Removed BufferUtils class

This commit is contained in:
codeanticode
2010-09-16 08:27:56 +00:00
parent f092794ce1
commit 8baacdbe3d
3 changed files with 36 additions and 45 deletions

View File

@@ -90,7 +90,8 @@ public class PFramebuffer implements PConstants {
if (!screenFb && !FboMode) {
backupTexture = new PTexture(parent, width, height, new PTexture.Parameters(ARGB, NEAREST));
pixelBuffer = BufferUtil.newIntBuffer(width * height);
pixelBuffer = IntBuffer.allocate(width * height);
pixelBuffer.rewind();
}
try {

View File

@@ -218,7 +218,8 @@ public class PGraphicsAndroid3D extends PGraphics {
private int[] texCoordArray;
private int[] normalArray;
protected PImage textureImagePrev;
protected PImage textureImagePrev;
protected IntBuffer getsetBuffer;
protected boolean buffersAllocated = false;
// ........................................................
@@ -460,7 +461,10 @@ public class PGraphicsAndroid3D extends PGraphics {
colorArray = new int[DEFAULT_BUFFER_SIZE * 4];
texCoordArray = new int[DEFAULT_BUFFER_SIZE * 2];
normalArray = new int[DEFAULT_BUFFER_SIZE * 3];
getsetBuffer = IntBuffer.allocate(1);
getsetBuffer.rewind();
buffersAllocated = true;
}
}
@@ -4432,18 +4436,12 @@ public class PGraphicsAndroid3D extends PGraphics {
*/
private final void calcColorBuffer() {
if (colorFloats == null) {
// colorBuffer = BufferUtil.newFloatBuffer(4);
colorFloats = new float[4];
}
colorFloats[0] = calcR;
colorFloats[1] = calcG;
colorFloats[2] = calcB;
colorFloats[3] = calcA;
// colorBuffer.put(0, calcR);
// colorBuffer.put(1, calcG);
// colorBuffer.put(2, calcB);
// colorBuffer.put(3, calcA);
// colorBuffer.rewind();
}
// ////////////////////////////////////////////////////////////
@@ -4515,9 +4513,9 @@ public class PGraphicsAndroid3D extends PGraphics {
public void loadPixels() {
if ((pixels == null) || (pixels.length != width * height)) {
pixels = new int[width * height];
pixelBuffer = BufferUtil.newIntBuffer(pixels.length);
// pixelBuffer = IntBuffer.allocate(pixels.length);
pixels = new int[width * height];
pixelBuffer = IntBuffer.allocate(pixels.length);
pixelBuffer.rewind();
}
gl.glReadPixels(0, 0, width, height, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
@@ -4816,8 +4814,8 @@ public class PGraphicsAndroid3D extends PGraphics {
if ((pixels == null) || (pixels.length != width * height)) {
pixels = new int[width * height];
pixelBuffer = BufferUtil.newIntBuffer(pixels.length);
// pixelBuffer = IntBuffer.allocate(pixels.length);
pixelBuffer = IntBuffer.allocate(pixels.length);
pixelBuffer.rewind();
}
gl.glReadPixels(0, 0, width, height, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
@@ -4843,12 +4841,7 @@ public class PGraphicsAndroid3D extends PGraphics {
// ////////////////////////////////////////////////////////////
// GET/SET
// IntBuffer getsetBuffer = IntBuffer.allocate(1);
IntBuffer getsetBuffer = BufferUtil.newIntBuffer(1);
// int getset[] = new int[1];
public int get(int x, int y) {
gl.glReadPixels(x, y, 1, 1, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
getsetBuffer);
@@ -4866,9 +4859,8 @@ public class PGraphicsAndroid3D extends PGraphics {
// public PImage get(int x, int y, int w, int h)
protected PImage getImpl(int x, int y, int w, int h) {
PImage newbie = new PImage(w, h); // new int[w*h], w, h, ARGB);
PImage newbie = new PImage(w, h);
// IntBuffer newbieBuffer = BufferUtil.newIntBuffer(w*h);
IntBuffer newbieBuffer = IntBuffer.allocate(w * h);
gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
newbieBuffer);
@@ -4917,7 +4909,9 @@ public class PGraphicsAndroid3D extends PGraphics {
javaToNativeARGB(source);
// TODO is this possible without intbuffer?
IntBuffer setBuffer = BufferUtil.newIntBuffer(source.pixels.length);
IntBuffer setBuffer = IntBuffer.allocate(source.pixels.length);
setBuffer.rewind();
setBuffer.put(source.pixels);
setBuffer.rewind();
@@ -4944,21 +4938,21 @@ public class PGraphicsAndroid3D extends PGraphics {
* the Y-coordinate, which is flipped upside down in OpenGL
*/
protected void setRasterPos(float x, float y) {
// float z = 0;
// float w = 1;
//
// float fx, fy;
//
//float z = 0;
//float w = 1;
//float fx, fy;
// // Push current matrix mode and viewport attributes
// gl.glPushAttrib(GL.GL_TRANSFORM_BIT | GL.GL_VIEWPORT_BIT);
//
// // Setup projection parameters
// gl.glMatrixMode(GL.GL_PROJECTION);
// gl.glPushMatrix();
// gl.glLoadIdentity();
// gl.glMatrixMode(GL.GL_MODELVIEW);
// gl.glPushMatrix();
// gl.glLoadIdentity();
//gl.glMatrixMode(GL10.GL_PROJECTION);
//gl.glPushMatrix();
//gl.glLoadIdentity();
//gl.glMatrixMode(GL.GL_MODELVIEW);
// gl.glPushMatrix();
//gl.glLoadIdentity();
//
// gl.glDepthRange(z, z);
// gl.glViewport((int) x - 1, (int) y - 1, 2, 2);
@@ -4967,6 +4961,8 @@ public class PGraphicsAndroid3D extends PGraphics {
// fx = x - (int) x;
// fy = y - (int) y;
// gl.glRasterPos4f(fx, fy, 0, w);
// gl.glR
//
// // restore matrices, viewport and matrix mode
// gl.glPopMatrix();
@@ -4974,6 +4970,7 @@ public class PGraphicsAndroid3D extends PGraphics {
// gl.glPopMatrix();
//
// gl.glPopAttrib();
}
// Utility function to render texture.
@@ -5649,15 +5646,7 @@ public class PGraphicsAndroid3D extends PGraphics {
}
}
}
class BufferUtil {
static IntBuffer newIntBuffer(int big) {
IntBuffer buffer = IntBuffer.allocate(big);
buffer.rewind();
return buffer;
}
/**
* Return true if this renderer supports 2D drawing. Defaults to true.
*/

View File

@@ -365,7 +365,8 @@ public class PTexture implements PConstants {
// Attaching the texture to the color buffer of a FBO, binding the FBO and reading the pixels
// from the current draw buffer (which is the color buffer of the FBO).
buffer = BufferUtil.newIntBuffer(size);
buffer = IntBuffer.allocate(size);
buffer.rewind();
fbo = new PFramebuffer(parent, glWidth, glHeight);
fbo.setColorBuffer(this);