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note about fix from andres for frameRate(1001+)
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@@ -24,6 +24,8 @@ _ https://github.com/processing/processing/pull/5384
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andres
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X textureWrap() not updating when changed during draw()
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X https://github.com/processing/processing/issues/5322
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X cap frameRate() to 1000 in OpenGL
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X https://github.com/processing/processing/issues/5404
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gohai
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X ARM tweaks for shaders on the RPi
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