mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
setting priorities for next versions, and removing PMethods
This commit is contained in:
+42
-16
@@ -64,11 +64,30 @@ public class PApplet extends Applet
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public int mouseX, mouseY;
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//public int pmouseX, pmouseY;
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// used to set pmouseX/Y to mouseX/Y the first time
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// mouseX/Y are used, otherwise pmouseX/Y would always
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// be zero making a big jump. yech.
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//boolean firstMouseEvent;
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public int pmouseX, pmouseY;
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/**
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* previous mouseX/Y for the draw loop, separated out because this is
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* separate from the pmouseX/Y when inside the mouse event handlers.
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*/
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protected int dmouseX, dmouseY;
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/**
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* pmouseX/Y for the event handlers (mousePressed(), mouseDragged() etc)
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* these are different because mouse events are queued to the end of
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* draw, so the previous position has to be updated on each event,
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* as opposed to the pmouseX/Y that's used inside draw, which is expected
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* to be updated once per trip through draw().
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*/
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protected int emouseX, emouseY;
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/**
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* used to set pmouseX/Y to mouseX/Y the first time mouseX/Y are used,
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* otherwise pmouseX/Y are always zero, causing a nasty jump. just using
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* (frameCount == 0) won't work since mouseXxxxx() may not be called
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* until a couple frames into things.
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*/
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boolean firstMouse;
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public boolean mousePressed;
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public MouseEvent mouseEvent;
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@@ -206,7 +225,7 @@ public class PApplet extends Applet
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//loopMethod = true;
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looping = true;
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redraw = true; // draw this guy once
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//firstMouseEvent = true;
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firstMouse = true;
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/*
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// call setup for changed params
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@@ -777,9 +796,10 @@ public class PApplet extends Applet
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} else {
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preMethods.handle();
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//for (int i = 0; i < libraryCount; i++) {
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// if (libraryCalls[i][PLibrary.PRE]) libraries[i].pre();
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//}
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pmouseX = dmouseX;
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pmouseY = dmouseY;
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draw();
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// these are called *after* loop so that valid
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@@ -787,6 +807,10 @@ public class PApplet extends Applet
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// be before, since a call to background() would wipe
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// out anything that had been drawn so far.
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dequeueMouseEvents();
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// dmouseX/Y is updated only once per frame
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dmouseX = mouseX;
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dmouseY = mouseY;
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dequeueKeyEvents();
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if (THREAD_DEBUG) println(Thread.currentThread().getName() +
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" 2b endFrame");
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@@ -913,8 +937,8 @@ public class PApplet extends Applet
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* overloaded to do something more useful.
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*/
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protected void handleMouseEvent(MouseEvent event) {
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//pmouseX = mouseX;
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//pmouseY = mouseY;
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pmouseX = emouseX;
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pmouseY = emouseY;
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mouseX = event.getX();
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mouseY = event.getY();
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@@ -931,11 +955,11 @@ public class PApplet extends Applet
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// this used to only be called on mouseMoved and mouseDragged
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// change it back if people run into trouble
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//if (firstMouseEvent) {
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//pmouseX = mouseX;
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//pmouseY = mouseY;
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//firstMouseEvent = false;
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//}
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if (firstMouse) {
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pmouseX = mouseX;
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pmouseY = mouseY;
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firstMouse = false;
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}
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switch (event.getID()) {
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case MouseEvent.MOUSE_PRESSED:
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@@ -956,6 +980,8 @@ public class PApplet extends Applet
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mouseMoved();
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break;
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}
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emouseX = mouseX;
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emouseY = mouseY;
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}
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+1
-1
@@ -68,7 +68,7 @@ import java.awt.image.*;
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import java.io.*;
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public class PGraphics extends PImage implements PMethods, PConstants {
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public class PGraphics extends PImage implements PConstants {
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/// width minus one (useful for many calculations)
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public int width1;
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@@ -1,384 +0,0 @@
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package processing.core;
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// this file is auto-generated. no touchy-touchy.
