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change hint to DISABLE_OPTIMIZED_STROKE (issue #1302)
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@@ -406,8 +406,8 @@ public interface PConstants {
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static final int DISABLE_DEPTH_MASK = 5;
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static final int ENABLE_DEPTH_MASK = -5;
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static final int ENABLE_ACCURATE_2D = 6;
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static final int DISABLE_ACCURATE_2D = -6;
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static final int DISABLE_OPTIMIZED_STROKE = 6;
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static final int ENABLE_OPTIMIZED_STROKE = -6;
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static final int ENABLE_STROKE_PERSPECTIVE = 7;
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static final int DISABLE_STROKE_PERSPECTIVE = -7;
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@@ -1946,10 +1946,10 @@ public class PGraphicsOpenGL extends PGraphics {
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} else if (which == ENABLE_DEPTH_MASK) {
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flush();
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pgl.depthMask(true);
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} else if (which == DISABLE_ACCURATE_2D) {
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} else if (which == ENABLE_OPTIMIZED_STROKE) {
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flush();
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setFlushMode(FLUSH_WHEN_FULL);
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} else if (which == ENABLE_ACCURATE_2D) {
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} else if (which == DISABLE_OPTIMIZED_STROKE) {
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flush();
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setFlushMode(FLUSH_CONTINUOUSLY);
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} else if (which == DISABLE_STROKE_PERSPECTIVE) {
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@@ -5910,7 +5910,7 @@ public class PGraphicsOpenGL extends PGraphics {
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// use <= since that's what processing.core does
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pgl.depthFunc(PGL.LEQUAL);
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if (hints[ENABLE_ACCURATE_2D]) {
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if (hints[DISABLE_OPTIMIZED_STROKE]) {
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flushMode = FLUSH_CONTINUOUSLY;
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} else {
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flushMode = FLUSH_WHEN_FULL;
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@@ -7029,7 +7029,7 @@ public class PGraphicsOpenGL extends PGraphics {
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setUniformValue(perspectiveLoc, 0);
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}
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if (pgCurrent.getHint(ENABLE_ACCURATE_2D)) {
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if (pgCurrent.getHint(DISABLE_OPTIMIZED_STROKE)) {
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setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
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} else {
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if (usingOrthoProjection) {
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@@ -4225,7 +4225,7 @@ public class PShapeOpenGL extends PShape {
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// Or accurate 2D mode is enabled, which forces each
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// shape to be rendered separately.
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protected boolean fragmentedGroup(PGraphicsOpenGL g) {
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return g.getHint(ENABLE_ACCURATE_2D) ||
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return g.getHint(DISABLE_OPTIMIZED_STROKE) ||
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(textures != null && 1 < textures.size()) ||
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strokedTexture;
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}
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@@ -27,6 +27,14 @@ PROCESSING 2.0b7 (REV 0215) - 25 November 2012
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If we're missing anything that's not covered in the reference, please
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let us know via the bugs database.
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+ hint(ENABLE_ACCURATE_2D) has been renamed to hint(DISABLE_OPTIMIZED_STROKE)
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to better reflect what it actually does. Reference has been added.
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OpenGL drawing is significantly faster when the fill and stroke of a shape
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is drawn separately. This leads to visual artifacts on shapes where both
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fill and stroke is enabled (not a great idea in 3D anyway), so this option
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fixes the visual artifacts at the expense of speed.
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http://code.google.com/p/processing/issues/detail?id=1302
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+ Sketch names can no longer begin with underscores (fixes an Android
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compatibility issue). This was changed in recent releases, but missing here.
