTEX_FIELD_COUNT);
|
||||
System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES-1], 0,
|
||||
splineVertices[2], 0, VERTEX_FIELD_COUNT);
|
||||
splineVertexCount = 3;
|
||||
}
|
||||
|
||||
float vertex[] = splineVertices[splineVertexCount];
|
||||
|
||||
vertex[MX] = x;
|
||||
vertex[MY] = y;
|
||||
|
||||
if (fill) {
|
||||
vertex[R] = fillR;
|
||||
vertex[G] = fillG;
|
||||
vertex[B] = fillB;
|
||||
vertex[A] = fillA;
|
||||
}
|
||||
|
||||
if (stroke) {
|
||||
vertex[SR] = strokeR;
|
||||
vertex[SG] = strokeG;
|
||||
vertex[SB] = strokeB;
|
||||
vertex[SA] = strokeA;
|
||||
vertex[SW] = strokeWeight;
|
||||
}
|
||||
|
||||
if (textureImage != null) {
|
||||
vertex[U] = textureU;
|
||||
vertex[V] = textureV;
|
||||
}
|
||||
|
||||
// when the coords are Float.MAX_VALUE, then treat as a 2D curve
|
||||
int dimensions = (x == Float.MAX_VALUE) ? 2 : 3;
|
||||
|
||||
if (dimensions == 3) {
|
||||
vertex[MZ] = z;
|
||||
|
||||
vertex[NX] = normalX;
|
||||
vertex[NY] = normalY;
|
||||
vertex[NZ] = normalZ;
|
||||
}
|
||||
|
||||
splineVertexCount++;
|
||||
|
||||
// draw a segment if there are enough points
|
||||
if (splineVertexCount > 3) {
|
||||
if (bezier) {
|
||||
if ((splineVertexCount % 4) == 0) {
|
||||
if (!bezierInited) bezier_init();
|
||||
splineSegment(splineVertexCount-4,
|
||||
splineVertexCount-4,
|
||||
bezier_draw, dimensions,
|
||||
bezierDetail);
|
||||
}
|
||||
} else { // catmull-rom curve (!bezier)
|
||||
if (!curve_inited) curve_init();
|
||||
splineSegment(splineVertexCount-4,
|
||||
splineVertexCount-3,
|
||||
curve_draw, dimensions,
|
||||
curveDetail);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
protected void bezier_vertex(float x, float y) {
|
||||
vertexCount = 0;
|
||||
|
||||
@@ -941,33 +1111,41 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
"LINE_LOOP and POLYGON shapes");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
public void bezierVertex(float x1, float y1, float z1,
|
||||
float x2, float y2, float z2,
|
||||
float x3, float y3, float z3) {
|
||||
depthErrorXYZ("bezierVertex");
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* See notes with the curve() function.
|
||||
*/
|
||||
/*
|
||||
public void curveVertex(float x, float y) {
|
||||
//throw new RuntimeException("curveVertex() temporarily disabled");
|
||||
// TODO get matrix setup happening
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* See notes with the curve() function.
|
||||
*/
|
||||
/*
|
||||
public void curveVertex(float x, float y, float z) {
|
||||
depthErrorXYZ("curveVertex");
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
public void endShape() {
|
||||
abstract public void endShape();
|
||||
/*
|
||||
shape = 0;
|
||||
|
||||
switch (shape) {
|
||||
@@ -986,6 +1164,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@@ -1036,6 +1215,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
// STROKE/FILL/DRAW
|
||||
|
||||
|
||||
/*
|
||||
//protected void fill_shape(Shape s) {
|
||||
protected void fill_shape(Path s) {
|
||||
if (fill) {
|
||||
@@ -1063,44 +1243,64 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
//graphics.draw(s);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// POINT
|
||||
// SIMPLE SHAPES WITH ANALOGUES IN beginShape()
|
||||
|
||||
|
||||
public void point(float x, float y) {
|
||||
// TODO
|
||||
beginShape(POINTS);
|
||||
vertex(x, y);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
public void point(float x, float y, float z) {
|
||||
depthErrorXYZ("point");
|
||||
beginShape(POINTS);
|
||||
vertex(x, y, z);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
public void line(float x1, float y1, float x2, float y2) {
|
||||
// TODO
|
||||
beginShape(LINES);
|
||||
vertex(x1, y1);
|
||||
vertex(x2, y2);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
public void line(float x1, float y1, float z1,
|
||||
float x2, float y2, float z2) {
|
||||
depthErrorXYZ("line");
|
||||
beginShape(LINES);
|
||||
vertex(x1, y1, z1);
|
||||
vertex(x2, y2, z2);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
public void triangle(float x1, float y1, float x2, float y2,
|
||||
float x3, float y3) {
|
||||
// TODO
|
||||
beginShape(TRIANGLES);
|
||||
vertex(x1, y1);
|
||||
vertex(x2, y2);
|
||||
vertex(x3, y3);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
public void quad(float x1, float y1, float x2, float y2,
|
||||
float x3, float y3, float x4, float y4) {
|
||||
// TODO
|
||||
beginShape(QUADS);
|
||||
vertex(x1, y1);
|
||||
vertex(x2, y2);
|
||||
vertex(x3, y3);
|
||||
vertex(x4, y4);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
@@ -1153,7 +1353,12 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
|
||||
|
||||
protected void rectImpl(float x1, float y1, float x2, float y2) {
|
||||
// TODO write rect drawing function
|
||||
beginShape(QUADS);
|
||||
vertex(x1, y1);
|
||||
vertex(x2, y1);
|
||||
vertex(x2, y2);
|
||||
vertex(x1, y2);
|
||||
endShape();
|
||||
}
|
||||
|
||||
|
||||
@@ -1586,6 +1791,62 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
* for catmull-rom curves, the first control point (x2, y2, z2)
|
||||
* is the first drawn point, and is accumulated to.
