writing release notes

This commit is contained in:
benfry
2012-09-07 23:34:23 +00:00
parent 57aad3d4ae
commit 7f41ac5e32
3 changed files with 70 additions and 6 deletions
+1
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@@ -2,6 +2,7 @@
X lots of example updates from Andres
X update example categories in the browser
_ PMotionEvent is being used internal to PApplet, need to re-wrap
_ should be able to fire MotionEvents
_ modify MotionEvent code to use TouchEvent class, even if basic version
+57
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@@ -1,3 +1,60 @@
PROCESSING 2.0b2 (REV 0210) - 7 September 2012
One major fix for libraries that use key events, and a number of minor
fixes that we've found along the way.
[ fixes and updates ]
+ Libraries with using key events were reporting:
"java.lang.IllegalArgumentException: argument type mismatch"
in beta 1, this is now fixed.
+ Added hint(ENABLE_STROKE_PURE) to deal with Java 2D regression.
http://code.google.com/p/processing/issues/detail?id=1137
+ hint() documentation now updated (except for the hint above).
http://code.google.com/p/processing/issues/detail?id=1144
+ Using ortho() breaks stroke rendering
http://code.google.com/p/processing/issues/detail?id=1207
[ fixed earlier ]
+ POINTS mode vertices are huge
http://code.google.com/p/processing/issues/detail?id=1037
+ Potentially insufficient ellipse detail with P3D/OPENGL when scaled
http://code.google.com/p/processing/issues/detail?id=87
+ Implement support for complex shapes when using the OpenGL renderer
http://code.google.com/p/processing/issues/detail?id=122
+ modelX/Y/Z broken when aiming a camera
http://code.google.com/p/processing/issues/detail?id=148
+ OpenGL broken with JDK 7 on OS X, fixed with new JOGL updates
http://code.google.com/p/processing/issues/detail?id=1070
+ Problems with OpenGL example sketches
http://code.google.com/p/processing/issues/detail?id=902
+ Memory improvements for updatePixels() with OpenGL (P2D and P3D)
http://code.google.com/p/processing/issues/detail?id=77
+ Text characters showing up as opaque rectangles
http://code.google.com/p/processing/issues/detail?id=80
+ Changing framerate causes program to crash with P2D in 2.0a6
http://code.google.com/p/processing/issues/detail?id=1116
[ android ]
+ Updated examples from Andres and categories in the examples browser.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
PROCESSING 2.0b1 (REV 0209) - 3 September 2012
Bug fixes, new registered methods for libraries, updated keywords,
+12 -6
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@@ -4,6 +4,10 @@ X added hint(ENABLE_STROKE_PURE) to deal with Java 2D grossness
X fix stroke on TRIANGLE_FAN
X http://code.google.com/p/processing/issues/detail?id=1137
docs
C 2x and 4x smooth hints no longer needed/supported
C http://code.google.com/p/processing/issues/detail?id=1144
andres
A POINTS mode vertices are huge
A http://code.google.com/p/processing/issues/detail?id=1037
@@ -27,6 +31,13 @@ A Problems w/ opengl example sketches
A http://code.google.com/p/processing/issues/detail?id=902
A updatePixels wth OpenGL requires a lot of memory, need better texture update
A http://code.google.com/p/processing/issues/detail?id=77
A text characters showing up as opaque rectangles in tga files
o solution is to implement alpha compositing across all of P3D
o http://en.wikipedia.org/wiki/Alpha_compositing
A http://code.google.com/p/processing/issues/detail?id=80
A changing framerate causes program to crash with P2D in 2.0a6
A http://code.google.com/p/processing/issues/detail?id=1116
_ double check that new key and mouse events are being addressed correctly
@@ -105,8 +116,7 @@ o bring PConstants back in line w/ previous 1.5 (can't renumber)
o consider enable("mipmaps") instead of hint(ENABLE_MIPMAPS)
X clean up PConstants and move things into PGraphics that needn't be available
_ hint(DISABLE_LOADPIXELS) -> faster rendering in Java2D
_ 2x and 4x smooth hints no longer needed/supported
_ http://code.google.com/p/processing/issues/detail?id=1144
_ getGLProfiles stuff.. can't do getGL2(), not good x-platform
docs (2.0)
_ add notes about the new shader setup
@@ -533,10 +543,6 @@ _ http://code.google.com/p/processing/issues/detail?id=146
_ OPENGL sketches flicker w/ Vista when background() not used inside draw()
_ Disabling Aero scheme sometimes prevents the problem
_ Updating graphics drivers may prevent the problem
_ text characters showing up as opaque rectangles in tga files
o solution is to implement alpha compositing across all of P3D
o http://en.wikipedia.org/wiki/Alpha_compositing
_ http://code.google.com/p/processing/issues/detail?id=80
_ textAlign(CENTER) with P3D and OPENGL produces messy result
_ probably rounding error with the images
_ http://code.google.com/p/processing/issues/detail?id=65