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http://code.google.com/p/processing/issues/detail?id=859
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@@ -453,8 +453,8 @@ public interface PConstants {
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static final int DISABLE_DEPTH_MASK = 5;
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static final int ENABLE_DEPTH_MASK = -5;
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static final int ENABLE_ACCURATE_2D = 6;
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static final int DISABLE_ACCURATE_2D = -6;
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static final int DISABLE_OPTIMIZED_STROKE = 6;
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static final int ENABLE_OPTIMIZED_STROKE = -6;
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static final int ENABLE_STROKE_PERSPECTIVE = 7;
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static final int DISABLE_STROKE_PERSPECTIVE = -7;
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@@ -1946,10 +1946,10 @@ public class PGraphicsOpenGL extends PGraphics {
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} else if (which == ENABLE_DEPTH_MASK) {
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flush();
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pgl.depthMask(true);
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} else if (which == DISABLE_ACCURATE_2D) {
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} else if (which == ENABLE_OPTIMIZED_STROKE) {
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flush();
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setFlushMode(FLUSH_WHEN_FULL);
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} else if (which == ENABLE_ACCURATE_2D) {
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} else if (which == DISABLE_OPTIMIZED_STROKE) {
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flush();
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setFlushMode(FLUSH_CONTINUOUSLY);
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} else if (which == DISABLE_STROKE_PERSPECTIVE) {
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@@ -5910,7 +5910,7 @@ public class PGraphicsOpenGL extends PGraphics {
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// use <= since that's what processing.core does
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pgl.depthFunc(PGL.LEQUAL);
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if (hints[ENABLE_ACCURATE_2D]) {
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if (hints[DISABLE_OPTIMIZED_STROKE]) {
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flushMode = FLUSH_CONTINUOUSLY;
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} else {
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flushMode = FLUSH_WHEN_FULL;
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@@ -7029,7 +7029,7 @@ public class PGraphicsOpenGL extends PGraphics {
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setUniformValue(perspectiveLoc, 0);
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}
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if (pgCurrent.getHint(ENABLE_ACCURATE_2D)) {
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if (pgCurrent.getHint(DISABLE_OPTIMIZED_STROKE)) {
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setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
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} else {
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if (usingOrthoProjection) {
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@@ -4225,7 +4225,7 @@ public class PShapeOpenGL extends PShape {
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// Or accurate 2D mode is enabled, which forces each
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// shape to be rendered separately.
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protected boolean fragmentedGroup(PGraphicsOpenGL g) {
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return g.getHint(ENABLE_ACCURATE_2D) ||
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return g.getHint(DISABLE_OPTIMIZED_STROKE) ||
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(textures != null && 1 < textures.size()) ||
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strokedTexture;
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}
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+11
-8
@@ -91,10 +91,18 @@ X also store the default composite instance and use that on blendMode(BLEND)
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X disable Quartz renderer to fix line blending problem from Casey
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X might make sketches run more slowly
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X fix double error report about textMode(SCREEN)
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X how to handle stroke/fill separation in OpenGL
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X hint(DISABLE_OPTIMIZED_STROKE)
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X http://code.google.com/p/processing/issues/detail?id=1302
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X change name for hint() that controls stroke/fill combo:
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_ implement mousePressed(Event) etc
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_ better to do this instead of bringing back the magic event
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_ or implementing the magic event on Android
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_ add mouse wheel support to 2.0 event system
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_ this is fairly messy since desktop and JS behave a little differently
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_ wheel event should subclass mouse (since position still relevant)
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_ might be more effort than it's worth?
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_ http://code.google.com/p/processing/issues/detail?id=1423
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andres (cleanup)
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@@ -235,15 +243,12 @@ _ so that it could avoid quitting if the sketch hasn't been stopped
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_ or if the sketch window is foremost
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_ maybe a hack where a new menubar is added?
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_ how to handle stroke/fill separation in OpenGL
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_ http://code.google.com/p/processing/issues/detail?id=1302
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_ shader syntax (Andres request)
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_ might also need a define inside the shader to control what type it is
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_ createShape() not yet implemented for Java2D
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_ http://code.google.com/p/processing/issues/detail?id=1400
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_ shader syntax (Andres request)
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_ might also need a define inside the shader to control what type it is
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_ look into json and how it would work
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1) we bring back getFloatAttribute() et al., and make getFloat() be equivalent to parseFloat(xml.getContent())
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2) we keep getFloat() like it is, and add getFloatContent(), getIntContent() etc.
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@@ -296,6 +301,7 @@ _ add "CGAffineTransformInvert: singular matrix" problem to the Wiki
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_ http://code.google.com/p/processing/issues/detail?id=1363
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_ heading2D()? weird.. angle?
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_ http://toxiclibs.org/docs/core/toxi/geom/Vec3D.html
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_ http://code.google.com/p/processing/issues/detail?id=987
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_ "translate, or this variation of it" when using text(s, x, y, z) accidentally
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@@ -307,9 +313,6 @@ _ http://code.google.com/p/processing/issues/detail?id=1353
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_ Default Renderer slow on retina displays
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_ http://code.google.com/p/processing/issues/detail?id=1262
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_ change name for hint() that controls stroke/fill combo
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_ hint(DISABLE_OPTIMIZED_STROKE)
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_ hint(OPENGL_ERRORS) should be the opposite to enable the reporting, no?
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_ fillMode(NONZERO) and fillMode(ODD) to replace sold(boolean)?
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