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removed unused variable from line shader
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@@ -62,8 +62,7 @@ void main() {
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vec3 window_p = clipToWindow(clip_p, viewport);
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vec3 window_q = clipToWindow(clip_q, viewport);
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vec3 tangent = window_q - window_p;
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float segment_length = length(tangent.xy);
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vec2 perp = normalize(vec2(-tangent.y, tangent.x));
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vec2 window_offset = perp * thickness;
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@@ -62,8 +62,7 @@ void main() {
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vec3 window_p = clipToWindow(clip_p, viewport);
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vec3 window_q = clipToWindow(clip_q, viewport);
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vec3 tangent = window_q - window_p;
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float segment_length = length(tangent.xy);
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vec2 perp = normalize(vec2(-tangent.y, tangent.x));
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vec2 window_offset = perp * thickness;
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