mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
curve and bezier vertices
This commit is contained in:
@@ -7364,6 +7364,11 @@ public class PGraphics extends PImage implements PConstants {
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showMissingWarning("createGroup");
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return null;
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}
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public PShape createGeometry() {
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showMissingWarning("createGeometry");
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return null;
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}
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public PShape createGeometry(int kind) {
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showMissingWarning("createGeometry");
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@@ -2024,6 +2024,12 @@ public class PGraphicsOpenGL extends PGraphics {
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return new PShape3D(parent, PShape.GROUP);
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}
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public PShape createGeometry() {
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PShape3D shape = new PShape3D(parent, PShape.GEOMETRY);
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shape.setKind(POLYGON);
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return shape;
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}
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public PShape createGeometry(int kind) {
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PShape3D shape = new PShape3D(parent, PShape.GEOMETRY);
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shape.setKind(kind);
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@@ -33,6 +33,7 @@ import javax.media.opengl.glu.GLUtessellatorCallbackAdapter;
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import processing.core.PApplet;
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import processing.core.PGraphics;
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import processing.core.PImage;
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import processing.core.PMatrix3D;
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import processing.core.PShape;
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import processing.core.PVector;
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@@ -251,7 +252,7 @@ public class PShape3D extends PShape {
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public void setKind(int kind) {
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this.kind = kind;
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if (kind != GEOMETRY) {
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if (family == GEOMETRY) {
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inVertexTypes = new int[64];
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inVertices = new float[3 * DEFAULT_VERTICES];
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inTexCoords = new float[2 * DEFAULT_VERTICES];
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@@ -360,9 +361,9 @@ public class PShape3D extends PShape {
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static protected final int GEOMETRY_POINT = 0;
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static protected final int LINE_POINT = 1;
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static protected final int CURVE_POINT = 2;
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static protected final int BEZIER_CONTROL_POINT = 3;
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static protected final int BEZIER_ANCHOR_POINT = 4;
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static protected final int BREAK_POINT = 5;
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static protected final int BEZIER_POINT = 3;
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//static protected final int BEZIER_ANCHOR_POINT = 4;
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static protected final int BREAK_POINT = 4;
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// To use later
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static public final int NURBS_CURVE = 4;
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@@ -435,6 +436,41 @@ public class PShape3D extends PShape {
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public float[] pointAttributes;
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// ........................................................
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protected boolean bezierInited = false;
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public int bezierDetail = 20;
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// used by both curve and bezier, so just init here
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protected PMatrix3D bezierBasisMatrix =
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new PMatrix3D(-1, 3, -3, 1,
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3, -6, 3, 0,
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-3, 3, 0, 0,
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1, 0, 0, 0);
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//protected PMatrix3D bezierForwardMatrix;
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protected PMatrix3D bezierDrawMatrix;
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// ........................................................
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protected boolean curveInited = false;
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protected int curveDetail = 20;
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public float curveTightness = 0;
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// catmull-rom basis matrix, perhaps with optional s parameter
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protected PMatrix3D curveBasisMatrix;
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protected PMatrix3D curveDrawMatrix;
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protected PMatrix3D bezierBasisInverse;
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protected PMatrix3D curveToBezierMatrix;
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// ........................................................
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// spline vertices
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protected float curveVertices[][];
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protected int curveVertexCount;
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static protected String strokeShaderVert =
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@@ -599,6 +635,144 @@ public class PShape3D extends PShape {
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indices = temp;
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}
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// Curve stuff -------------------------------------------
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protected void curveVertexCheck() {
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if (kind != POLYGON) {
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throw new RuntimeException("You must use createGeometry() or " +
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"createGeometry(POLYGON) before curveVertex()");
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}
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// to improve code init time, allocate on first use.
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if (curveVertices == null) {
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curveVertices = new float[128][3];
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}
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if (curveVertexCount == curveVertices.length) {
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// Can't use PApplet.expand() cuz it doesn't do the copy properly
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float[][] temp = new float[curveVertexCount << 1][3];
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System.arraycopy(curveVertices, 0, temp, 0, curveVertexCount);
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curveVertices = temp;
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}
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curveInitCheck();
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}
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protected void curveInitCheck() {
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if (!curveInited) {
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curveInit();
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}
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}
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protected void curveInit() {
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// allocate only if/when used to save startup time
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if (curveDrawMatrix == null) {
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curveBasisMatrix = new PMatrix3D();
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curveDrawMatrix = new PMatrix3D();
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curveInited = true;
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}
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float s = curveTightness;
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curveBasisMatrix.set((s-1)/2f, (s+3)/2f, (-3-s)/2f, (1-s)/2f,
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(1-s), (-5-s)/2f, (s+2), (s-1)/2f,
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(s-1)/2f, 0, (1-s)/2f, 0,
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0, 1, 0, 0);
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//setup_spline_forward(segments, curveForwardMatrix);
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splineForward(curveDetail, curveDrawMatrix);
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if (bezierBasisInverse == null) {
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bezierBasisInverse = bezierBasisMatrix.get();
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bezierBasisInverse.invert();
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curveToBezierMatrix = new PMatrix3D();
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}
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// TODO only needed for PGraphicsJava2D? if so, move it there
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// actually, it's generally useful for other renderers, so keep it
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// or hide the implementation elsewhere.
