mirror of
https://github.com/processing/processing4.git
synced 2026-02-12 10:00:42 +01:00
more moving things around
This commit is contained in:
@@ -4269,8 +4269,8 @@ public class PApplet extends Applet
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}
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public void texture(PImage image) {
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g.texture(image);
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public void normal(float nx, float ny, float nz) {
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g.normal(nx, ny, nz);
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}
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@@ -4279,8 +4279,8 @@ public class PApplet extends Applet
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}
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public void normal(float nx, float ny, float nz) {
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g.normal(nx, ny, nz);
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public void texture(PImage image) {
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g.texture(image);
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}
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@@ -4362,12 +4362,6 @@ public class PApplet extends Applet
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}
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4) {
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g.quad(x1, y1, x2, y2, x3, y3, x4, y4);
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}
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public void rectMode(int mode) {
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g.rectMode(mode);
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}
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@@ -4378,6 +4372,40 @@ public class PApplet extends Applet
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}
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4) {
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g.quad(x1, y1, x2, y2, x3, y3, x4, y4);
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}
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public void image(PImage image, float x1, float y1) {
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g.image(image, x1, y1);
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}
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public void image(PImage image,
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float x1, float y1, float x2, float y2) {
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g.image(image, x1, y1, x2, y2);
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}
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public void image(PImage image,
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float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2) {
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g.image(image, x1, y1, x2, y2, u1, v1, u2, v2);
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}
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public void cache(PImage image) {
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g.cache(image);
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}
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public void cache(PImage images[]) {
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g.cache(images);
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}
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public void ellipseMode(int mode) {
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g.ellipseMode(mode);
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}
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@@ -4388,31 +4416,6 @@ public class PApplet extends Applet
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}
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public void box(float size) {
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g.box(size);
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}
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public void box(float w, float h, float d) {
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g.box(w, h, d);
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}
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public void sphereDetail(int res) {
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g.sphereDetail(res);
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}
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public void sphere(float r) {
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g.sphere(r);
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}
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public void sphere(float x, float y, float z, float r) {
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g.sphere(x, y, z, r);
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}
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public float bezierPoint(float a, float b, float c, float d,
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float t) {
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return g.bezierPoint(a, b, c, d, t);
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@@ -4484,31 +4487,28 @@ public class PApplet extends Applet
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}
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public void image(PImage image, float x1, float y1) {
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g.image(image, x1, y1);
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public void box(float size) {
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g.box(size);
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}
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public void image(PImage image,
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float x1, float y1, float x2, float y2) {
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g.image(image, x1, y1, x2, y2);
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public void box(float w, float h, float d) {
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g.box(w, h, d);
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}
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public void image(PImage image,
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float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2) {
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g.image(image, x1, y1, x2, y2, u1, v1, u2, v2);
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public void sphereDetail(int res) {
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g.sphereDetail(res);
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}
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public void cache(PImage image) {
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g.cache(image);
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public void sphere(float r) {
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g.sphere(r);
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}
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public void cache(PImage images[]) {
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g.cache(images);
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public void sphere(float x, float y, float z, float r) {
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g.sphere(x, y, z, r);
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}
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@@ -4592,119 +4592,6 @@ public class PApplet extends Applet
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}
