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@@ -295,23 +295,7 @@ _ image memory use.. how to handle lots of images
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_ need to figure out exactly how they should/can unload
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_
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_ opengl keeping memory around..
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_ could this be in vertices that have an image associated
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_ or the image buffer used for textures
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_ that never gets cleared fully?
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_ resizing opengl applet likely to cause big trouble
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_ componentlistener should prolly only do size() command outside of draw
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_ make the opengl textmode shape stuff get better and use PShape
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_ docs: get/set are faster way to do image, but no tint, no translations
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_ textSpace(SCREEN) for opengl and java2d
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_ don't use loadPixels for either
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_ use font code to set the cached color of the font, then call set()
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_ although set() with alpha is a little different..
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_ textMode(SHAPE) faster in opengl
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_ cache for tyhpe should be per-renderer
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_ because opengl needs vectors, but also the image cache for textures
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_ how to clear the screen with alpha? background(0, 0, 0, 0)?
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_ background(EMPTY) -> background(0x01000000) or something?
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@@ -925,6 +909,20 @@ _ http://dev.processing.org/bugs/show_bug.cgi?id=127
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PGraphicsGL
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_ opengl keeping memory around..
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_ could this be in vertices that have an image associated
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_ or the image buffer used for textures
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_ that never gets cleared fully?
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_ resizing opengl applet likely to cause big trouble
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_ componentlistener should prolly only do size() command outside of draw
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_ make the opengl textmode shape stuff get better and use PShape
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_ make textMode(SHAPE) faster in opengl
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_ cache for tyhpe should be per-renderer
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_ because opengl needs vectors, but also the image cache for textures
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_ textSpace(SCREEN) for opengl and java2d
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_ don't use loadPixels for either
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_ use font code to set the cached color of the font, then call set()
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_ although set() with alpha is a little different..
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_ polygon z-order depth sorting with alpha in opengl
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_ complete the implementation of hint() with proper implementation
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_ http://dev.processing.org/bugs/show_bug.cgi?id=176
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