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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
quadVertex() becomes quadraticVertex(), and a better copy() for 2D
This commit is contained in:
@@ -1183,11 +1183,11 @@ public class PGraphics extends PImage implements PConstants {
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protected void bezierVertexCheck() {
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if (shape == 0 || shape != POLYGON) {
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throw new RuntimeException("beginShape() or beginShape(POLYGON) " +
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"must be used before bezierVertex() or quadVertex()");
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"must be used before bezierVertex() or quadraticVertex()");
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}
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if (vertexCount == 0) {
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throw new RuntimeException("vertex() must be used at least once" +
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"before bezierVertex() or quadVertex()");
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"before bezierVertex() or quadraticVertex()");
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}
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}
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@@ -1252,8 +1252,8 @@ public class PGraphics extends PImage implements PConstants {
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}
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public void quadVertex(float cx, float cy,
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float x3, float y3) {
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public void quadraticVertex(float cx, float cy,
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float x3, float y3) {
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bezierVertexCheck();
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float[] prev = vertices[vertexCount-1];
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float x1 = prev[X];
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@@ -1265,8 +1265,8 @@ public class PGraphics extends PImage implements PConstants {
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}
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public void quadVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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public void quadraticVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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bezierVertexCheck();
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float[] prev = vertices[vertexCount-1];
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float x1 = prev[X];
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@@ -489,14 +489,14 @@ public class PGraphicsAndroid2D extends PGraphics {
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// QUADRATIC BEZIER VERTICES
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public void quadVertex(float ctrlX, float ctrlY,
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public void quadraticVertex(float ctrlX, float ctrlY,
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float endX, float endY) {
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bezierVertexCheck();
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path.quadTo(ctrlX, ctrlY, endX, endY);
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}
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public void quadVertex(float x2, float y2, float z2,
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public void quadraticVertex(float x2, float y2, float z2,
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float x4, float y4, float z4) {
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showDepthWarningXYZ("quadVertex");
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}
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@@ -590,7 +590,7 @@ public class PShape implements PConstants {
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break;
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case QUAD_BEZIER_VERTEX:
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g.quadVertex(vertices[index+0][X], vertices[index+0][Y],
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g.quadraticVertex(vertices[index+0][X], vertices[index+0][Y],
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vertices[index+1][X], vertices[index+1][Y]);
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// float x1 = vertices[index+0][X];
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// float y1 = vertices[index+0][Y];
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@@ -634,7 +634,7 @@ public class PShape implements PConstants {
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break;
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case QUAD_BEZIER_VERTEX:
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g.quadVertex(vertices[index+0][X], vertices[index+0][Y], vertices[index+0][Z],
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g.quadraticVertex(vertices[index+0][X], vertices[index+0][Y], vertices[index+0][Z],
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vertices[index+1][X], vertices[index+1][Y], vertices[index+0][Z]);
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index += 2;
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break;
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@@ -7974,15 +7974,15 @@ public class PApplet extends Applet
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public void quadVertex(float cx, float cy,
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float x3, float y3) {
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if (recorder != null) recorder.quadVertex(cx, cy, x3, y3);
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g.quadVertex(cx, cy, x3, y3);
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if (recorder != null) recorder.quadrativVertex(cx, cy, x3, y3);
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g.quadrativVertex(cx, cy, x3, y3);
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}
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public void quadVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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if (recorder != null) recorder.quadVertex(cx, cy, cz, x3, y3, z3);
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g.quadVertex(cx, cy, cz, x3, y3, z3);
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if (recorder != null) recorder.quadraticVertex(cx, cy, cz, x3, y3, z3);
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g.quadraticVertex(cx, cy, cz, x3, y3, z3);
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}
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@@ -1256,11 +1256,11 @@ public class PGraphics extends PImage implements PConstants {
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protected void bezierVertexCheck() {
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if (shape == 0 || shape != POLYGON) {
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throw new RuntimeException("beginShape() or beginShape(POLYGON) " +
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"must be used before bezierVertex() or quadVertex()");
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"must be used before bezierVertex() or quadraticVertex()");