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curveToBezierMatrix.set(curveBasisMatrix);
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curveToBezierMatrix.preApply(bezierBasisInverse);
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// multiply the basis and forward diff matrices together
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// saves much time since this needn't be done for each curve
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curveDrawMatrix.apply(curveBasisMatrix);
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}
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protected void splineForward(int segments, PMatrix3D matrix) {
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float f = 1.0f / segments;
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float ff = f * f;
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float fff = ff * f;
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matrix.set(0, 0, 0, 1,
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fff, ff, f, 0,
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6*fff, 2*ff, 0, 0,
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6*fff, 0, 0, 0);
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}
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/**
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* Handle emitting a specific segment of Catmull-Rom curve. This can be
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* overridden by subclasses that need more efficient rendering options.
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*/
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protected void curveVertexSegment(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4) {
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float x0 = x2;
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float y0 = y2;
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float z0 = z2;
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PMatrix3D draw = curveDrawMatrix;
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float xplot1 = draw.m10*x1 + draw.m11*x2 + draw.m12*x3 + draw.m13*x4;
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float xplot2 = draw.m20*x1 + draw.m21*x2 + draw.m22*x3 + draw.m23*x4;
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float xplot3 = draw.m30*x1 + draw.m31*x2 + draw.m32*x3 + draw.m33*x4;
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float yplot1 = draw.m10*y1 + draw.m11*y2 + draw.m12*y3 + draw.m13*y4;
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float yplot2 = draw.m20*y1 + draw.m21*y2 + draw.m22*y3 + draw.m23*y4;
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float yplot3 = draw.m30*y1 + draw.m31*y2 + draw.m32*y3 + draw.m33*y4;
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// vertex() will reset splineVertexCount, so save it
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int savedCount = curveVertexCount;
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float zplot1 = draw.m10*z1 + draw.m11*z2 + draw.m12*z3 + draw.m13*z4;
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float zplot2 = draw.m20*z1 + draw.m21*z2 + draw.m22*z3 + draw.m23*z4;
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float zplot3 = draw.m30*z1 + draw.m31*z2 + draw.m32*z3 + draw.m33*z4;
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addVertexImpl(x0, y0, z0, 0, 0, CURVE_POINT);
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for (int j = 0; j < curveDetail; j++) {
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x0 += xplot1; xplot1 += xplot2; xplot2 += xplot3;
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y0 += yplot1; yplot1 += yplot2; yplot2 += yplot3;
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z0 += zplot1; zplot1 += zplot2; zplot2 += zplot3;
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addVertexImpl(x0, y0, z0, 0, 0, CURVE_POINT);
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}
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curveVertexCount = savedCount;
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}
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protected void bezierInitCheck() {
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if (!bezierInited) {
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bezierInit();
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}
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}
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protected void bezierInit() {
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// overkill to be broken out, but better parity with the curve stuff below
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setBezierDetail(bezierDetail);
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bezierInited = true;
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}
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protected void bezierVertexCheck() {
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if (kind != POLYGON) {
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throw new RuntimeException("createGeometry() or createGeometry(POLYGON) " +
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"must be used before addBezierVertex() or addQuadraticVertex()");
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}
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if (inVertexCount == 0) {
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throw new RuntimeException("addVertex() must be used at least once" +
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"before addBezierVertex() or addQuadraticVertex()");
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}
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}
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// -------------------------------------------------------
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// Explicitly set vertex connectivities
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public void addTriangle(int i0, int i1, int i2) {
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// blah blah blah
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@@ -624,23 +798,118 @@ public class PShape3D extends PShape {
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}
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}
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public void setCurveDetail(int detail) {
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curveDetail = detail;
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curveInit();
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}
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public void setCurveTightness(float tightness) {
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curveTightness = tightness;
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curveInit();
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}
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public void addCurveVertex(float x, float y) {
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addCurveVertex(x, y, 0);
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}
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public void addCurveVertex(float x, float y, float z) {
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addVertexImpl(x, y, 0, 0, 0, CURVE_POINT);
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//addVertexImpl(x, y, 0, 0, 0, CURVE_POINT);
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curveVertexCheck();
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float[] vertex = curveVertices[curveVertexCount];
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vertex[X] = x;
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vertex[Y] = y;
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vertex[Z] = z;
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curveVertexCount++;
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// draw a segment if there are enough points
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if (curveVertexCount > 3) {
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curveVertexSegment(curveVertices[curveVertexCount-4][X],
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curveVertices[curveVertexCount-4][Y],