|
||||
*/
|
||||
protected void splineSegment(int offset, int start, float m[][],
|
||||
int dimensions, int segments) {
|
||||
float x1 = splineVertices[offset+0][MX];
|
||||
float x2 = splineVertices[offset+1][MX];
|
||||
float x3 = splineVertices[offset+2][MX];
|
||||
float x4 = splineVertices[offset+3][MX];
|
||||
float x0 = splineVertices[start][MX];
|
||||
|
||||
float y1 = splineVertices[offset+0][MY];
|
||||
float y2 = splineVertices[offset+1][MY];
|
||||
float y3 = splineVertices[offset+2][MY];
|
||||
float y4 = splineVertices[offset+3][MY];
|
||||
float y0 = splineVertices[start][MY];
|
||||
|
||||
float xplot1 = m[1][0]*x1 + m[1][1]*x2 + m[1][2]*x3 + m[1][3]*x4;
|
||||
float xplot2 = m[2][0]*x1 + m[2][1]*x2 + m[2][2]*x3 + m[2][3]*x4;
|
||||
float xplot3 = m[3][0]*x1 + m[3][1]*x2 + m[3][2]*x3 + m[3][3]*x4;
|
||||
|
||||
float yplot1 = m[1][0]*y1 + m[1][1]*y2 + m[1][2]*y3 + m[1][3]*y4;
|
||||
float yplot2 = m[2][0]*y1 + m[2][1]*y2 + m[2][2]*y3 + m[2][3]*y4;
|
||||
float yplot3 = m[3][0]*y1 + m[3][1]*y2 + m[3][2]*y3 + m[3][3]*y4;
|
||||
|
||||
// vertex() will reset splineVertexCount, so save it
|
||||
int cvertexSaved = splineVertexCount;
|
||||
|
||||
if (dimensions == 3) {
|
||||
float z1 = splineVertices[offset+0][MZ];
|
||||
float z2 = splineVertices[offset+1][MZ];
|
||||
float z3 = splineVertices[offset+2][MZ];
|
||||
float z4 = splineVertices[offset+3][MZ];
|
||||
float z0 = splineVertices[start][MZ];
|
||||
|
||||
float zplot1 = m[1][0]*z1 + m[1][1]*z2 + m[1][2]*z3 + m[1][3]*z4;
|
||||
float zplot2 = m[2][0]*z1 + m[2][1]*z2 + m[2][2]*z3 + m[2][3]*z4;
|
||||
float zplot3 = m[3][0]*z1 + m[3][1]*z2 + m[3][2]*z3 + m[3][3]*z4;
|
||||
|
||||
vertex(x0, y0, z0);
|
||||
for (int j = 0; j < segments; j++) {
|
||||
x0 += xplot1; xplot1 += xplot2; xplot2 += xplot3;
|
||||
y0 += yplot1; yplot1 += yplot2; yplot2 += yplot3;
|
||||
z0 += zplot1; zplot1 += zplot2; zplot2 += zplot3;
|
||||
vertex(x0, y0, z0);
|
||||
}
|
||||
} else {
|
||||
vertex(x0, y0);
|
||||
for (int j = 0; j < segments; j++) {
|
||||
x0 += xplot1; xplot1 += xplot2; xplot2 += xplot3;
|
||||
y0 += yplot1; yplot1 += yplot2; yplot2 += yplot3;
|
||||
vertex(x0, y0);
|
||||
}
|
||||
}
|
||||
splineVertexCount = cvertexSaved;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
protected void spline2_segment(int offset, int start,
|
||||
float m[][], int segments) {
|
||||
float x1 = splineVertices[offset][MX];
|
||||
@@ -1668,6 +1929,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
}
|
||||
splineVertexCount = cvertexSaved;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@@ -3391,13 +3653,21 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
"with P3D or OPENGL.");
|
||||
}
|
||||
|
||||
|
||||
protected void depthErrorXYZ(String method) {
|
||||
throw new RuntimeException(method + "(x, y, z) can only be used with " +
|
||||
"OPENGL or P3D, use " +
|
||||
method + "(x, y) instead.");
|
||||
}
|
||||
|
||||
|
||||
