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fix for bug #359, which caused a non-null stream to be returned with the annoying java plug-in
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+11
-2
@@ -3754,7 +3754,16 @@ public class PApplet extends Applet
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// the jar, rather than trying to dig into the package location)
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ClassLoader cl = getClass().getClassLoader();
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stream = cl.getResourceAsStream("data/" + filename);
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if (stream != null) return stream;
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if (stream != null) {
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String cn = stream.getClass().getName();
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// this is an irritation of sun's java plug-in, which will return
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// a non-null stream for an object that doesn't exist. like all good
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// things, this is probably introduced in java 1.5. awesome!
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// http://dev.processing.org/bugs/show_bug.cgi?id=359
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if (!cn.equals("sun.plugin.cache.EmptyInputStream")) {
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return stream;
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}
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}
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try {
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URL url = new URL(filename);
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@@ -3816,7 +3825,7 @@ public class PApplet extends Applet
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} catch (IOException e2) { }
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try {
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stream = new FileInputStream(new File(sketchPath, filename));
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stream = new FileInputStream(sketchPath(filename))
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if (stream != null) return stream;
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} catch (Exception e) { } // ignored
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+37
-33
@@ -25,6 +25,20 @@ X color values on camera input flipped on intel macs
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X checked in a change for this recommended on qtjava list
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X http://dev.processing.org/bugs/show_bug.cgi?id=313
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really old stuff
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o get loop, noLoop, redraw, and framerate all working in opengl
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o needs custom animator thread..
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o depth() shouldn't be needed for opengl unless actually 3D
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o right now the camera doesn't get set up unless you call depth()
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o box and sphere are broken in gl
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o what should the update image function be called?
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_ make framerate into frameRate (to match frameCount)
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_ remove image(filename) and textFont(filename) et al.
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_ hint(DISABLE_NATIVE_FONTS) to disable the built-in stuff?
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_ loading lots of images is a problem, describe how to unload
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_ is it possible? necessary to call delay(5) or something?
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_ AIOOBE on PLine 757.. halts renderer
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X begin/endPixels.. change has been made
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@@ -35,6 +49,19 @@ _ for subclasses of PGraphics, the reload bit needs to be set on endFrame
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_ filter() checks to see if inside begin/endPixels, if so doesn't call
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o if line() is called inside beginpixels, call updatepixels?
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_ when NPE on line with pixels[], suggest user includes beginPixels
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_ need to test/straighten out load/update pixels
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_ loadPixels() and updatePixels() only need to be used when
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_ touching pixels[]. All other functions including get(), set(),
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_ filter(), etc shouldn't need them.
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_ fjen says blend() doens't work in JAVA2D
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_ the functions are fairly well separated now in PMethods
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_ just go through all the stuff to make sure it's setting properly
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_ don't do a loadPixels unless an updatePixels has completed
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_ tho this won't affect anything, since either it's an image buffer
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_ or it's the PGraphics object, which does an updatePixels() immediately
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_ if (modified) don't loadPixels again, just ignore it
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_ make a note that updatePixels() only sets a flag in PImage
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_ (but not PGraphics, which does it immediately)
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_ with network connection
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_ download a copy of the source for 0069, get the renderer
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@@ -68,7 +95,9 @@ _ this produces a dark blue background:
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colorMode(RGB, 100);
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background(128);
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_ image memory use.. how to handle lots of images
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_ need to figure out exactly how they should/can unload
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_
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_ opengl keeping memory around..
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_ could this be in vertices that have an image associated
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@@ -311,20 +340,6 @@ _ probably later, want to do the 3D/arch stuff correctly
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_ PApplet.main(new String[] { "classname }) won't pass in args.. grr
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_ PApplet.main(append(new String[] { "classname }, args));
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_ need to test/straighten out load/update pixels
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_ loadPixels() and updatePixels() only need to be used when
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_ touching pixels[]. All other functions including get(), set(),
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_ filter(), etc shouldn't need them.
