mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Merge pull request #3628 from JakubValtar/remove-fixed-func
Fix OS X shader issues
This commit is contained in:
@@ -1065,8 +1065,10 @@ public abstract class PGL {
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PGL ppgl = primaryPGL ? this : pg.getPrimaryPGL();
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if (!ppgl.loadedTex2DShader || ppgl.tex2DShaderContext != ppgl.glContext) {
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String vertSource = PApplet.join(texVertShaderSource, "\n");
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String fragSource = PApplet.join(tex2DFragShaderSource, "\n");
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String[] preprocVertSrc = preprocessVertexSource(texVertShaderSource, getGLSLVersion());
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String vertSource = PApplet.join(preprocVertSrc, "\n");
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String[] preprocFragSrc = preprocessFragmentSource(tex2DFragShaderSource, getGLSLVersion());
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String fragSource = PApplet.join(preprocFragSrc, "\n");
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ppgl.tex2DVertShader = createShader(VERTEX_SHADER, vertSource);
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ppgl.tex2DFragShader = createShader(FRAGMENT_SHADER, fragSource);
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if (0 < ppgl.tex2DVertShader && 0 < ppgl.tex2DFragShader) {
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@@ -1195,8 +1197,10 @@ public abstract class PGL {
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PGL ppgl = primaryPGL ? this : pg.getPrimaryPGL();
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if (!ppgl.loadedTexRectShader || ppgl.texRectShaderContext != ppgl.glContext) {
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String vertSource = PApplet.join(texVertShaderSource, "\n");
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String fragSource = PApplet.join(texRectFragShaderSource, "\n");
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String[] preprocVertSrc = preprocessVertexSource(texVertShaderSource, getGLSLVersion());
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String vertSource = PApplet.join(preprocVertSrc, "\n");
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String[] preprocFragSrc = preprocessFragmentSource(texRectFragShaderSource, getGLSLVersion());
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String fragSource = PApplet.join(preprocFragSrc, "\n");
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ppgl.texRectVertShader = createShader(VERTEX_SHADER, vertSource);
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ppgl.texRectFragShader = createShader(FRAGMENT_SHADER, fragSource);
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if (0 < ppgl.texRectVertShader && 0 < ppgl.texRectFragShader) {
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@@ -1616,6 +1620,11 @@ public abstract class PGL {
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}
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protected int getGLSLVersion() {
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return 120;
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}
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protected String[] loadVertexShader(String filename) {
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return pg.parent.loadStrings(filename);
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}
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@@ -1668,7 +1677,16 @@ public abstract class PGL {
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protected static String[] preprocessFragmentSource(String[] fragSrc0,
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int version) {
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if (version >= 130) {
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String[] fragSrc;
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if (version < 130) {
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String[] search = { };
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String[] replace = { };
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int offset = 1;
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fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
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fragSrc[0] = "#version " + version;
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} else {
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// We need to replace 'texture' uniform by 'texMap' uniform and
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// 'textureXXX()' functions by 'texture()' functions. Order of these
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// replacements is important to prevent collisions between these two.
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@@ -1684,19 +1702,28 @@ public abstract class PGL {
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"texture", "texture", "texture", "texture",
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"fragColor"
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};
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int offset = 2;
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String[] fragSrc = preprocessShaderSource(fragSrc0, search, replace, 2);
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fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
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fragSrc[0] = "#version " + version;
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fragSrc[1] = "out vec4 fragColor;";
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return fragSrc;
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}
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return fragSrc0;
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return fragSrc;
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}
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protected static String[] preprocessVertexSource(String[] vertSrc0,
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int version) {
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if (version >= 130) {
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String[] vertSrc;
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if (version < 130) {
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String[] search = { };
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String[] replace = { };
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int offset = 1;
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vertSrc = preprocessShaderSource(vertSrc0, search, replace, offset);
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vertSrc[0] = "#version " + version;
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} else {
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// We need to replace 'texture' uniform by 'texMap' uniform and
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// 'textureXXX()' functions by 'texture()' functions. Order of these
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// replacements is important to prevent collisions between these two.