protected void unavailableError(String methodStr) {
|
||||
throw new RuntimeException(methodStr +
|
||||
" is not available with this renderer");
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// COLOR MANIPULATION
|
||||
@@ -3553,11 +3823,23 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// MATH
|
||||
|
||||
|
||||
static final float sqrt(float a) {
|
||||
return (float)Math.sqrt(a);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// PATH
|
||||
|
||||
/*
|
||||
class Path {
|
||||
|
||||
public void moveTo(float x, float y) { // ignore
|
||||
@@ -3574,7 +3856,8 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
public void closePath() { // ignore
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -3611,7 +3894,7 @@ public abstract class PGraphics extends PImage implements PConstants {
|
||||
public void endRaw() {
|
||||
if (raw != null) {
|
||||
// for 3D, need to flush any geometry that's been stored for sorting
|
||||
raw.flush();
|
||||
//raw.flush(); // this should be called by endDraw() instead
|
||||
|
||||
// just like beginDraw, this will have to be called because
|
||||
// endDraw() will be happening outside of draw()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -356,7 +356,7 @@ public class PGraphics3D extends PGraphics {
|
||||
public void endDraw() {
|
||||
// no need to z order and render
|
||||
// shapes were already rendered in endShape();
|
||||
// (but can't return, since needs to update memimgsrc
|
||||
// (but can't return, since needs to update memimgsrc)
|
||||
if (hints[ENABLE_DEPTH_SORT]) {
|
||||
flush();
|
||||
}
|
||||
@@ -488,21 +488,6 @@ public class PGraphics3D extends PGraphics {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set texture mode to either to use coordinates based on the IMAGE
|
||||
* (more intuitive for new users) or NORMALIZED (better for advanced chaps)
|
||||
*/
|
||||
public void textureMode(int mode) {
|
||||
this.textureMode = mode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set texture image for current shape
|
||||
* needs to be called between @see beginShape and @see endShape
|
||||
*
|
||||
* @param image reference to a PImage object
|
||||
*/
|
||||
public void texture(PImage image) {
|
||||
textureImage = image;
|
||||
|
||||
@@ -527,7 +512,7 @@ public class PGraphics3D extends PGraphics {
|
||||
|
||||
|
||||
public void vertex(float x, float y, float u, float v) {
|
||||
texture_vertex(u, v);
|
||||
textureVertex(u, v);
|
||||
setup_vertex(x, y, 0);
|
||||
}
|
||||
|
||||
@@ -539,7 +524,7 @@ public class PGraphics3D extends PGraphics {
|
||||
|
||||
public void vertex(float x, float y, float z,
|
||||
float u, float v) {
|
||||
texture_vertex(u, v);
|
||||
textureVertex(u, v);
|
||||
setup_vertex(x, y, z);
|
||||
}
|
||||
|
||||
@@ -610,107 +595,6 @@ public class PGraphics3D extends PGraphics {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* set UV coords for the next vertex in the current shape.