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curveVertices[curveVertexCount-4][Z],
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curveVertices[curveVertexCount-3][X],
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curveVertices[curveVertexCount-3][Y],
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curveVertices[curveVertexCount-3][Z],
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curveVertices[curveVertexCount-2][X],
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curveVertices[curveVertexCount-2][Y],
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curveVertices[curveVertexCount-2][Z],
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curveVertices[curveVertexCount-1][X],
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curveVertices[curveVertexCount-1][Y],
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curveVertices[curveVertexCount-1][Z]);
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}
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}
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public void setBezierDetail(int detail) {
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bezierDetail = detail;
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if (bezierDrawMatrix == null) {
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bezierDrawMatrix = new PMatrix3D();
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}
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// setup matrix for forward differencing to speed up drawing
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splineForward(detail, bezierDrawMatrix);
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// multiply the basis and forward diff matrices together
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// saves much time since this needn't be done for each curve
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//mult_spline_matrix(bezierForwardMatrix, bezier_basis, bezierDrawMatrix, 4);
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//bezierDrawMatrix.set(bezierForwardMatrix);
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bezierDrawMatrix.apply(bezierBasisMatrix);
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}
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public void addBezierVertex(float cx1, float cy1, float cx2, float cy2, float x, float y) {
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addBezierVertex(cx1, cy1, 0, cx2, cy2, 0, x, y, 0);
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}
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public void addBezierVertex(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z) {
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public void addBezierVertex(float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4) {
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bezierInitCheck();
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bezierVertexCheck();
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PMatrix3D draw = bezierDrawMatrix;
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//float[] prev = inVertices[vertexCount-1];
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float x1 = inVertices[3 * (inVertexCount - 1) + 0];
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float y1 = inVertices[3 * (inVertexCount - 1) + 1];
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float z1 = inVertices[3 * (inVertexCount - 1) + 2];
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float xplot1 = draw.m10*x1 + draw.m11*x2 + draw.m12*x3 + draw.m13*x4;
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float xplot2 = draw.m20*x1 + draw.m21*x2 + draw.m22*x3 + draw.m23*x4;
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float xplot3 = draw.m30*x1 + draw.m31*x2 + draw.m32*x3 + draw.m33*x4;
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float yplot1 = draw.m10*y1 + draw.m11*y2 + draw.m12*y3 + draw.m13*y4;
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float yplot2 = draw.m20*y1 + draw.m21*y2 + draw.m22*y3 + draw.m23*y4;
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float yplot3 = draw.m30*y1 + draw.m31*y2 + draw.m32*y3 + draw.m33*y4;
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float zplot1 = draw.m10*z1 + draw.m11*z2 + draw.m12*z3 + draw.m13*z4;
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float zplot2 = draw.m20*z1 + draw.m21*z2 + draw.m22*z3 + draw.m23*z4;
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float zplot3 = draw.m30*z1 + draw.m31*z2 + draw.m32*z3 + draw.m33*z4;
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for (int j = 0; j < bezierDetail; j++) {
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x1 += xplot1; xplot1 += xplot2; xplot2 += xplot3;
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y1 += yplot1; yplot1 += yplot2; yplot2 += yplot3;
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z1 += zplot1; zplot1 += zplot2; zplot2 += zplot3;
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addVertexImpl(x1, y1, z1, 0, 0, BEZIER_POINT);
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}
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/*
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addVertexImpl(cx1, cy1, cz1, 0, 0, BEZIER_CONTROL_POINT);
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addVertexImpl(cx2, cy2, cz2, 0, 0, BEZIER_CONTROL_POINT);
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addVertexImpl(x, y, z, 0, 0, BEZIER_ANCHOR_POINT);
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addVertexImpl(x, y, z, 0, 0, BEZIER_ANCHOR_POINT);
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*/
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}
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public void addQuadraticVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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float x1 = inVertices[3 * (inVertexCount - 1) + 0];
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float y1 = inVertices[3 * (inVertexCount - 1) + 1];
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float z1 = inVertices[3 * (inVertexCount - 1) + 2];
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addBezierVertex(x1 + ((cx-x1)*2/3.0f), y1 + ((cy-y1)*2/3.0f), z1 + ((cz-z1)*2/3.0f),
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x3 + ((cx-x3)*2/3.0f), y3 + ((cy-y3)*2/3.0f), z3 + ((cz-z3)*2/3.0f),
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x3, y3, z3);
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}
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protected void addVertexImpl(float x, float y, float z, float u, float v, int type) {
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inputCheck();
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@@ -1706,11 +1975,14 @@ public class PShape3D extends PShape {
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double[] vert1 = (double[])data[1];
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double[] vert2 = (double[])data[2];
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double[] vert3 = (double[])data[3];
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for (int i = 3; i < 12; i++) {
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vertex[i] = weight[0] * vert0[i] +
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weight[1] * vert1[i] +
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weight[2] * vert2[i] +
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weight[3] * vert3[i];
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if (vert0 != null && vert1 != null &&
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vert2 != null && vert3 != null) {
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for (int i = 3; i < 12; i++) {
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vertex[i] = weight[0] * vert0[i] +
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weight[1] * vert1[i] +
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weight[2] * vert2[i] +
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weight[3] * vert3[i];
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}
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}
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// Normalizing normal vector, since the weighted
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