note about fix from andres for frameRate(1001+)

This commit is contained in:
Ben Fry
2018-02-14 21:50:21 -05:00
parent 90f94a17a9
commit 4a90bb003f
+2
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@@ -24,6 +24,8 @@ _ https://github.com/processing/processing/pull/5384
andres
X textureWrap() not updating when changed during draw()
X https://github.com/processing/processing/issues/5322
X cap frameRate() to 1000 in OpenGL
X https://github.com/processing/processing/issues/5404
gohai
X ARM tweaks for shaders on the RPi