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Check for closing edges in tesselateEdges3D()
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@@ -10994,7 +10994,7 @@ public class PGraphicsOpenGL extends PGraphics {
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lastInd[0] = lastInd[1] = -1; // No join with next line segment.
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}
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}
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} else {
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} else if (edge[2] != EDGE_CLOSE) {
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index = addLineSegment3D(i0, i1, index, null, false);
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}
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}
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