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}
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if (vertexCount == 0) {
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throw new RuntimeException("vertex() must be used at least once" +
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"before bezierVertex() or quadVertex()");
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"before bezierVertex() or quadraticVertex()");
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}
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}
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@@ -1325,8 +1325,8 @@ public class PGraphics extends PImage implements PConstants {
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}
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public void quadVertex(float cx, float cy,
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float x3, float y3) {
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public void quadrativVertex(float cx, float cy,
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float x3, float y3) {
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float[] prev = vertices[vertexCount-1];
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float x1 = prev[X];
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float y1 = prev[Y];
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@@ -1337,8 +1337,8 @@ public class PGraphics extends PImage implements PConstants {
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}
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public void quadVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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public void quadraticVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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float[] prev = vertices[vertexCount-1];
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float x1 = prev[X];
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float y1 = prev[Y];
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@@ -426,7 +426,7 @@ public class PGraphicsJava2D extends PGraphics /*PGraphics2D*/ {
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// QUADRATIC BEZIER VERTICES
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public void quadVertex(float ctrlX, float ctrlY,
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public void quadrativVertex(float ctrlX, float ctrlY,
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float endX, float endY) {
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bezierVertexCheck();
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Point2D cur = gpath.getCurrentPoint();
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@@ -440,7 +440,7 @@ public class PGraphicsJava2D extends PGraphics /*PGraphics2D*/ {
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}
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public void quadVertex(float x2, float y2, float z2,
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public void quadraticVertex(float x2, float y2, float z2,
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float x4, float y4, float z4) {
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showDepthWarningXYZ("quadVertex");
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}
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@@ -1878,8 +1878,8 @@ public class PGraphicsJava2D extends PGraphics /*PGraphics2D*/ {
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public void copy(int sx, int sy, int sw, int sh,
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int dx, int dy, int dw, int dh) {
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if ((sw != dw) || (sh != dh)) {
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// use slow version if changing size
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copy(this, sx, sy, sw, sh, dx, dy, dw, dh);
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Image img = primarySurface ? offscreen : image;
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g2.drawImage(img, dx, dy, dx + dw, dy + dh, sx, sy, sx + sw, sy + sh, null);
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} else {
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dx = dx - sx; // java2d's "dx" is the delta, not dest
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@@ -1889,13 +1889,11 @@ public class PGraphicsJava2D extends PGraphics /*PGraphics2D*/ {
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}
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// public void copy(PImage src,
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// int sx1, int sy1, int sx2, int sy2,
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// int dx1, int dy1, int dx2, int dy2) {
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// loadPixels();
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// super.copy(src, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2);
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// updatePixels();
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// }
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public void copy(PImage src,
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int sx, int sy, int sw, int sh,
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int dx, int dy, int dw, int dh) {
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g2.drawImage(src.getImage(), dx, dy, dx + dw, dy + dh, sx, sy, sx + sw, sy + sh, null);
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}
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@@ -606,7 +606,7 @@ public class PShape implements PConstants {
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break;
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case QUAD_BEZIER_VERTEX:
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g.quadVertex(vertices[index+0][X], vertices[index+0][Y],
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g.quadrativVertex(vertices[index+0][X], vertices[index+0][Y],
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vertices[index+1][X], vertices[index+1][Y]);
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// float x1 = vertices[index+0][X];
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// float y1 = vertices[index+0][Y];
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@@ -650,7 +650,7 @@ public class PShape implements PConstants {
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break;
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case QUAD_BEZIER_VERTEX:
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g.quadVertex(vertices[index+0][X], vertices[index+0][Y], vertices[index+0][Z],
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g.quadraticVertex(vertices[index+0][X], vertices[index+0][Y], vertices[index+0][Z],
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vertices[index+1][X], vertices[index+1][Y], vertices[index+0][Z]);
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index += 2;
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break;
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+16
-14
@@ -53,6 +53,9 @@ A implement repeating textures
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A http://code.google.com/p/processing/issues/detail?id=94
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o add a limit to pushStyle() to catch unmatched sets?