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public void push() {
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g.push();
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}
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public void pop() {
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g.pop();
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}
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public void resetMatrix() {
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g.resetMatrix();
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}
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public void applyMatrix(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33) {
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g.applyMatrix(n00, n01, n02, n03, n10, n11, n12, n13, n20, n21, n22, n23, n30, n31, n32, n33);
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}
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public void printMatrix() {
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g.printMatrix();
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}
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public void beginCamera() {
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g.beginCamera();
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}
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public void cameraMode(int mode) {
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g.cameraMode(mode);
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}
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public void endCamera() {
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g.endCamera();
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}
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public void printCamera() {
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g.printCamera();
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}
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public float screenX(float x, float y) {
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return g.screenX(x, y);
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}
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public float screenY(float x, float y) {
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return g.screenY(x, y);
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}
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public float screenX(float x, float y, float z) {
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return g.screenX(x, y, z);
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}
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public float screenY(float x, float y, float z) {
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return g.screenY(x, y, z);
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}
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public float screenZ(float x, float y, float z) {
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return g.screenZ(x, y, z);
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}
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public float objectX(float x, float y, float z) {
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return g.objectX(x, y, z);
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}
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public float objectY(float x, float y, float z) {
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return g.objectY(x, y, z);
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}
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public float objectZ(float x, float y, float z) {
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return g.objectZ(x, y, z);
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}
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public void ortho(float left, float right,
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float bottom, float top,
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float near, float far) {
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g.ortho(left, right, bottom, top, near, far);
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}
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public void perspective(float fovy, float aspect, float zNear, float zFar) {
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g.perspective(fovy, aspect, zNear, zFar);
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}
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public void frustum(float left, float right, float bottom,
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float top, float znear, float zfar) {
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g.frustum(left, right, bottom, top, znear, zfar);
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}
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public void lookat(float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ,
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float upX, float upY, float upZ) {
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g.lookat(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
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}
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public void angleMode(int mode) {
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g.angleMode(mode);
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}
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@@ -4768,6 +4655,125 @@ public class PApplet extends Applet
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}
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public void push() {
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g.push();
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}
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public void pop() {
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g.pop();
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}
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public void resetMatrix() {
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g.resetMatrix();
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}
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public void applyMatrix(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33) {
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g.applyMatrix(n00, n01, n02, n03, n10, n11, n12, n13, n20, n21, n22, n23, n30, n31, n32, n33);
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}
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public void applyMatrix(float n00, float n01, float n02,
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float n10, float n11, float n12) {
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g.applyMatrix(n00, n01, n02, n10, n11, n12);
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}
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public void printMatrix() {
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g.printMatrix();
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}
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public void cameraMode(int mode) {
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g.cameraMode(mode);
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}
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public void beginCamera() {
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g.beginCamera();
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}
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public void endCamera() {
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g.endCamera();
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}