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_ fjen says blend() doens't work in JAVA2D
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_ the functions are fairly well separated now in PMethods
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_ just go through all the stuff to make sure it's setting properly
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_ don't do a loadPixels unless an updatePixels has completed
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_ tho this won't affect anything, since either it's an image buffer
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_ or it's the PGraphics object, which does an updatePixels() immediately
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_ if (modified) don't loadPixels again, just ignore it
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_ make a note that updatePixels() only sets a flag in PImage
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_ (but not PGraphics, which does it immediately)
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////////////////////////////////////////////////////////////////////
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@@ -442,11 +457,9 @@ _ when did this break? 1.4.1? 1.4.x vs 1.3?
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_ may be that cff fonts won't work?
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_ or is it only those with ps names?
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_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1117445969
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_ createFont not working from applets
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_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1115877723;start=0
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_ createFont() with a .ttf doesn't work in applets?
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_ createFont not working from applets (only with .ttf?)
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_ throws a security exception because of the reflection stuff
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_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1115877723;start=0
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_ http://dev.processing.org/bugs/show_bug.cgi?id=101
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_ text() with a z coordinate is now using translate, very slow
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X also puts up a weird error message about translate() in 2D mode
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_ make screen space fonts use get/set as well?
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@@ -687,6 +700,7 @@ _ http://dev.processing.org/bugs/show_bug.cgi?id=305
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_ don't grab pixels of java2d images unless asked
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_ this is the difference between a lot of loadPixels() and not
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_ so important to have it in before beta if that's the change
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_ add ability to control jpeg compression level with save() and saveFrame()
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_ http://dev.processing.org/bugs/show_bug.cgi?id=342
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_ also when drawing an image, sense whether drawn rotated
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@@ -694,7 +708,9 @@ _ specifically, if drawn rotated 90 in either direction, or 180
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_ if just rotate/translate, then can use SCREEN_SPACE for fonts
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_ alpha not set on saveFrame, so can't be used in photoshop as a layer
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_ http://processing.org/discourse/yabb/YaBB.cgi?board=general;action=display;num=1078441623
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_ should image i/o and sound i/o be moved into PImage and PSound?
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_ should image i/o be moved into PImage?
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_ still needs applet object, so it's not like this is very useful
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_ external PImage methods could take stream, i suppose..
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_ figure out why tiff images won't open with after effects
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_ http://dev.processing.org/bugs/show_bug.cgi?id=153
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_ open with photoshop, resave, see which tags change
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@@ -708,12 +724,6 @@ _ because the header would be different
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_ http://dev.processing.org/bugs/show_bug.cgi?id=343
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CORE / Documentation
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_ write documentation on general use of processing.core
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_ note that applet is itself a Component
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CORE / Mac OS X
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_ change how java version is determined on mac
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@@ -762,15 +772,8 @@ _ http://dev.processing.org/bugs/show_bug.cgi?id=100
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_ gl points not working again
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_ invocationtargetexception in gl with aioobe:
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_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1115185737
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_ don't let users with java < 1.4 load OPENGL
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_ what should the update image function be called?
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_ box and sphere are broken in gl
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_ metaballs example dies when using box()
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_ long string of exceptions, which are also missing their newlines
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_ get loop, noLoop, redraw, and framerate all working in opengl
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_ needs custom animator thread..
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_ depth() shouldn't be needed for opengl unless actually 3D
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_ right now the camera doesn't get set up unless you call depth()
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_ resolve ARGB versus RGBA versus just A issues for fonts
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_ make sure that current scenario works identically on mac
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_ if so, just switch the image code to expect alpha in the high bits
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@@ -784,6 +787,7 @@ _ i.e. ABGR_EXT might allow for just two shifts instead of 4
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_ allow access to native pixel buffer in opengl and power of 2
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_ so that no need to copy/update everything
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_ need to write an error if people try to use opengl with 1.3 (i.e. on export)
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_ don't let users with java < 1.4 load OPENGL
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_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Contribution_3DOpenGL;action=display;num=1114368123;start=3
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_ grabbing sun.cpu.endian throws a security exception with gl applets
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_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Contribution_3DOpenGL;action=display;num=1114368123;start=3
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