This commit is contained in:
josh giesbrecht
2013-06-02 22:32:37 -07:00
9 changed files with 130 additions and 38 deletions
+5 -7
View File
@@ -129,9 +129,6 @@
<subant buildpath="../java/libraries/serial" target="clean"/>
<subant buildpath="../java/libraries/video" target="clean"/>
<subant buildpath="../experimental" target="clean"/>
<!--
<subant buildpath="../android/core" target="clean"/>
-->
<subant buildpath="shared/tools/MovieMaker" target="clean"/>
</target>
@@ -144,9 +141,6 @@
<subant buildpath="../java/libraries/serial" target="build"/>
<subant buildpath="../java/libraries/video" target="build"/>
<subant buildpath="../experimental" target="build"/>
<!--
<subant buildpath="../android/core" target="build"/>
-->
<subant buildpath="shared/tools/MovieMaker" target="build"/>
</target>
@@ -177,6 +171,8 @@
<copy todir="${target.path}/modes/java">
<fileset dir="../java">
<!-- don't include LWJGL, it's not operational -->
<exclude name="libraries/lwjgl/**" />
<!--
<exclude name="**/bin/*" />
<exclude name="**/src/*" />
@@ -452,7 +448,9 @@
<target name="macosx-dist-sign" if="codesign">
<echo>
It code signing fails, may need to use:
Code signing will only work if you have a $99/yr Apple developer ID.
With a proper ID, if code signing fails, you may need to use:
export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/usr/bin/codesign_allocate"
</echo>
<exec executable="codesign" dir="macosx/work">
+23 -6
View File
@@ -26,12 +26,6 @@ And just like that, here we are at 2.0.
+ patch to make font textures smaller in P2D/P3D
https://github.com/processing/processing/pull/1775
+ A handful of tweaks to the user interface, also incorporating
built-in fonts for the UI and for the default editor font.
Incorporates some of the feedback suggested here,
while trying to preserve the look & feel of the PDE.
https://github.com/processing/processing/pull/1822
+ .png data written when .jpg file specified with save/saveFrame()
https://github.com/processing/processing/issues/1810
@@ -41,6 +35,20 @@ And just like that, here we are at 2.0.
+ PGraphics objects that used JAVA2D weren't updating when used with OpenGL
https://github.com/processing/processing/issues/1786
[ changes ]
+ A handful of tweaks to smooth out the 2.0 user interface.
Incorporates some of the feedback suggested here:
https://github.com/processing/processing/pull/1822
while trying to preserve the look & feel of our PDE design.
+ Added built-in fonts (Source Sans and Source Code from Adobe)
as the default font for the UI and editor. As usual, the editor
font can be changed in preferences.txt. And if you already have
a preferences.txt file, the new font won't override it. Fonts
for GUI elements can be modified in lib/theme.txt, but be careful
with those, and don't complain if/when they break.
[ andres on the attack ]
+ PImage not drawn after resize()/get() in P2D/P3D
@@ -79,6 +87,15 @@ And just like that, here we are at 2.0.
+ textureWrap(REPEAT) + textureMode(IMAGE) clamps positive coordinates
https://github.com/processing/processing/issues/1809
+ P2D, P3D drawing errors in static mode, gray screen
https://github.com/processing/processing/issues/1648
+ Window shorter than 127 pixels high is not rendered correctly in P2D/P3D
https://github.com/processing/processing/issues/1683
+ Multiple screen crash with OpenGL
https://github.com/processing/processing/issues/1515
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
+2 -2
View File
@@ -6119,7 +6119,7 @@ public class PApplet extends Applet
}
/**
* @webref output:files
* @webref input:files
* @param filename name of a file in the data folder or a URL
* @see JSONObject
* @see JSONArray
@@ -6154,7 +6154,7 @@ public class PApplet extends Applet
}
/**
* @webref output:files
* @webref input:files
* @param filename name of a file in the data folder or a URL
* @see JSONObject
* @see JSONArray
+2 -2
View File
@@ -418,8 +418,8 @@ public class PImage implements PConstants, Cloneable {
modified = true;
mx1 = 0;
my1 = 0;
mx2 = width;
my2 = height;
mx2 = width - 1;
my2 = height - 1;
}
+1 -5
View File
@@ -2559,8 +2559,6 @@ public class PGL {
@Override
public void display(GLAutoDrawable glDrawable) {
if (drawLatch == null || drawLatch.getCount() == 0) return;
drawable = glDrawable;
context = glDrawable.getContext();
@@ -2636,9 +2634,7 @@ public class PGL {
}
pg.parent.handleDraw();
if (drawLatch != null) {
drawLatch.countDown();
}
drawLatch.countDown();
}
@Override
+6
View File
@@ -41,6 +41,12 @@ A https://github.com/processing/processing/issues/1700
o warning message present
o Deleted 1 texture objects, 0 remaining
A fixed in last round
A P2D, P3D drawing errors in static mode, gray screen
A https://github.com/processing/processing/issues/1648
A Window shorter than 127 pixels high is not rendered correctly in P2D/P3D
A https://github.com/processing/processing/issues/1683
A Multiple screen crash with OpenGL
A https://github.com/processing/processing/issues/1515
_ data decision stuff
@@ -0,0 +1,40 @@
/**
* Perspective vs. Ortho
*
* Move the mouse left to right to change the "far"
* parameter for the perspective() and ortho() functions.