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public interface PMethods {
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public void modified();
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public void alpha(int alpha[]);
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public void alpha(PImage alpha);
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public void filter(int kind);
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public void filter(int kind, float param);
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public int get(int x, int y);
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public PImage get(int x, int y, int w, int h);
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public void set(int x, int y, int c);
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public void copy(PImage src, int dx, int dy);
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public void copy(int sx1, int sy1, int sx2, int sy2,
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int dx1, int dy1, int dx2, int dy2);
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public void copy(PImage src, int sx1, int sy1, int sx2, int sy2,
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int dx1, int dy1, int dx2, int dy2);
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public void blend(PImage src, int sx, int sy, int dx, int dy, int mode);
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public void blend(int sx, int sy, int dx, int dy, int mode);
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public void blend(int sx1, int sy1, int sx2, int sy2,
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int dx1, int dy1, int dx2, int dy2, int mode);
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public void blend(PImage src, int sx1, int sy1, int sx2, int sy2,
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int dx1, int dy1, int dx2, int dy2, int mode);
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public PImage get();
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public void save(String filename);
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public void smooth();
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public void noSmooth();
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public void imageMode(int mode);
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public void defaults();
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public void beginFrame();
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public void endFrame();
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public void beginShape();
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public void beginShape(int kind);
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public void normal(float nx, float ny, float nz);
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public void textureMode(int mode);
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public void texture(PImage image);
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public void vertex(float x, float y);
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public void vertex(float x, float y, float u, float v);
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public void vertex(float x, float y, float z);
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public void vertex(float x, float y, float z,
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float u, float v);
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public void bezierVertex(float x, float y);
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public void bezierVertex(float x, float y, float z);
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public void curveVertex(float x, float y);
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public void curveVertex(float x, float y, float z);
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public void endShape();
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public void render_lines();
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public void point(float x, float y);
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public void point(float x, float y, float z);
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public void line(float x1, float y1, float x2, float y2);
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public void line(float x1, float y1, float z1,
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float x2, float y2, float z2);
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public void triangle(float x1, float y1, float x2, float y2,
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float x3, float y3);
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public void rectMode(int mode);
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public void rect(float x1, float y1, float x2, float y2);
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4);
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public void image(PImage image, float x1, float y1);
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public void image(PImage image,
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float x1, float y1, float x2, float y2);
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public void image(PImage image,
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float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2);
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public void cache(PImage image);
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public void cache(PImage images[]);
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public void arcMode(int mode);
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public void arc(float start, float stop,
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float x, float y, float radius);
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public void arc(float start, float stop,
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float x, float y, float hr, float vr);
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public void ellipseMode(int mode);
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public void ellipse(float x, float y, float hradius, float vradius);
