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opengl bits
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@@ -48,6 +48,7 @@ _ make this consistent with the regular PApplet
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_ otherwise things are going to be weird/difficult for debugging
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_ make sure background() gets called at least once with opengl
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_ otherwise screen never actually updates
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_ depth() shouldn't be needed for opengl unless actually 3D
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_ right now the camera doesn't get set up unless you call depth()
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@@ -72,7 +73,7 @@ _ get loop, noLoop, redraw, and framerate all working in opengl
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_ needs custom animator thread..
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_ and cameraMode(PERSPECTIVE) on each frame
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_ why is the first one failing?
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o why is the first one failing?
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_ be consistent about getXxx() methods
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@@ -75,6 +75,7 @@ X runs out of processing data folder
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_ macosx is using /Library instead of ~/Library.. get this fixed
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_ domain version wasn't in the stubs.. grr
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_ or maybe it's an int or something?
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_ just use reflection to call the function instead
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_ preproc: making all functions public that have no specifier
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_ this will make draw() etc all much easier
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