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public void ortho(float left, float right,
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float bottom, float top,
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float near, float far) {
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g.ortho(left, right, bottom, top, near, far);
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}
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public void perspective(float fovy, float aspect, float zNear, float zFar) {
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g.perspective(fovy, aspect, zNear, zFar);
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}
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public void frustum(float left, float right, float bottom,
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float top, float znear, float zfar) {
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g.frustum(left, right, bottom, top, znear, zfar);
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}
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public void lookat(float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ,
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float upX, float upY, float upZ) {
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g.lookat(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
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}
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public void printCamera() {
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g.printCamera();
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}
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public float screenX(float x, float y) {
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return g.screenX(x, y);
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}
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public float screenY(float x, float y) {
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return g.screenY(x, y);
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}
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public float screenX(float x, float y, float z) {
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return g.screenX(x, y, z);
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}
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public float screenY(float x, float y, float z) {
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return g.screenY(x, y, z);
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}
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public float screenZ(float x, float y, float z) {
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return g.screenZ(x, y, z);
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}
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public float objectX(float x, float y, float z) {
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return g.objectX(x, y, z);
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}
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public float objectY(float x, float y, float z) {
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return g.objectY(x, y, z);
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}
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public float objectZ(float x, float y, float z) {
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return g.objectZ(x, y, z);
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}
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public void colorMode(int mode) {
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g.colorMode(mode);
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}
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@@ -420,7 +420,7 @@ public class PFont implements PConstants {
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boolean savedStroke = parent.stroke;
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parent.textureMode = IMAGE_SPACE;
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parent.drawing_text = true;
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//parent.drawing_text = true;
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parent.stroke = false;
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float x1 = x + lextent * size;
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@@ -446,7 +446,7 @@ public class PFont implements PConstants {
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parent.endShape();
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parent.textureMode = savedTextureMode;
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parent.drawing_text = false;
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//parent.drawing_text = false;
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parent.stroke = savedStroke;
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} else { // SCREEN_SPACE
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File diff suppressed because it is too large
Load Diff
@@ -58,11 +58,11 @@ public interface PMethods {
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public void beginShape(int kind);
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public void texture(PImage image);
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public void normal(float nx, float ny, float nz);
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public void textureMode(int mode);
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public void normal(float nx, float ny, float nz);
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public void texture(PImage image);
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public void vertex(float x, float y);
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@@ -97,27 +97,30 @@ public interface PMethods {
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public void triangle(float x1, float y1, float x2, float y2,
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float x3, float y3);
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4);
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public void rectMode(int mode);
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public void rect(float x1, float y1, float x2, float y2);
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4);
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public void image(PImage image, float x1, float y1);
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|
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public void image(PImage image,
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float x1, float y1, float x2, float y2);
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public void image(PImage image,
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float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2);
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public void cache(PImage image);
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|
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public void cache(PImage images[]);
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public void ellipseMode(int mode);
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|
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public void ellipse(float x, float y, float hradius, float vradius);
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|
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public void box(float size);
|
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|
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public void box(float w, float h, float d);
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|
