ARM Mali: Specify precision for _fragColor

Fixes:
S0032: no default precision defined for variable '_fragColor'
This commit is contained in:
gohai
2018-04-17 18:24:34 -07:00
parent 24bb79928b
commit 590f8ad33c
+5 -1
View File
@@ -1935,7 +1935,11 @@ public abstract class PGL {
fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
fragSrc[0] = "#version " + version + versionSuffix;
fragSrc[1] = "out vec4 _fragColor;";
if (" es".equals(versionSuffix)) {
fragSrc[1] = "out mediump vec4 _fragColor;";
} else {
fragSrc[1] = "out vec4 _fragColor;";
}
}
return fragSrc;