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X http://code.google.com/p/processing/issues/detail?id=198
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X how should quadVertex() be named? bezierVertex() quadraticVertex()
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X decision: quadraticVertex() to avoid confusion with quads
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X more efficient version of copy() added for 2D
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cleanup
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o if too many errors come through during setup, app will terminate
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@@ -335,18 +338,20 @@ _ http://code.google.com/p/processing/issues/detail?id=502
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_ Signature issue on contributed libraries affects unrelated opengl sketches
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_ http://code.google.com/p/processing/issues/detail?id=261
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_ remove matrixMode(), add a projection() method
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_ remove screenBlend(), textureBlend() from PGraphics et al
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_ have andres take over all current GL issues in the tracker
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casey
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_ pdf fonts
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_ rewrite documentation about pdf fonts (errors with non-native fonts)
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_ figure out why font naming not working correctly
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_ add blendMode() to reference, remove blend()
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_ need documentation for quadraticVertex()
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2.0
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_ toArray(), toArray(float[]), toVectorArray(), toVectorArray(PVector[])
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_ toColorArray(), toColorArray(float[])...
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_ remove blend(), add blendMode()
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_ have andres take over all current GL issues in the tracker
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_ sort out destroy(), stop(), pause() et al
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_ ColorSelector should stop/pause when not visible
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_ start()/stop() perform like onPause()/onResume()
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@@ -354,7 +359,15 @@ _ all of which call pause() and resume()
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_ decision on registered methods
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_ remove registerPre() et al
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_ add register("pause", ...)
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_ add PEvent
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_ add PEvent
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_ need to wrap mouse/key events for p5
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_ need a version that works with both android and desktop
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_ also need to interleave events properly (as per report)
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_ touch events.. can't do MouseEvent et al with Android
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_ http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
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_ http://www.html5rocks.com/en/mobile/touch.html
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_ decision: go with what looks like javascript/ios
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_ touchEvent(), gestureEvent()?
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_ binary() auto-sizes, hex() does not
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_ decision: remove auto-sizing from binary
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_ in PShape, getChild(name) refers to a <blah id="name">
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@@ -366,9 +379,6 @@ _ move to new XML library
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_ add XHTML parsing or any others?
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_ html parser? javax.swing.text.html.parser... has binary DTDs
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_ decision: it's someone else's job
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_ how should quadVertex() be named? bezierVertex() quadraticVertex()
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_ need documentation for it
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_ decision: quadraticVertex() to avoid confusion with quads
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_ load/save methods.. is it save("blah.svg") or saveSVG("blah.svg")
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_ also works that way with tables
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_ decision: useExtension() or something like that
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@@ -410,11 +420,6 @@ _ needs to be documented, and excise all screen.width/height references
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_ add to the 'changes' document
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_ PImage.save() should return a success boolean
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_ and not throw an exception when it fails
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_ touch events.. can't do MouseEvent et al with Android
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_ http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
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_ http://www.html5rocks.com/en/mobile/touch.html
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_ decision: go with what looks like javascript/ios
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_ touchEvent(), gestureEvent()?
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_ make loading images lighter, ala android
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_ require loadPixels to get 2D image data from images
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_ only load PImage pixels when necessary (faster for java2d)
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@@ -453,9 +458,6 @@ _ 10s should be fine--no need to keep spinning (bad for android too)
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_ just call interrupt() when it's time to get back to work
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_ memory leak when many createGraphics(..., JAVA2D) calls are used
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_ http://code.google.com/p/processing/issues/detail?id=507
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_ need to wrap mouse/key events for p5
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_ need a version that works with both android and desktop
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_ also need to interleave events properly (as per report)
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_ need to clean up the hints in the reference/source
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_ Abnormal high Java CPU usage at empty sketch with draw()
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_ http://code.google.com/p/processing/issues/detail?id=729
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