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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
endpoint instead of endPoint
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@@ -27,7 +27,7 @@ uniform vec3 scale;
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attribute vec4 vertex;
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attribute vec4 color;
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attribute vec4 endPoint;
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attribute vec4 endpoint;
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varying vec4 vertColor;
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@@ -51,10 +51,10 @@ void main() {
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// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=252848
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v_p.xyz = v_p.xyz * scale;
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vec4 clip_p = projection * v_p;
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float thickness = endPoint.w;
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float thickness = endpoint.w;
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if (thickness != 0.0) {
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vec4 pos_q = vec4(endPoint.xyz, 1);
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vec4 pos_q = vec4(endpoint.xyz, 1);
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vec4 v_q = modelview * pos_q;
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v_q.xyz = v_q.xyz * scale;
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vec4 clip_q = projection * v_q;
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@@ -6991,7 +6991,7 @@ public class PGraphicsOpenGL extends PGraphics {
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protected int vertexLoc;
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protected int colorLoc;
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protected int endPointLoc;
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protected int endpointLoc;
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public LineShader(PApplet parent) {
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super(parent);
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@@ -7010,7 +7010,7 @@ public class PGraphicsOpenGL extends PGraphics {
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public void loadAttributes() {
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vertexLoc = getAttributeLoc("vertex");
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colorLoc = getAttributeLoc("color");
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endPointLoc = getAttributeLoc("endPoint");
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endpointLoc = getAttributeLoc("endpoint");
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}
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@Override
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@@ -7036,7 +7036,7 @@ public class PGraphicsOpenGL extends PGraphics {
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public void setLineAttribute(int vboId, int size, int type,
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int stride, int offset) {
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setAttributeVBO(endPointLoc, vboId, size, type, false, stride, offset);
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setAttributeVBO(endpointLoc, vboId, size, type, false, stride, offset);
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}
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@Override
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@@ -7050,7 +7050,7 @@ public class PGraphicsOpenGL extends PGraphics {
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if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
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if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
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if (-1 < endPointLoc) pgl.enableVertexAttribArray(endPointLoc);
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if (-1 < endpointLoc) pgl.enableVertexAttribArray(endpointLoc);
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if (pgCurrent.getHint(ENABLE_STROKE_PERSPECTIVE) &&
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pgCurrent.nonOrthoProjection()) {
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@@ -7076,7 +7076,7 @@ public class PGraphicsOpenGL extends PGraphics {
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public void unbind() {
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if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
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if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
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if (-1 < endPointLoc) pgl.disableVertexAttribArray(endPointLoc);
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if (-1 < endpointLoc) pgl.disableVertexAttribArray(endpointLoc);
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super.unbind();
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}
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