opengl bits

This commit is contained in:
benfry
2005-02-01 22:58:32 +00:00
parent 85a42a783f
commit 7c6e765b93
2 changed files with 3 additions and 1 deletions
+2 -1
View File
@@ -48,6 +48,7 @@ _ make this consistent with the regular PApplet
_ otherwise things are going to be weird/difficult for debugging
_ make sure background() gets called at least once with opengl
_ otherwise screen never actually updates
_ depth() shouldn't be needed for opengl unless actually 3D
_ right now the camera doesn't get set up unless you call depth()
@@ -72,7 +73,7 @@ _ get loop, noLoop, redraw, and framerate all working in opengl
_ needs custom animator thread..
_ and cameraMode(PERSPECTIVE) on each frame
_ why is the first one failing?
o why is the first one failing?
_ be consistent about getXxx() methods
+1
View File
@@ -75,6 +75,7 @@ X runs out of processing data folder
_ macosx is using /Library instead of ~/Library.. get this fixed
_ domain version wasn't in the stubs.. grr
_ or maybe it's an int or something?
_ just use reflection to call the function instead
_ preproc: making all functions public that have no specifier
_ this will make draw() etc all much easier