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@@ -1710,13 +1737,13 @@ public abstract class PGL {
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"texMap",
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"texture", "texture", "texture", "texture"
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};
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int offset = 1;
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String[] vertSrc = preprocessShaderSource(vertSrc0, search, replace, 1);
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vertSrc = preprocessShaderSource(vertSrc0, search, replace, offset);
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vertSrc[0] = "#version " + version;
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return vertSrc;
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}
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return vertSrc0;
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return vertSrc;
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}
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protected static String[] preprocessShaderSource(String[] src0,
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@@ -7197,25 +7197,25 @@ public class PGraphicsOpenGL extends PGraphics {
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shader.setType(type);
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shader.setFragmentShader(fragFilename);
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if (type == PShader.POINT) {
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String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL);
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shader.setVertexShader(vertSource);
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} else if (type == PShader.LINE) {
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String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL);
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shader.setVertexShader(vertSource);
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} else if (type == PShader.TEXLIGHT) {
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String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL);
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shader.setVertexShader(vertSource);
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} else if (type == PShader.LIGHT) {
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String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL);
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shader.setVertexShader(vertSource);
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} else if (type == PShader.TEXTURE) {
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String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL);
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shader.setVertexShader(vertSource);
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} else if (type == PShader.COLOR) {
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String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL);
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shader.setVertexShader(vertSource);
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} else {
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String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL, 120);
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String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL);
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shader.setVertexShader(vertSource);
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}
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return shader;
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@@ -7309,8 +7309,8 @@ public class PGraphicsOpenGL extends PGraphics {
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if (tex) {
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if (useDefault || !polyShader.checkPolyType(PShader.TEXLIGHT)) {
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if (ppg.defTexlightShader == null) {
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String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL, 120);
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String[] fragSource = pgl.loadFragmentShader(defTexlightShaderFragURL, 120);
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String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL);
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String[] fragSource = pgl.loadFragmentShader(defTexlightShaderFragURL);
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ppg.defTexlightShader = new PShader(parent, vertSource, fragSource);
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}
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shader = ppg.defTexlightShader;
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@@ -7320,8 +7320,8 @@ public class PGraphicsOpenGL extends PGraphics {
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} else {
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if (useDefault || !polyShader.checkPolyType(PShader.LIGHT)) {
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if (ppg.defLightShader == null) {
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String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL, 120);
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String[] fragSource = pgl.loadFragmentShader(defLightShaderFragURL, 120);
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String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL);
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String[] fragSource = pgl.loadFragmentShader(defLightShaderFragURL);
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ppg.defLightShader = new PShader(parent, vertSource, fragSource);
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}
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shader = ppg.defLightShader;
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@@ -7338,8 +7338,8 @@ public class PGraphicsOpenGL extends PGraphics {
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if (tex) {
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if (useDefault || !polyShader.checkPolyType(PShader.TEXTURE)) {
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if (ppg.defTextureShader == null) {
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String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL, 120);
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String[] fragSource = pgl.loadFragmentShader(defTextureShaderFragURL, 120);
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String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL);
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String[] fragSource = pgl.loadFragmentShader(defTextureShaderFragURL);
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ppg.defTextureShader = new PShader(parent, vertSource, fragSource);
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}
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shader = ppg.defTextureShader;
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@@ -7349,8 +7349,8 @@ public class PGraphicsOpenGL extends PGraphics {
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} else {
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if (useDefault || !polyShader.checkPolyType(PShader.COLOR)) {
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if (ppg.defColorShader == null) {
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String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL, 120);
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String[] fragSource = pgl.loadFragmentShader(defColorShaderFragURL, 120);
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String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL);
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String[] fragSource = pgl.loadFragmentShader(defColorShaderFragURL);
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ppg.defColorShader = new PShader(parent, vertSource, fragSource);
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}
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shader = ppg.defColorShader;
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@@ -7373,8 +7373,8 @@ public class PGraphicsOpenGL extends PGraphics {
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PGraphicsOpenGL ppg = getPrimaryPG();
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if (lineShader == null) {
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if (ppg.defLineShader == null) {
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String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL, 120);
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String[] fragSource = pgl.loadFragmentShader(defLineShaderFragURL, 120);
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String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL);
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String[] fragSource = pgl.loadFragmentShader(defLineShaderFragURL);
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ppg.defLineShader = new PShader(parent, vertSource, fragSource);
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}
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shader = ppg.defLineShader;
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@@ -7393,8 +7393,8 @@ public class PGraphicsOpenGL extends PGraphics {
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PGraphicsOpenGL ppg = getPrimaryPG();
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if (pointShader == null) {
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if (ppg.defPointShader == null) {
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String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL, 120);
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String[] fragSource = pgl.loadFragmentShader(defPointShaderFragURL, 120);
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String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL);