* This parameter sets the maximum distance from the
* origin away from the viewer and will clip the geometry.
* Click a mouse button to switch between the perspective and
* orthographic projections.
*/
boolean showPerspective = false;
void setup() {
size(600, 360, P3D);
noFill();
fill(255);
noStroke();
}
void draw() {
lights();
background(0);
float far = map(mouseX, 0, width, 120, 400);
if (showPerspective == true) {
perspective(PI/3.0, float(width)/float(height), 10, far);
} else {
ortho(0, width, 0, height, 10, far);
}
translate(width/2, height/2, 0);
rotateX(-PI/6);
rotateY(PI/3);
box(180);
}
void mousePressed() {
showPerspective = !showPerspective;
}
@@ -1,4 +1,19 @@
/**
* IntList Lottery example
* by Daniel Shiffman.
*
* This example demonstrates an IntList can be used to store a list of numbers.
* While an array of integers serves a similar purpose it is of fixed size. The
* An IntList can easily have values added or deleted and it can also be
* shuffled and sorted. For lists of floats or Strings, you can use FloatList
* and StringList. For lists of objects, use ArrayList.
*
* In this example, three lists of integers are created. One is a pool of numbers
* that is shuffled and picked randomly from. One is the list of "picked" numbers.
* And one is a lottery "ticket" which includes 5 numbers that are trying to be matched.
*/
// Three lists of integers
IntList lottery;
IntList results;
IntList ticket;
@@ -6,14 +21,18 @@ IntList ticket;
void setup() {
size(640, 360);
frameRate(30);
// Create empy lists
lottery = new IntList();
results = new IntList();
ticket = new IntList();
// Let's add some numbers to our list
// Add 20 integers in order to the lottery list
for (int i = 0; i < 20; i++) {
lottery.append(i);
}
// Pick five numbers from the lottery list to go into the Ticket list
for (int i = 0; i < 5; i++) {
int index = int(random(lottery.size()));
ticket.append(lottery.get(index));
@@ -22,41 +41,54 @@ void setup() {
void draw() {
background(51);
// The shuffle() method randomly shuffles the order of the values in the list
lottery.shuffle();
// Call a method that will display the integers in the list at an x,y location
showList(lottery, 16, 48);
showList(results, 16, 100);
showList(ticket, 16, 140);
// This loop checks if the picked numbers (results)
// match the ticket numbers
for (int i = 0; i < results.size(); i++) {
// Are the integers equal?
if (results.get(i) == ticket.get(i)) {
fill(0, 255, 0, 100);
}
else {
fill(255, 0, 0, 100);
fill(0, 255, 0, 100); // if so green
} else {
fill(255, 0, 0, 100); // if not red
}
ellipse(16+i*32, 140, 24, 24);
}
// One every 30 frames we pick a new lottery number to go in results
if (frameCount % 30 == 0) {
// Pick a new lottery number!
if (results.size() < 5) {
// Get the first value in the lottery list
int val = lottery.get(0);
// Remove it from the lottery list
lottery.remove(0);
// Put it in the results
results.append(val);
} else {
// Ok we picked five numbers, let's reset
for (int i = 0; i < results.size(); i++) {
// Put the picked results back into the lottery
lottery.append(results.get(i));
}
// Clear the results and start over
results.clear();
}
}
}
// Draw a list of numbers starting at an x,y location
void showList(IntList list, float x, float y) {
for (int i = 0; i < list.size(); i++) {
// Use get() to pull a value from the list at the specified index
int val = list.get(i);
stroke(255);
noFill();
+7 -4
View File
@@ -766,15 +766,18 @@ How the environment gets packed up, downloaded, and installed.
DIST / General
_ should be able to build p5 without a JDK install, just a JRE
_ https://github.com/processing/processing/issues/1840
_ need to have ecj.jar accessible to ant, then modify build.xml to use this:
_ <property name="build.compiler"
_ value="org.eclipse.jdt.core.JDTCompilerAdapter"/>
_ Update Java version in the download to be the latest Java 6
_ https://github.com/processing/processing/issues/1841
_ line ending issues
_ doesn't really help on Windows since we use Cygwin
_ but it would be helpful for people not using it (ant/other LF issues)
_ https://help.github.com/articles/dealing-with-line-endings
_ http://stackoverflow.com/questions/170961/whats-the-best-crlf-handling-strategy-with-git
_ should be able to build p5 without a JDK install, just a JRE
_ need to have ecj.jar accessible to ant, then modify build.xml to use this:
_ <property name="build.compiler"
_ value="org.eclipse.jdt.core.JDTCompilerAdapter"/>
_ add means to move changes from desktop to Android (and vice-versa)
_ add bootclasspath for 1.6
_ would require --install for command line on OS X