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public void sphereDetail(int res);
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|
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public void sphere(float r);
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||||
|
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public void sphere(float x, float y, float z, float r);
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|
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public float bezierPoint(float a, float b, float c, float d,
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float t);
|
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|
||||
@@ -156,18 +159,15 @@ public interface PMethods {
|
||||
float x3, float y3, float z3,
|
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float x4, float y4, float z4);
|
||||
|
||||
public void image(PImage image, float x1, float y1);
|
||||
public void box(float size);
|
||||
|
||||
public void image(PImage image,
|
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float x1, float y1, float x2, float y2);
|
||||
public void box(float w, float h, float d);
|
||||
|
||||
public void image(PImage image,
|
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float x1, float y1, float x2, float y2,
|
||||
float u1, float v1, float u2, float v2);
|
||||
public void sphereDetail(int res);
|
||||
|
||||
public void cache(PImage image);
|
||||
public void sphere(float r);
|
||||
|
||||
public void cache(PImage images[]);
|
||||
public void sphere(float x, float y, float z, float r);
|
||||
|
||||
public void textFont(PFont which);
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||||
|
||||
@@ -201,56 +201,6 @@ public interface PMethods {
|
||||
|
||||
public void text(float num, float x, float y, float z);
|
||||
|
||||
public void push();
|
||||
|
||||
public void pop();
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||||
|
||||
public void resetMatrix();
|
||||
|
||||
public void applyMatrix(float n00, float n01, float n02, float n03,
|
||||
float n10, float n11, float n12, float n13,
|
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float n20, float n21, float n22, float n23,
|
||||
float n30, float n31, float n32, float n33);
|
||||
|
||||
public void printMatrix();
|
||||
|
||||
public void beginCamera();
|
||||
|
||||
public void cameraMode(int mode);
|
||||
|
||||
public void endCamera();
|
||||
|
||||
public void printCamera();
|
||||
|
||||
public float screenX(float x, float y);
|
||||
|
||||
public float screenY(float x, float y);
|
||||
|
||||
public float screenX(float x, float y, float z);
|
||||
|
||||
public float screenY(float x, float y, float z);
|
||||
|
||||
public float screenZ(float x, float y, float z);
|
||||
|
||||
public float objectX(float x, float y, float z);
|
||||
|
||||
public float objectY(float x, float y, float z);
|
||||
|
||||
public float objectZ(float x, float y, float z);
|
||||
|
||||
public void ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float near, float far);
|
||||
|
||||
public void perspective(float fovy, float aspect, float zNear, float zFar);
|
||||
|
||||
public void frustum(float left, float right, float bottom,
|
||||
float top, float znear, float zfar);
|
||||
|
||||
public void lookat(float eyeX, float eyeY, float eyeZ,
|
||||
float centerX, float centerY, float centerZ,
|
||||
float upX, float upY, float upZ);
|
||||
|
||||
public void angleMode(int mode);
|
||||
|
||||
public void translate(float tx, float ty);
|
||||
@@ -278,6 +228,59 @@ public interface PMethods {
|
||||
float n20, float n21, float n22, float n23,
|
||||
float n30, float n31, float n32, float n33);
|
||||
|
||||
public void push();
|
||||
|
||||
public void pop();
|
||||
|
||||
public void resetMatrix();
|
||||
|
||||
public void applyMatrix(float n00, float n01, float n02, float n03,
|
||||
float n10, float n11, float n12, float n13,
|
||||
float n20, float n21, float n22, float n23,
|
||||
float n30, float n31, float n32, float n33);
|
||||
|
||||
public void applyMatrix(float n00, float n01, float n02,
|
||||
float n10, float n11, float n12);
|
||||
|
||||
public void printMatrix();
|
||||
|
||||
public void cameraMode(int mode);
|
||||
|
||||
public void beginCamera();
|
||||
|
||||
public void endCamera();
|
||||
|
||||
public void ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float near, float far);
|
||||
|
||||
public void perspective(float fovy, float aspect, float zNear, float zFar);
|
||||
|
||||
public void frustum(float left, float right, float bottom,
|
||||
float top, float znear, float zfar);
|
||||
|
||||
public void lookat(float eyeX, float eyeY, float eyeZ,
|
||||
float centerX, float centerY, float centerZ,
|
||||
float upX, float upY, float upZ);
|
||||
|
||||
public void printCamera();
|
||||
|
||||
public float screenX(float x, float y);
|
||||
|
||||
public float screenY(float x, float y);
|
||||
|
||||
public float screenX(float x, float y, float z);
|
||||
|
||||
public float screenY(float x, float y, float z);
|
||||
|
||||
public float screenZ(float x, float y, float z);
|
||||
|
||||
public float objectX(float x, float y, float z);
|
||||
|
||||
public float objectY(float x, float y, float z);
|
||||
|
||||
public float objectZ(float x, float y, float z);
|
||||
|
||||
public void colorMode(int mode);
|
||||
|
||||
public void colorMode(int mode, float max);
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
PPolygon - zbuffer polygon rendering object for BGraphics
|
||||
Part of the Processing project - http://Proce55ing.net
|
||||
|
||||
Copyright (c) 2001-03
|
||||
Ben Fry, Massachusetts Institute of Technology and
|
||||
Copyright (c) 2001-03
|
||||
Ben Fry, Massachusetts Institute of Technology and
|
||||
Casey Reas, Interaction Design Institute Ivrea
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
@@ -18,9 +18,9 @@
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General
|
||||
Public License along with this library; if not, write to the
|
||||
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
||||
You should have received a copy of the GNU Lesser General
|
||||
Public License along with this library; if not, write to the
|
||||
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
||||
Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
@@ -32,7 +32,7 @@ public class PPolygon implements PConstants {
|
||||
float vertices[][] = new float[DEFAULT_SIZE][VERTEX_FIELD_COUNT];
|
||||
int vertexCount;
|
||||
|
||||
// really this is "debug" but..
|
||||
// really this is "debug" but..
|
||||
static final boolean FRY = false;
|
||||
|
||||
// after some fiddling, this seems to produce the best results
|
||||
@@ -60,10 +60,10 @@ public class PPolygon implements PConstants {
|
||||
PGraphics parent;
|
||||
int pixels[];
|
||||
|
||||
// the parent's width/height,
|
||||
// the parent's width/height,
|
||||
// or if smoothing is enabled, parent's w/h scaled
|
||||
// up by the smoothing dimension
|
||||
int width, height;
|
||||
int width, height;
|
||||
int width1, height1;
|
||||
|
||||
PImage timage;
|
||||
@@ -115,7 +115,7 @@ public class PPolygon implements PConstants {
|
||||
|
||||
public float[] nextVertex() {
|
||||
if (vertexCount == vertices.length) {
|
||||
//parent.message(CHATTER, "re-allocating for " +
|
||||
//parent.message(CHATTER, "re-allocating for " +
|
||||
// (vertexCount*2) + " vertices");
|
||||
float temp[][] = new float[vertexCount<<1][VERTEX_FIELD_COUNT];
|
||||
System.arraycopy(vertices, 0, temp, 0, vertexCount);
|
||||
@@ -180,8 +180,8 @@ public class PPolygon implements PConstants {
|
||||
|
||||
// by default, text turns on smoothing for the textures
|
||||
// themselves. but this should be shut off if the hint
|
||||
// for DISABLE_TEXT_SMOOTH is set.