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public void circle(float x, float y, float radius);
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public float bezierPoint(float a, float b, float c, float d,
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float t);
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public float bezierTangent(float a, float b, float c, float d,
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float t);
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public void bezier(float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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float x4, float y4);
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public void bezier(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4);
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public void bezierDetail(int detail);
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public void curveDetail(int detail);
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public void curveTightness(float tightness);
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public float curvePoint(float a, float b, float c, float d,
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float t);
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public float curveTangent(float a, float b, float c, float d,
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float t);
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public void curve(float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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float x4, float y4);
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public void curve(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4);
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public void box(float size);
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public void box(float w, float h, float d);
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public void sphereDetail(int res);
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public void sphere(float r);
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public void sphere(float x, float y, float z, float r);
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public void textFont(PFont which);
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public void textSize(float size);
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public void textFont(PFont which, float size);
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public void textLeading(float leading);
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public void textMode(int mode);
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public void textSpace(int space);
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public void text(char c, float x, float y);
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public void text(char c, float x, float y, float z);
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public void text(String s, float x, float y);
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public void text(String s, float x, float y, float z);
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public void text(String s, float x, float y, float w, float h);
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public void text(String s, float x1, float y1, float z, float x2, float y2);
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public void text(int num, float x, float y);
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public void text(int num, float x, float y, float z);
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public void text(float num, float x, float y);
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public void text(float num, float x, float y, float z);
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public void angleMode(int mode);
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public void translate(float tx, float ty);
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public void translate(float tx, float ty, float tz);
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public void rotateX(float angle);
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public void rotateY(float angle);
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public void rotate(float angle);
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public void rotateZ(float angle);
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public void rotate(float angle, float v0, float v1, float v2);
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public void scale(float s);
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public void scale(float sx, float sy);
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public void scale(float x, float y, float z);
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public void transform(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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public void push();
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public void pop();
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public void resetMatrix();
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public void applyMatrix(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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||||
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public void applyMatrix(float n00, float n01, float n02,
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float n10, float n11, float n12);
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public void printMatrix();
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|
||||
public void cameraMode(int mode);
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|
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public void beginCamera();
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||||
|
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public void endCamera();
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|
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public void ortho(float left, float right,
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float bottom, float top,