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String[] fragSource = pgl.loadFragmentShader(defPointShaderFragURL);
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ppg.defPointShader = new PShader(parent, vertSource, fragSource);
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}
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shader = ppg.defPointShader;
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@@ -37,6 +37,7 @@ import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import com.jogamp.common.util.VersionNumber;
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import com.jogamp.opengl.GL;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GL2ES1;
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@@ -1237,38 +1238,56 @@ public class PJOGL extends PGL {
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return ((Font) font).deriveFont(size);
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}
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@Override
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protected int getGLSLVersion() {
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VersionNumber vn = context.getGLSLVersionNumber();
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return vn.getMajor() * 100 + vn.getMinor();
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}
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@Override
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protected String[] loadVertexShader(String filename, int version) {
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if (PApplet.platform == PConstants.MACOSX) {
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String[] fragSrc0 = pg.parent.loadStrings(filename);
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return preprocessFragmentSource(fragSrc0, 130);
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} else {
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return pg.parent.loadStrings(filename);
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}
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protected String[] loadVertexShader(String filename) {
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return loadVertexShader(filename, getGLSLVersion());
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}
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@Override
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protected String[] loadFragmentShader(String filename) {
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return loadFragmentShader(filename, getGLSLVersion());
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}
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@Override
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protected String[] loadVertexShader(URL url) {
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return loadVertexShader(url, getGLSLVersion());
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}
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@Override
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protected String[] loadFragmentShader(URL url) {
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return loadFragmentShader(url, getGLSLVersion());
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}
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@Override
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protected String[] loadFragmentShader(String filename, int version) {
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if (PApplet.platform == PConstants.MACOSX) {
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String[] vertSrc0 = pg.parent.loadStrings(filename);
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return preprocessVertexSource(vertSrc0, 130);
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} else {
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return pg.parent.loadStrings(filename);
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}
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String[] fragSrc0 = pg.parent.loadStrings(filename);
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return preprocessFragmentSource(fragSrc0, version);
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}
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@Override
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protected String[] loadVertexShader(String filename, int version) {
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String[] vertSrc0 = pg.parent.loadStrings(filename);
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return preprocessVertexSource(vertSrc0, version);
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}
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@Override
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protected String[] loadFragmentShader(URL url, int version) {
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try {
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if (PApplet.platform == PConstants.MACOSX) {
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String[] fragSrc0 = PApplet.loadStrings(url.openStream());
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return preprocessFragmentSource(fragSrc0, 130);
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} else {
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return PApplet.loadStrings(url.openStream());
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}
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String[] fragSrc0 = PApplet.loadStrings(url.openStream());
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return preprocessFragmentSource(fragSrc0, version);
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} catch (IOException e) {
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PGraphics.showException("Cannot load fragment shader " + url.getFile());
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}
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@@ -1279,12 +1298,8 @@ public class PJOGL extends PGL {
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@Override
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protected String[] loadVertexShader(URL url, int version) {
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try {
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if (PApplet.platform == PConstants.MACOSX) {
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String[] vertSrc0 = PApplet.loadStrings(url.openStream());
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return preprocessVertexSource(vertSrc0, 130);
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} else {
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return PApplet.loadStrings(url.openStream());
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}
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String[] vertSrc0 = PApplet.loadStrings(url.openStream());
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return preprocessVertexSource(vertSrc0, version);
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} catch (IOException e) {
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PGraphics.showException("Cannot load vertex shader " + url.getFile());
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}
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@@ -325,7 +325,7 @@ public class PShader implements PConstants {
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public void setVertexShader(String vertFilename) {
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this.vertexFilename = vertFilename;
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vertexShaderSource = pgl.loadFragmentShader(vertFilename);
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vertexShaderSource = pgl.loadVertexShader(vertFilename);
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}
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@@ -342,13 +342,13 @@ public class PShader implements PConstants {
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public void setFragmentShader(String fragFilename) {
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this.fragmentFilename = fragFilename;
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fragmentShaderSource = pgl.loadVertexShader(fragFilename);
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fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
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}
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public void setFragmentShader(URL fragURL) {
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this.fragmentURL = fragURL;
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fragmentShaderSource = pgl.loadVertexShader(fragURL);
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fragmentShaderSource = pgl.loadFragmentShader(fragURL);
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}
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public void setFragmentShader(String[] fragSource) {
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@@ -195,11 +195,7 @@ public class PSurfaceJOGL implements PSurface {
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if (profile == null) {
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if (PJOGL.profile == 2) {
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try {
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if (PApplet.platform == PConstants.MACOSX) {
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profile = GLProfile.getMaxProgrammableCore(true);
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} else {
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profile = GLProfile.getGL2ES2();
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}
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profile = GLProfile.getGL2ES2();
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} catch (GLException ex) {
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profile = GLProfile.getMaxProgrammable(true);
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}
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