|
||||
* this is ugly as its own fxn, and will almost always be
|
||||
* coincident with a call to vertex, so it's being moved
|
||||
* to be an optional param of and overloaded vertex()
|
||||
*
|
||||
* @param u U coordinate (X coord in image 0<=X<=image width)
|
||||
* @param v V coordinate (Y coord in image 0<=Y<=image height)
|
||||
*/
|
||||
protected void texture_vertex(float u, float v) {
|
||||
if (textureImage == null) {
|
||||
throw new RuntimeException("need to set an image with texture() " +
|
||||
"before using u and v coordinates");
|
||||
}
|
||||
if (textureMode == IMAGE) {
|
||||
u /= (float) textureImage.width;
|
||||
v /= (float) textureImage.height;
|
||||
}
|
||||
|
||||
textureU = u;
|
||||
textureV = v;
|
||||
|
||||
if (textureU < 0) textureU = 0;
|
||||
else if (textureU > ONE) textureU = ONE;
|
||||
|
||||
if (textureV < 0) textureV = 0;
|
||||
else if (textureV > ONE) textureV = ONE;
|
||||
}
|
||||
|
||||
|
||||
protected void spline_vertex(float x, float y, float z, boolean bezier) {
|
||||
// allocate space for the spline vertices
|
||||
// to improve processing applet load times, don't allocate until actual use
|
||||
if (splineVertices == null) {
|
||||
splineVertices = new float[DEFAULT_SPLINE_VERTICES][VERTEX_FIELD_COUNT];
|
||||
}
|
||||
|
||||
// if more than 128 points, shift everything back to the beginning
|
||||
if (splineVertexCount == DEFAULT_SPLINE_VERTICES) {
|
||||
System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES-3], 0,
|
||||
splineVertices[0], 0, VERTEX_FIELD_COUNT);
|
||||
System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES-2], 0,
|
||||
splineVertices[1], 0, VERTEX_FIELD_COUNT);
|
||||
System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES-1], 0,
|
||||
splineVertices[2], 0, VERTEX_FIELD_COUNT);
|
||||
splineVertexCount = 3;
|
||||
}
|
||||
|
||||
float vertex[] = splineVertices[splineVertexCount];
|
||||
|
||||
vertex[MX] = x;
|
||||
vertex[MY] = y;
|
||||
vertex[MZ] = z;
|
||||
|
||||
if (fill) {
|
||||
vertex[R] = fillR;
|
||||
vertex[G] = fillG;
|
||||
vertex[B] = fillB;
|
||||
vertex[A] = fillA;
|
||||
}
|
||||
|
||||
if (stroke) {
|
||||
vertex[SR] = strokeR;
|
||||
vertex[SG] = strokeG;
|
||||
vertex[SB] = strokeB;
|
||||
vertex[SA] = strokeA;
|
||||
vertex[SW] = strokeWeight;
|
||||
}
|
||||
|
||||
if (textureImage != null) {
|
||||
vertex[U] = textureU;
|
||||
vertex[V] = textureV;
|
||||
}
|
||||
|
||||
vertex[NX] = normalX;
|
||||
vertex[NY] = normalY;
|
||||
vertex[NZ] = normalZ;
|
||||
|
||||
splineVertexCount++;
|
||||
|
||||
// draw a segment if there are enough points
|
||||
if (splineVertexCount > 3) {
|
||||
if (bezier) {
|
||||
if ((splineVertexCount % 4) == 0) {
|
||||
if (!bezierInited) bezier_init();
|
||||
spline3_segment(splineVertexCount-4,
|
||||
splineVertexCount-4,
|
||||
bezier_draw,
|
||||
bezierDetail);
|
||||
}
|
||||
} else { // catmull-rom curve (!bezier)
|
||||
if (!curve_inited) curve_init();
|
||||
spline3_segment(splineVertexCount-4,
|
||||
splineVertexCount-3,
|
||||
curve_draw,
|
||||
curveDetail);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* See notes with the bezier() function.
|
||||
*/
|
||||
@@ -729,35 +613,20 @@ public class PGraphics3D extends PGraphics {
|
||||
float x4, float y4, float z4) {
|
||||
if (splineVertexCount > 0) {
|
||||
float vertex[] = splineVertices[splineVertexCount-1];
|
||||
spline_vertex(vertex[MX], vertex[MY], vertex[MZ], true);
|
||||
splineVertex(vertex[MX], vertex[MY], vertex[MZ], true);
|
||||
|
||||
} else if (vertexCount > 0) {
|
||||
// make sure there's at least a call to vertex()
|
||||
float vertex[] = vertices[vertexCount-1];
|
||||
spline_vertex(vertex[MX], vertex[MY], vertex[MZ], true);
|
||||
splineVertex(vertex[MX], vertex[MY], vertex[MZ], true);
|
||||
|
||||
} else {
|
||||
throw new RuntimeException("A call to vertex() must be used " +
|
||||
"before bezierVertex()");
|
||||
}
|
||||
spline_vertex(x2, y2, z2, true);
|
||||
spline_vertex(x3, y3, z3, true);
|
||||
spline_vertex(x4, y4, z4, true);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* See notes with the curve() function.
|
||||
*/
|
||||
public void curveVertex(float x, float y) {
|
||||
spline_vertex(x, y, 0, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* See notes with the curve() function.