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float near, float far);
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||||
|
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public void perspective(float fovy, float aspect, float zNear, float zFar);
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|
||||
public void frustum(float left, float right, float bottom,
|
||||
float top, float znear, float zfar);
|
||||
|
||||
public void lookat(float eyeX, float eyeY, float eyeZ,
|
||||
float centerX, float centerY, float centerZ,
|
||||
float upX, float upY, float upZ);
|
||||
|
||||
public void printCamera();
|
||||
|
||||
public float screenX(float x, float y);
|
||||
|
||||
public float screenY(float x, float y);
|
||||
|
||||
public float screenX(float x, float y, float z);
|
||||
|
||||
public float screenY(float x, float y, float z);
|
||||
|
||||
public float screenZ(float x, float y, float z);
|
||||
|
||||
public float objectX(float x, float y, float z);
|
||||
|
||||
public float objectY(float x, float y, float z);
|
||||
|
||||
public float objectZ(float x, float y, float z);
|
||||
|
||||
public void colorMode(int mode);
|
||||
|
||||
public void colorMode(int mode, float max);
|
||||
|
||||
public void colorMode(int mode,
|
||||
float maxX, float maxY, float maxZ);
|
||||
|
||||
public void colorMode(int mode,
|
||||
float maxX, float maxY, float maxZ, float maxA);
|
||||
|
||||
public void noTint();
|
||||
|
||||
public void tint(int rgb);
|
||||
|
||||
public void tint(float gray);
|
||||
|
||||
public void tint(float gray, float alpha);
|
||||
|
||||
public void tint(float x, float y, float z);
|
||||
|
||||
public void tint(float x, float y, float z, float a);
|
||||
|
||||
public void noFill();
|
||||
|
||||
public void fill(int rgb);
|
||||
|
||||
public void fill(float gray);
|
||||
|
||||
public void fill(float gray, float alpha);
|
||||
|
||||
public void fill(float x, float y, float z);
|
||||
|
||||
public void fill(float x, float y, float z, float a);
|
||||
|
||||
public void strokeWeight(float weight);
|
||||
|
||||
public void strokeJoin(int join);
|
||||
|
||||
public void strokeCap(int cap);
|
||||
|
||||
public void noStroke();
|
||||
|
||||
public void stroke(int rgb);
|
||||
|
||||
public void stroke(float gray);
|
||||
|
||||
public void stroke(float gray, float alpha);
|
||||
|
||||
public void stroke(float x, float y, float z);
|
||||
|
||||
public void stroke(float x, float y, float z, float a);
|
||||
|
||||
public void background(int rgb);
|
||||
|
||||
public void background(float gray);
|
||||
|
||||
public void background(float x, float y, float z);
|
||||
|
||||
public void background(PImage image);
|
||||
|
||||
public void clear();
|
||||
|
||||
public void depth();
|
||||
|
||||
public void noDepth();
|
||||
|
||||
public void lights();
|
||||
|
||||
public void noLights();
|
||||
|
||||
public void light(int num, float x, float y, float z,
|
||||
float red, float green, float blue);
|
||||
|
||||
public void lightEnable(int num);
|
||||
|
||||
public void lightDisable(int num);
|
||||
|
||||
public void lightPosition(int num, float x, float y, float z);
|
||||
|
||||
public void lightAmbient(int num, float x, float y, float z);
|
||||
|
||||
public void lightDiffuse(int num, float x, float y, float z);
|
||||
|
||||
public void lightSpecular(int num, float x, float y, float z);
|
||||
|
||||
public void hint(int which);
|
||||
|
||||
public void unhint(int which);
|
||||
}
|
||||
+8
-9
@@ -29,11 +29,10 @@ foreach $line (@applet) {
|
||||
last if ($line =~ /$insert/);
|
||||
}
|
||||
|
||||
open(INTF, ">PMethods.java") || die $!;
|
||||
print INTF "package processing.core;\n\n\n\n";
|
||||
#print INTF "import java.io.*;\n\n";
|
||||
print INTF "// this file is auto-generated. no touchy-touchy.\n\n";
|
||||
print INTF "public interface PMethods {\n";
|
||||
#open(INTF, ">PMethods.java") || die $!;
|
||||
#print INTF "package processing.core;\n\n\n\n";
|
||||
#print INTF "// this file is auto-generated. no touchy-touchy.\n\n";
|
||||
#print INTF "public interface PMethods {\n";
|
||||
|
||||
$comments = 0;
|
||||
|
||||
@@ -77,7 +76,7 @@ while ($line = shift(@contents)) {
|
||||
if ($got_interface == 1) {
|
||||
$iline = $line;
|
||||
$iline =~ s/ \{/\;/;
|
||||
print INTF "\n$iline";
|
||||
# print INTF "\n$iline";
|
||||
}
|
||||
|
||||
$decl .= $line;
|
||||
@@ -90,7 +89,7 @@ while ($line = shift(@contents)) {
|
||||
$iline = $line;
|
||||
$iline =~ s/ \{/\;/;
|
||||
#$iline =~ s/\) \{/\)\;/;
|
||||
print INTF $iline;
|
||||
# print INTF $iline;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,10 +122,10 @@ while ($line = shift(@contents)) {
|
||||
}
|
||||
}
|
||||
print OUT "}\n";
|
||||
print INTF "}\n";
|
||||
#print INTF "}\n";
|
||||
|
||||
close(OUT);
|
||||
close(INTF);
|
||||
#close(INTF);
|
||||
|
||||
$oldguy = join(' ', @applet);
|
||||
|
||||
|
||||
+55
-58
@@ -1,22 +1,30 @@
|
||||
0077 core
|
||||
X bring back pmouseX/Y using a tricky method of storing separate
|
||||
X values for inside draw() versus inside the event handler versions
|
||||
|
||||
_ bring back pmouseX/Y using a tricky method of storing separate
|
||||
_ values for inside draw() versus inside the event handler versions
|
||||
_ be consistent about getXxx() methods
|
||||
|
||||
_ metaballs example dies when using box()
|
||||
_ long string of exceptions, which are also missing their newlines
|
||||
_ basic sample audio playback needed for p5
|
||||
_ make separate java 1.1 and java 1.3 classes
|
||||
|
||||
_ when running externally, applets don't always get placed properly
|
||||
_ if size is never set, then doesn't always layout
|
||||
_ problem is in gl and in core, and is inconsistent
|
||||
_ move more logic for layout into PApplet.. maybe a static method?
|
||||
_ this way can avoid duplicating / breaking things
|
||||
_ on start, mouseX is 0.. how to avoid?
|
||||
_ use firstMouse variable.. figure out naming
|
||||
|
||||
_ depth() shouldn't be needed for opengl unless actually 3D
|
||||
_ right now the camera doesn't get set up unless you call depth()
|
||||
_ image loading bug is huge
|
||||
|
||||
_ don't show applet frame until first frame
|
||||
_ but don't do it if it's a subclass, ie opengl..
