mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
fixing typos
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@@ -11697,7 +11697,7 @@ public class PApplet implements PConstants {
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*
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* Limits the rendering to the boundaries of a rectangle defined
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* by the parameters. The boundaries are drawn based on the state
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* of the <b>imageMode()</b> fuction, either CORNER, CORNERS, or CENTER.
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* of the <b>imageMode()</b> function, either CORNER, CORNERS, or CENTER.
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*
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*
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* @webref rendering
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@@ -12035,7 +12035,7 @@ public class PApplet implements PConstants {
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/**
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*
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* Modifies the location from which rectangles are drawn by changing the way in
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* which parameters given to <b>rect()</b> are intepreted.<br />
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* which parameters given to <b>rect()</b> are interpreted.<br />
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* <br />
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* The default mode is <b>rectMode(CORNER)</b>, which interprets the first two
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* parameters of <b>rect()</b> as the upper-left corner of the shape, while the
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@@ -12148,7 +12148,7 @@ public class PApplet implements PConstants {
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/**
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*
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* Modifies the location from which ellipses are drawn by changing the way in
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* which parameters given to <b>ellipse()</b> are intepreted.<br />
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* which parameters given to <b>ellipse()</b> are interpreted.<br />
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* <br />
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* The default mode is <b>ellipseMode(CENTER)</b>, which interprets the first
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* two parameters of <b>ellipse()</b> as the shape's center point, while the
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@@ -12336,7 +12336,7 @@ public class PApplet implements PConstants {
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/**
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* @param ures number of segments used longitudinally per full circle revolutoin
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* @param ures number of segments used longitudinally per full circle revolution
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* @param vres number of segments used latitudinally from top to bottom
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*/
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public void sphereDetail(int ures, int vres) {
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@@ -13362,7 +13362,7 @@ public class PApplet implements PConstants {
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* understanding the concept of a matrix stack. The <b>pushMatrix()</b>
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* function saves the current coordinate system to the stack and
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* <b>popMatrix()</b> restores the prior coordinate system.
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* <b>pushMatrix()</b> and <b>popMatrix()</b> are used in conjunction with
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* <b>pushMatrix()</b> and <b>popMatrix()</b> are used in conjuction with
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* the other transformation functions and may be embedded to control the
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* scope of the transformations.
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*
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@@ -13390,7 +13390,7 @@ public class PApplet implements PConstants {
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* a matrix stack. The <b>pushMatrix()</b> function saves the current
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* coordinate system to the stack and <b>popMatrix()</b> restores the prior
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* coordinate system. <b>pushMatrix()</b> and <b>popMatrix()</b> are used
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* in conjunction with the other transformation functions and may be
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* in conjuction with the other transformation functions and may be
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* embedded to control the scope of the transformations.
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*
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*
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@@ -13759,6 +13759,7 @@ public class PApplet implements PConstants {
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* @webref transform
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* @webBrief Multiplies the current matrix by the one specified through the
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* parameters.
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* @source
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* @see PGraphics#pushMatrix()
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* @see PGraphics#popMatrix()
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* @see PGraphics#resetMatrix()
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@@ -14777,9 +14778,8 @@ public class PApplet implements PConstants {
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/**
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*
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* Sets the specular color of the materials used for shapes drawn to the
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* screen, which sets the color of hightlights. Specular refers to light
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* screen, which sets the color of highlights. Specular refers to light
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* which bounces off a surface in a preferred direction (rather than
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* bouncing in all directions like a diffuse light). Used in combination
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* with <b>emissive()</b>, <b>ambient()</b>, and <b>shininess()</b> in
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@@ -14788,7 +14788,7 @@ public class PApplet implements PConstants {
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*
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* @webref lights_camera:material_properties
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* @webBrief Sets the specular color of the materials used for shapes drawn to the
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* screen, which sets the color of hightlights.
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* screen, which sets the color of highlights.
