Some minor code changes in A3D

This commit is contained in:
codeanticode
2010-06-14 03:31:07 +00:00
parent af4e419780
commit 6207760c1c
2 changed files with 15 additions and 15 deletions
+5 -4
View File
@@ -672,7 +672,7 @@ public class PFont implements PConstants {
// OPENGL stuff
public void initialize(GL10 gl, int w, int h) {
public void initTexture(GL10 gl, int w, int h) {
gl10 = gl;
texWidth = w;
texHeight = h;
@@ -686,11 +686,11 @@ public class PFont implements PConstants {
public int addTexture(GL10 gl) {
int[] textures = new int[1];
gl.glEnable(GL10.GL_TEXTURE_2D);
// We assume GL10.GL_TEXTURE_2D is enabled at this point.
gl.glGenTextures(1, textures, 0);
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
// Use Nearest for performance.
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_NEAREST);
@@ -932,7 +932,8 @@ public class PFont implements PConstants {
if (lastTexID == -1) {
lastTexID = texIDList[0];
}
gl.glEnable(GL10.GL_TEXTURE_2D);
// We assume GL10.GL_TEXTURE_2D is enabled at this point.
gl.glBindTexture(GL10.GL_TEXTURE_2D, lastTexID);
currentTexID = lastTexID;
@@ -2133,18 +2133,9 @@ public class PGraphicsAndroid3D extends PGraphics {
*/
protected void textLineImpl(char buffer[], int start, int stop, float x,
float y) {
if (textFont.texIDList == null) {
textFont.initialize(gl, maxTextureSize, maxTextureSize);
// Add all the current glyphs to the texture.
textFont.addAllGlyphsToTexture(gl);
}
// Init opengl state for text rendering...
gl.glEnable(GL10.GL_TEXTURE_2D);
textFont.currentTexID = textFont.texIDList[0];
gl.glBindTexture(GL10.GL_TEXTURE_2D, textFont.currentTexID);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glPushMatrix();
gl.glLoadIdentity();
@@ -2153,6 +2144,15 @@ public class PGraphicsAndroid3D extends PGraphics {
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
if (textFont.texIDList == null) {
textFont.initTexture(gl, maxTextureSize, maxTextureSize);
// Add all the current glyphs to the texture.
textFont.addAllGlyphsToTexture(gl);
}
textFont.currentTexID = textFont.texIDList[0];
gl.glBindTexture(GL10.GL_TEXTURE_2D, textFont.currentTexID);
// Setting the current fill color as the font color.
gl.glColor4f(colorFloats[0], colorFloats[1], colorFloats[2], colorFloats[3]);
@@ -2164,7 +2164,6 @@ public class PGraphicsAndroid3D extends PGraphics {
gl.glPopMatrix();
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glPopMatrix();
gl.glDisable(GL10.GL_TEXTURE_2D);
}