|
||||
texture_smooth = (parent.drawing_text &&
|
||||
// for DISABLE_TEXT_SMOOTH is set.
|
||||
texture_smooth = (//parent.drawing_text &&
|
||||
!parent.hints[DISABLE_TEXT_SMOOTH]);
|
||||
|
||||
width = smoothing ? parent.width*SUBXRES : parent.width;
|
||||
@@ -200,7 +200,7 @@ public class PPolygon implements PConstants {
|
||||
}
|
||||
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
r[i] = 0; dr[i] = 0; l[i] = 0; dl[i] = 0;
|
||||
r[i] = 0; dr[i] = 0; l[i] = 0; dl[i] = 0;
|
||||
}
|
||||
|
||||
// hack to not make polygons fly into the screen
|
||||
@@ -243,12 +243,12 @@ public class PPolygon implements PConstants {
|
||||
// necessarily be 8 rows of subpixel lines that will force
|
||||
// the final line to render. so instead, the algo keeps track
|
||||
// of the lastY (in subpixel resolution) that will be rendered
|
||||
// and that will force a scanline to happen the same as
|
||||
// and that will force a scanline to happen the same as
|
||||
// every eighth in the other situations
|
||||
//lastY = -1; // fry 031001
|
||||
lastY = (int) (ymax - 0.5f); // global to class bc used by other fxns
|
||||
|
||||
int lefti = topi; // li, index of left vertex
|
||||
int lefti = topi; // li, index of left vertex
|
||||
int righti = topi; // ri, index of right vertex
|
||||
int y = (int) (ymin + 0.5f); // current scan line
|
||||
int lefty = y - 1; // lower end of left edge
|
||||
@@ -273,7 +273,7 @@ public class PPolygon implements PConstants {
|
||||
|
||||
// advance right edge?
|
||||
while ((righty <= y) && (remaining > 0)) {
|
||||
remaining--;
|
||||
remaining--;
|
||||
// step cw down right edge
|
||||
int i = (righti != vertexCount-1) ? (righti + 1) : 0;
|
||||
incrementalize_y(vertices[righti], vertices[i], r, dr, y);
|
||||
@@ -395,8 +395,8 @@ public class PPolygon implements PConstants {
|
||||
|
||||
// map texture based on U, V coords in sp[U] and sp[V]
|
||||
if (interpUV) {
|
||||
int tu = (int)sp[U];
|
||||
int tv = (int)sp[V];
|
||||
int tu = (int)sp[U];
|
||||
int tv = (int)sp[V];
|
||||
|
||||
if (tu > twidth1) tu = twidth1;
|
||||
if (tv > theight1) tv = theight1;
|
||||
@@ -459,7 +459,7 @@ public class PPolygon implements PConstants {
|
||||
|
||||
px0 = (p00*tuf + p10*tuf1) >> 8;
|
||||
px1 = (p01*tuf + p11*tuf1) >> 8;
|
||||
tr = (((px0*tvf + px1*tvf1) >> 8) *
|
||||
tr = (((px0*tvf + px1*tvf1) >> 8) *
|
||||
(interpRGBA ? ((int) sp[R]*255) : r2)) >> 8;
|
||||
|
||||
|
||||
@@ -470,7 +470,7 @@ public class PPolygon implements PConstants {
|
||||
|
||||
px0 = (p00*tuf + p10*tuf1) >> 8;
|
||||
px1 = (p01*tuf + p11*tuf1) >> 8;
|
||||
tg = (((px0*tvf + px1*tvf1) >> 8) *
