mirror of
https://github.com/processing/processing4.git
synced 2026-02-04 06:09:17 +01:00
Removed BufferUtils class
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@@ -90,7 +90,8 @@ public class PFramebuffer implements PConstants {
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if (!screenFb && !FboMode) {
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backupTexture = new PTexture(parent, width, height, new PTexture.Parameters(ARGB, NEAREST));
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pixelBuffer = BufferUtil.newIntBuffer(width * height);
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pixelBuffer = IntBuffer.allocate(width * height);
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pixelBuffer.rewind();
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}
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try {
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@@ -218,7 +218,8 @@ public class PGraphicsAndroid3D extends PGraphics {
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private int[] texCoordArray;
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private int[] normalArray;
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protected PImage textureImagePrev;
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protected PImage textureImagePrev;
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protected IntBuffer getsetBuffer;
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protected boolean buffersAllocated = false;
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// ........................................................
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@@ -460,7 +461,10 @@ public class PGraphicsAndroid3D extends PGraphics {
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colorArray = new int[DEFAULT_BUFFER_SIZE * 4];
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texCoordArray = new int[DEFAULT_BUFFER_SIZE * 2];
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normalArray = new int[DEFAULT_BUFFER_SIZE * 3];
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getsetBuffer = IntBuffer.allocate(1);
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getsetBuffer.rewind();
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buffersAllocated = true;
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}
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}
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@@ -4432,18 +4436,12 @@ public class PGraphicsAndroid3D extends PGraphics {
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*/
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private final void calcColorBuffer() {
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if (colorFloats == null) {
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// colorBuffer = BufferUtil.newFloatBuffer(4);
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colorFloats = new float[4];
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}
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colorFloats[0] = calcR;
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colorFloats[1] = calcG;
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colorFloats[2] = calcB;
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colorFloats[3] = calcA;
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// colorBuffer.put(0, calcR);
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// colorBuffer.put(1, calcG);
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// colorBuffer.put(2, calcB);
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// colorBuffer.put(3, calcA);
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// colorBuffer.rewind();
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}
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// ////////////////////////////////////////////////////////////
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@@ -4515,9 +4513,9 @@ public class PGraphicsAndroid3D extends PGraphics {
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public void loadPixels() {
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if ((pixels == null) || (pixels.length != width * height)) {
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pixels = new int[width * height];
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pixelBuffer = BufferUtil.newIntBuffer(pixels.length);
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// pixelBuffer = IntBuffer.allocate(pixels.length);
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pixels = new int[width * height];
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pixelBuffer = IntBuffer.allocate(pixels.length);
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pixelBuffer.rewind();
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}
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gl.glReadPixels(0, 0, width, height, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
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@@ -4816,8 +4814,8 @@ public class PGraphicsAndroid3D extends PGraphics {
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if ((pixels == null) || (pixels.length != width * height)) {
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pixels = new int[width * height];
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pixelBuffer = BufferUtil.newIntBuffer(pixels.length);
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// pixelBuffer = IntBuffer.allocate(pixels.length);
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pixelBuffer = IntBuffer.allocate(pixels.length);
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pixelBuffer.rewind();
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}
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gl.glReadPixels(0, 0, width, height, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
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@@ -4843,12 +4841,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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// ////////////////////////////////////////////////////////////
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// GET/SET
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// IntBuffer getsetBuffer = IntBuffer.allocate(1);
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IntBuffer getsetBuffer = BufferUtil.newIntBuffer(1);
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// int getset[] = new int[1];
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public int get(int x, int y) {
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gl.glReadPixels(x, y, 1, 1, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
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getsetBuffer);
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@@ -4866,9 +4859,8 @@ public class PGraphicsAndroid3D extends PGraphics {
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// public PImage get(int x, int y, int w, int h)
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protected PImage getImpl(int x, int y, int w, int h) {
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PImage newbie = new PImage(w, h); // new int[w*h], w, h, ARGB);
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PImage newbie = new PImage(w, h);
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// IntBuffer newbieBuffer = BufferUtil.newIntBuffer(w*h);
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IntBuffer newbieBuffer = IntBuffer.allocate(w * h);
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gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
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newbieBuffer);
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@@ -4917,7 +4909,9 @@ public class PGraphicsAndroid3D extends PGraphics {
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javaToNativeARGB(source);
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// TODO is this possible without intbuffer?
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IntBuffer setBuffer = BufferUtil.newIntBuffer(source.pixels.length);
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IntBuffer setBuffer = IntBuffer.allocate(source.pixels.length);
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setBuffer.rewind();
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setBuffer.put(source.pixels);
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setBuffer.rewind();
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@@ -4944,21 +4938,21 @@ public class PGraphicsAndroid3D extends PGraphics {
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* the Y-coordinate, which is flipped upside down in OpenGL
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*/
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protected void setRasterPos(float x, float y) {
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// float z = 0;
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// float w = 1;
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//
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// float fx, fy;
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//
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//float z = 0;
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//float w = 1;
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//float fx, fy;
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// // Push current matrix mode and viewport attributes
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// gl.glPushAttrib(GL.GL_TRANSFORM_BIT | GL.GL_VIEWPORT_BIT);
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//
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// // Setup projection parameters
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// gl.glMatrixMode(GL.GL_PROJECTION);
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// gl.glPushMatrix();
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// gl.glLoadIdentity();
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// gl.glMatrixMode(GL.GL_MODELVIEW);
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// gl.glPushMatrix();
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// gl.glLoadIdentity();
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//gl.glMatrixMode(GL10.GL_PROJECTION);
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//gl.glPushMatrix();
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//gl.glLoadIdentity();
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//gl.glMatrixMode(GL.GL_MODELVIEW);
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// gl.glPushMatrix();
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//gl.glLoadIdentity();
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//
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// gl.glDepthRange(z, z);
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// gl.glViewport((int) x - 1, (int) y - 1, 2, 2);
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@@ -4967,6 +4961,8 @@ public class PGraphicsAndroid3D extends PGraphics {
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// fx = x - (int) x;
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// fy = y - (int) y;
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// gl.glRasterPos4f(fx, fy, 0, w);
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// gl.glR
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//
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// // restore matrices, viewport and matrix mode
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// gl.glPopMatrix();
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@@ -4974,6 +4970,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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// gl.glPopMatrix();
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//
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// gl.glPopAttrib();
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}
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// Utility function to render texture.
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@@ -5649,15 +5646,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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}
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}
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}
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class BufferUtil {
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static IntBuffer newIntBuffer(int big) {
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IntBuffer buffer = IntBuffer.allocate(big);
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buffer.rewind();
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return buffer;
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}
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/**
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* Return true if this renderer supports 2D drawing. Defaults to true.
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*/
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@@ -365,7 +365,8 @@ public class PTexture implements PConstants {
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// Attaching the texture to the color buffer of a FBO, binding the FBO and reading the pixels
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// from the current draw buffer (which is the color buffer of the FBO).
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buffer = BufferUtil.newIntBuffer(size);
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buffer = IntBuffer.allocate(size);
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buffer.rewind();
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fbo = new PFramebuffer(parent, glWidth, glHeight);
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fbo.setColorBuffer(this);
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