removed unused variable from line shader

This commit is contained in:
codeanticode
2012-11-15 19:10:19 +00:00
parent b415db23e1
commit 3fcb2b2f21
2 changed files with 2 additions and 4 deletions
@@ -62,8 +62,7 @@ void main() {
vec3 window_p = clipToWindow(clip_p, viewport);
vec3 window_q = clipToWindow(clip_q, viewport);
vec3 tangent = window_q - window_p;
float segment_length = length(tangent.xy);
vec2 perp = normalize(vec2(-tangent.y, tangent.x));
vec2 window_offset = perp * thickness;
@@ -62,8 +62,7 @@ void main() {
vec3 window_p = clipToWindow(clip_p, viewport);
vec3 window_q = clipToWindow(clip_q, viewport);
vec3 tangent = window_q - window_p;
float segment_length = length(tangent.xy);
vec2 perp = normalize(vec2(-tangent.y, tangent.x));
vec2 window_offset = perp * thickness;