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* @usage web_application
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* @param rgb color to set
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* @see PGraphics#lightSpecular(float, float, float)
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@@ -15131,7 +15131,7 @@ public class PApplet implements PConstants {
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*
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* Sets the specular color for lights. Like <b>fill()</b>, it affects only
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* the elements which are created after it in the code. Specular refers to
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* light which bounces off a surface in a preferred direction (rather than
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* light which bounces off a surface in a perferred direction (rather than
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* bouncing in all directions like a diffuse light) and is used for
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* creating highlights. The specular quality of a light interacts with the
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* specular material qualities set through the <b>specular()</b> and
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@@ -15955,8 +15955,8 @@ public class PApplet implements PConstants {
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* @param sy Y coordinate of the source's upper left corner
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* @param sw source image width
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* @param sh source image height
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* @param dx X coordinate of the destination's upper left corner
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* @param dy Y coordinate of the destination's upper left corner
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* @param dx X coordinate of the destinations's upper left corner
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* @param dy Y coordinate of the destinations's upper left corner
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* @param dw destination image width
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* @param dh destination image height
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* @param mode Either BLEND, ADD, SUBTRACT, LIGHTEST, DARKEST, DIFFERENCE, EXCLUSION, MULTIPLY, SCREEN, OVERLAY, HARD_LIGHT, SOFT_LIGHT, DODGE, BURN
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@@ -2647,7 +2647,7 @@ public class PGraphics extends PImage implements PConstants {
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/**
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*
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* Modifies the location from which rectangles are drawn by changing the way in
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* which parameters given to <b>rect()</b> are intepreted.<br />
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* which parameters given to <b>rect()</b> are interpreted.<br />
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* <br />
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* The default mode is <b>rectMode(CORNER)</b>, which interprets the first two
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* parameters of <b>rect()</b> as the upper-left corner of the shape, while the
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@@ -2890,7 +2890,7 @@ public class PGraphics extends PImage implements PConstants {
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* <br />
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* <b>ellipseMode(RADIUS)</b> also uses the first two parameters of
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* <b>ellipse()</b> as the shape's center point, but uses the third and fourth
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* parameters to specify half of the shapes's width and height.<br />
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* parameters to specify half of the shape's width and height.<br />
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* <br />
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* <b>ellipseMode(CORNER)</b> interprets the first two parameters of
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* <b>ellipse()</b> as the upper-left corner of the shape, while the third and
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@@ -3207,7 +3207,7 @@ public class PGraphics extends PImage implements PConstants {
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/**
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* @param ures number of segments used longitudinally per full circle revolutoin
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* @param ures number of segments used longitudinally per full circle revolution
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* @param vres number of segments used latitudinally from top to bottom
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*/
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public void sphereDetail(int ures, int vres) {
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@@ -3407,7 +3407,7 @@ public class PGraphics extends PImage implements PConstants {
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*
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*
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* <h3>Advanced</h3>
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* Code submitted by Dave Bollinger (davol) for release 0136.
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* Code submitted by Dave Bollinger (davbol) for release 0136.
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*
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* @webref shape:curves
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* @webBrief Calculates the tangent of a point on a Bezier curve.
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@@ -3567,7 +3567,7 @@ public class PGraphics extends PImage implements PConstants {
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*
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*
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* @webref shape:curves
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* @webBrief Evalutes the curve at point t for points a, b, c, d.
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* @webBrief Evaluates the curve at point t for points a, b, c, d.
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* @param a coordinate of first control point
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* @param b coordinate of first point on the curve
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* @param c coordinate of second point on the curve
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@@ -3690,7 +3690,7 @@ public class PGraphics extends PImage implements PConstants {
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* <P>
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* (This function is not optimized, since it's not expected to
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* be called all that often. there are many juicy and obvious
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* opimizations in here, but it's probably better to keep the
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* optimizations in here, but it's probably better to keep the
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* code more readable)
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*/
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protected void curveInit() {
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@@ -4784,7 +4784,7 @@ public class PGraphics extends PImage implements PConstants {
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* Method to draw text from an array of chars. This method will usually be
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* more efficient than drawing from a String object, because the String will
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* not be converted to a char array before drawing.
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* @param chars the alphanumberic symbols to be displayed
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* @param chars the alphanumeric symbols to be displayed
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* @param start array index at which to start writing characters
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* @param stop array index at which to stop writing characters
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*/
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@@ -5367,7 +5367,7 @@ public class PGraphics extends PImage implements PConstants {
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* understanding the concept of a matrix stack. The <b>pushMatrix()</b>
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* function saves the current coordinate system to the stack and
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* <b>popMatrix()</b> restores the prior coordinate system.
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* <b>pushMatrix()</b> and <b>popMatrix()</b> are used in conjuction with
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* <b>pushMatrix()</b> and <b>popMatrix()</b> are used in conjunction with
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* the other transformation functions and may be embedded to control the
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* scope of the transformations.
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*
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@@ -5467,7 +5467,7 @@ public class PGraphics extends PImage implements PConstants {
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* Transformations apply to everything that happens after and subsequent
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* calls to the function accumulates the effect. For example, calling
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* <b>rotate(HALF_PI)</b> and then <b>rotate(HALF_PI)</b> is the same as
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* <b>rotate(PI)</b>. All tranformations are reset when <b>draw()</b>
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* <b>rotate(PI)</b>. All transformations are reset when <b>draw()</b>
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* begins again.
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* <br/> <br/>
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* Technically, <b>rotate()</b> multiplies the current transformation
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@@ -7008,10 +7008,9 @@ public class PGraphics extends PImage implements PConstants {
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}
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/**
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*
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* Sets the specular color of the materials used for shapes drawn to the
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* screen, which sets the color of hightlights. Specular refers to light
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* which bounces off a surface in a perferred direction (rather than
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* screen, which sets the color of highlights. Specular refers to light
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* which bounces off a surface in a preferred direction (rather than
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* bouncing in all directions like a diffuse light). Used in combination
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* with <b>emissive()</b>, <b>ambient()</b>, and <b>shininess()</b> in
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* setting the material properties of shapes.
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@@ -7019,7 +7018,7 @@ public class PGraphics extends PImage implements PConstants {
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*
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* @webref lights_camera:material_properties
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* @webBrief Sets the specular color of the materials used for shapes drawn to the
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* screen, which sets the color of hightlights.
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* screen, which sets the color of highlights.
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* @usage web_application
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* @param rgb color to set
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* @see PGraphics#lightSpecular(float, float, float)
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