|
||||
*/
|
||||
public void curveVertex(float x, float y, float z) {
|
||||
spline_vertex(x, y, z, false);
|
||||
splineVertex(x2, y2, z2, true);
|
||||
splineVertex(x3, y3, z3, true);
|
||||
splineVertex(x4, y4, z4, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -3994,10 +3863,6 @@ public class PGraphics3D extends PGraphics {
|
||||
}
|
||||
*/
|
||||
|
||||
private final float sqrt(float a) {
|
||||
return (float)Math.sqrt(a);
|
||||
}
|
||||
|
||||
private final float pow(float a, float b) {
|
||||
return (float)Math.pow(a, b);
|
||||
}
|
||||
|
||||
@@ -130,12 +130,7 @@ public class PGraphicsJava2D extends PGraphics {
|
||||
|
||||
|
||||
public void endDraw() {
|
||||
// moving this back here (post-68) because of macosx thread problem
|
||||
//mis.newPixels(pixels, cm, 0, width);
|
||||
|
||||
// need to mark pixels as needing an update, without calling
|
||||
// its own endPixels, since that's crazy slow
|
||||
//endPixels();
|
||||
endPixels(); // mark pixels as changed
|
||||
}
|
||||
|
||||
|
||||
@@ -145,6 +140,31 @@ public class PGraphicsJava2D extends PGraphics {
|
||||
// SHAPES
|
||||
|
||||
|
||||
public void beginShape(int kind) {
|
||||
//super.beginShape(kind);
|
||||
shape = kind;
|
||||
vertexCount = 0;
|
||||
splineVertexCount = 0;
|
||||
|
||||
// set gpath to null, because when mixing curves and straight
|
||||
// lines, vertexCount will be set back to zero, so vertexCount == 1
|
||||
// is no longer a good indicator of whether the shape is new.
|
||||
// this way, just check to see if gpath is null, and if it isn't
|
||||
// then just use it to continue the shape.
|
||||
gpath = null;
|
||||
}
|
||||
|
||||
|
||||
public void textureMode(int mode) {
|
||||
unavailableError("textureMode(mode)");
|
||||
}
|
||||
|
||||
|
||||
public void texture(PImage image) {
|
||||
unavailableError("texture(image)");
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y) {
|
||||
splineVertexCount = 0;
|
||||
//float vertex[];
|
||||
@@ -260,6 +280,21 @@ public class PGraphicsJava2D extends PGraphics {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y, float u, float v) {
|
||||
unavailableError("vertex(x, y, u, v");
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y, float z) {
|
||||
depthErrorXYZ("vertex");
|
||||
}
|
||||
|
||||
|
||||
public void vertex(float x, float y, float z, float u, float v) {
|
||||
depthErrorXYZ("vertex");
|
||||
}
|
||||
|
||||
|
||||
public void bezierVertex(float x1, float y1,
|
||||
@@ -348,18 +383,6 @@ public class PGraphicsJava2D extends PGraphics {
|
||||
}
|
||||
|
||||
|
||||
public void beginShape(int kind) {
|
||||
super.beginShape(kind);
|
||||
|
||||
// set gpath to null, because when mixing curves and straight
|
||||
// lines, vertexCount will be set back to zero, so vertexCount == 1
|
||||
// is no longer a good indicator of whether the shape is new.
|
||||
// this way, just check to see if gpath is null, and if it isn't
|
||||
// then just use it to continue the shape.
|
||||
gpath = null;
|
||||
}
|
||||
|
||||
|
||||
public void endShape() {
|
||||
if (gpath != null) { // make sure something has been drawn
|
||||
switch (shape) {
|
||||
|
||||
@@ -98,10 +98,10 @@ public class PLine implements PConstants
|
||||
private float db;
|
||||
private float da;
|
||||
|
||||
private PGraphics3D parent;
|
||||
private PGraphics parent;
|
||||
|
||||
|
||||
public PLine(PGraphics3D g) {
|
||||
public PLine(PGraphics g) {
|
||||
INTERPOLATE_Z = false;
|
||||
|
||||
x_array = new float[2];
|
||||
|
||||
@@ -38,6 +38,12 @@ o right now the camera doesn't get set up unless you call depth()
|
||||
o box and sphere are broken in gl
|
||||
o what should the update image function be called?
|
||||
|
||||
|
||||
things before 1.0
|
||||
_ know internal vs. external lines, so that anti-aliasing can be shut off for internal
|
||||
|
||||
_ is the texture[] array in PGraphics3D causing the problems with memory?
|
||||
|
||||
_ for a PGraphics2D, should its image cache object be the memoryimagesource?
|
||||
|
||||
_ only call defaults() when it's part of a PApplet canvas
|
||||
|
||||
Reference in New Issue
Block a user