|
||||
_ arc with stroke only draws the arc shape itself
|
||||
_ may need a 'wedge' function to draw a stroke around the whole thing
|
||||
|
||||
_ explicitly state depth()/nodepth()
|
||||
_ don't allocate zbuffer & stencil until depth() is called
|
||||
|
||||
_ add gzipInput and gzipOutput
|
||||
|
||||
_ image(String name) and textFont(String name)
|
||||
_ do we change to font(arial, 12) ?
|
||||
_ loadImage() is broken on some machines
|
||||
_ hacked for a fix in 72, but need to better coordinate with openStream()
|
||||
_ 404 error because first searches applet directory on zipdecode
|
||||
|
||||
_ how to handle full screen (opengl especially) or no screen (for scripts)
|
||||
_ implement fullsize().. this takes over the screen as best it can
|
||||
@@ -25,12 +33,23 @@ _ that if applet is 500x500, centers on a 800x600 window
|
||||
_ though how do you get the screen size?
|
||||
_ screen.width and screen.height?
|
||||
|
||||
_ resolve ARGB versus RGBA versus just A issues for fonts
|
||||
_ make sure that current scenario works identically on mac
|
||||
_ if so, just switch the image code to expect alpha in the high bits
|
||||
_ fonts probably need to be RGBA, not ALPHA style images
|
||||
_ there's nothing really ALPHA about them?
|
||||
_ when running externally, applets don't always get placed properly
|
||||
_ if size is never set, then doesn't always layout
|
||||
_ problem is in gl and in core, and is inconsistent
|
||||
_ move more logic for layout into PApplet.. maybe a static method?
|
||||
_ this way can avoid duplicating / breaking things
|
||||
|
||||
_ when using core graphics, don't show applet frame until first frame
|
||||
_ (in opengl, open frame early, make sure this isn't inhibited)
|
||||
|
||||
_ light(x, y, z, c1, c2, c3, TYPE)
|
||||
_ also BLight with same constructor, and on() and off() fxn
|
||||
|
||||
//
|
||||
|
||||
0078
|
||||
|
||||
opengl
|
||||
_ fix non-bound textures from mangling everything else
|
||||
_ fix enable/disable textures for some objects
|
||||
_ fix endian ordering issues so that things work properly
|
||||
@@ -39,31 +58,24 @@ _ minimum texture size may be 64x64
|
||||
_ might need to enforce it as a minimum
|
||||
_ what should the update image function be called?
|
||||
_ box and sphere are broken in gl
|
||||
|
||||
_ metaballs example dies when using box()
|
||||
_ long string of exceptions, which are also missing their newlines
|
||||
_ get loop, noLoop, redraw, and framerate all working in opengl
|
||||
_ needs custom animator thread..
|
||||
|
||||
_ basic sample audio playback needed for p5
|
||||
_ make separate java 1.1 and java 1.3 classes
|
||||
|
||||
_ be consistent about getXxx() methods
|
||||
_ depth() shouldn't be needed for opengl unless actually 3D
|
||||
_ right now the camera doesn't get set up unless you call depth()
|
||||
_ resolve ARGB versus RGBA versus just A issues for fonts
|
||||
_ make sure that current scenario works identically on mac
|
||||
_ if so, just switch the image code to expect alpha in the high bits
|
||||
_ fonts probably need to be RGBA, not ALPHA style images
|
||||
_ there's nothing really ALPHA about them?
|
||||
|
||||
|
||||
//
|
||||
|
||||
0076
|
||||
|
||||
_ image loading bug is huge
|
||||
|
||||
_ add gzipInput and gzipOutput
|
||||
|
||||
_ should image i/o and sound i/o be moved into PImage and PSound?
|
||||
_ how to load external encoders/decoders
|
||||
|
||||
|
||||
_ image(String name) and textFont(String name)
|
||||
_ do we change to font(arial, 12) ?