|
||||
tg = (((px0*tvf + px1*tvf1) >> 8) *
|
||||
(interpRGBA ? ((int) sp[G]*255) : g2)) >> 8;
|
||||
|
||||
|
||||
@@ -481,7 +481,7 @@ public class PPolygon implements PConstants {
|
||||
|
||||
px0 = (p00*tuf + p10*tuf1) >> 8;
|
||||
px1 = (p01*tuf + p11*tuf1) >> 8;
|
||||
tb = (((px0*tvf + px1*tvf1) >> 8) *
|
||||
tb = (((px0*tvf + px1*tvf1) >> 8) *
|
||||
(interpRGBA ? ((int) sp[B]*255) : b2)) >> 8;
|
||||
|
||||
} else { // alpha image, only use current fill color
|
||||
@@ -498,7 +498,7 @@ public class PPolygon implements PConstants {
|
||||
}
|
||||
|
||||
// get coverage for pixel if smoothing
|
||||
// checks smoothing again here because of
|
||||
// checks smoothing again here because of
|
||||
// hints[SMOOTH_IMAGES] used up above
|
||||
int weight = smoothing ? coverage(x) : 255;
|
||||
if (weight != 255) ta = ta*weight >> 8;
|
||||
@@ -556,7 +556,7 @@ public class PPolygon implements PConstants {
|
||||
int g1 = (pixels[offset+x] >> 8) & 0xff;
|
||||
int b1 = (pixels[offset+x]) & 0xff;
|
||||
|
||||
pixels[offset+x] = 0xff000000 |
|
||||
pixels[offset+x] = 0xff000000 |
|
||||
(((tr*ta + r1*a1) >> 8) << 16) |
|
||||
((tg*ta + g1*a1) & 0xff00) |
|
||||
((tb*ta + b1*a1) >> 8);
|
||||
@@ -593,7 +593,7 @@ public class PPolygon implements PConstants {
|
||||
pixels[offset+x] = (0xff000000 |
|
||||
((r1*a1 + r2*a2) >> 8) << 16 |
|
||||
// use & instead of >> and << below
|
||||
((g1*a1 + g2*a2) >> 8) << 8 |
|
||||
((g1*a1 + g2*a2) >> 8) << 8 |
|
||||
((b1*a1 + b2*a2) >> 8));
|
||||
|
||||
if (a2 > ZBUFFER_MIN_COVERAGE) zbuffer[offset+x] = sp[Z];
|
||||
@@ -601,7 +601,7 @@ public class PPolygon implements PConstants {
|
||||
}
|
||||
}
|
||||
// if smoothing enabled, don't increment values
|
||||
// for the pixel in the stretch out version
|
||||
// for the pixel in the stretch out version
|
||||
// of the scanline used to get smooth edges.
|
||||
if (!smoothing || ((x >= truelx) && (x <= truerx))) {
|
||||
increment(sp, sdp);
|
||||
@@ -629,7 +629,7 @@ public class PPolygon implements PConstants {
|
||||
continue;
|
||||
}
|
||||
// does this need a +1 ?
|
||||
amt += ((aaright[i] < pixelRight ? aaright[i] : pixelRight) -
|
||||
amt += ((aaright[i] < pixelRight ? aaright[i] : pixelRight) -
|
||||
(aaleft[i] > pixelLeft ? aaleft[i] : pixelLeft));
|
||||
}
|
||||
amt <<= 2;
|
||||
@@ -686,7 +686,7 @@ public class PPolygon implements PConstants {
|
||||
if (delta == 0) delta = ONE;
|
||||
float fraction = x + HALF - p1[X];
|
||||
if (smoothing) {
|
||||
delta /= SUBXRES;
|
||||
delta /= SUBXRES;
|
||||
fraction /= SUBXRES;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user