|
||||
|
||||
scripting
|
||||
_ document the use of "die"
|
||||
_ can override the method to do your own handling
|
||||
@@ -102,9 +114,6 @@ _ if just rotate/translate, then can use SCREEN_SPACE for fonts
|
||||
_ bring screen space and font size settings back in to PGraphics
|
||||
_ causing too much trouble to be stuck down in PFont
|
||||
|
||||
_ explicitly state depth()/nodepth()
|
||||
_ don't allocate zbuffer & stencil until depth() is called
|
||||
|
||||
_ massive graphics engine changes
|
||||
_ move to new graphics engine
|
||||
_ test with rgb cube, shut off smoothing
|
||||
@@ -130,9 +139,6 @@ _ open with photoshop, resave, see which tags change
|
||||
_ particularly of those that are included in the original image
|
||||
_ perhaps something gets corrected?
|
||||
|
||||
_ arc with stroke only draws the arc shape itself
|
||||
_ may need a 'wedge' function to draw a stroke around the whole thing
|
||||
|
||||
_ need timer in as part of the api
|
||||
_ or at least include an example that uses it
|
||||
|
||||
@@ -154,10 +160,6 @@ _ this will require changes to PTriangle and PLine inside their loops
|
||||
_ break apart functions into local (placement) and override (blitting)
|
||||
_ just have a "thin_flat_line" option in opengl code
|
||||
|
||||
_ image("blah.jpg");
|
||||
_ loadImage() is broken on some machines
|
||||
_ hacked for a fix in 72, but need to better coordinate with openStream()
|
||||
|
||||
_ renderers can plug in:
|
||||
_ at direct api level
|
||||
_ taking over all color() functions and vertex collection
|
||||
@@ -218,18 +220,16 @@ _ addcolor("blah blah blah", colornum);
|
||||
_ fill("blah blah blah");
|
||||
_ maybe this is bad practice--too slow, should use variables
|
||||
|
||||
_ 404 error because first searches applet directory on zipdecode
|
||||
|
||||
_ write PApplet2, a full screen version of PApplet
|
||||
_ write java 1.3 code for full screen version of PApplet
|
||||
_ this might be used for presentation mode
|
||||
|
||||
_ api for file-based renderers
|
||||
_ need to work this out since it will affect other api changes
|
||||
_ size(0, 0) and then ai.size(10000, 20000)
|
||||
_ size 0 is code for internal to not show any window
|
||||
_ saveFrame(PRenderer) or saveFrame("name", PRenderer)
|
||||
_ saveFrame gets called at the beginning of loop()
|
||||
_ or is just a message to save the next frame (problem for anim)
|
||||
o api for file-based renderers
|
||||
o need to work this out since it will affect other api changes
|
||||
o size(0, 0) and then ai.size(10000, 20000)
|
||||
o size 0 is code for internal to not show any window
|
||||
o saveFrame(PRenderer) or saveFrame("name", PRenderer)
|
||||
o saveFrame gets called at the beginning of loop()
|
||||
o or is just a message to save the next frame (problem for anim)
|
||||
_ illustrator export / rendering mode
|
||||
_ also postscript or pdf export?
|
||||
_ update illustrator code to use core api
|
||||
@@ -237,7 +237,7 @@ _ even if not actually working properly.. just in naming of things
|
||||
_ sorting of polygons/lines on simple painters algorithm
|
||||
_ better lighting model to show darkness at various depths
|
||||
_ maybe just ultra-high res bitmaps from gl
|
||||
_ version of BApplet that replaces g. with ai. or pdf.
|
||||
o version of BApplet that replaces g. with ai. or pdf.
|
||||
|
||||
_ figure out how to handle cached images, multiple images
|
||||
_ MediaTracker blocking is prolly making jar download really slow
|
||||
@@ -247,9 +247,6 @@ _ mkoser wish list
|
||||
_ filled polygons working with smooth()
|
||||
_ z-clipping
|
||||
|
||||
_ light(x, y, z, c1, c2, c3, TYPE)
|
||||
_ also BLight with same constructor, and on() and off() fxn
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user