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Added center() method, updated ParticleSystem example
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@@ -1,27 +1,98 @@
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PShape system;
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PShape particles;
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PImage sprite;
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int npartTotal = 1000;
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int npartPerFrame = 10;
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float speed = 1.0;
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float gravity = 0.05;
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float partSize = 20;
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int partLifetime;
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PVector velocities[];
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int lifetimes[];
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void setup() {
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size(500, 500, P3D);
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system = createShape(PShape.GROUP);
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for (int i = 0; i < 10; i++) {
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PShape pt = createShape(POINT);
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pt.strokeWeight(20);
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pt.stroke(random(255), random(255), random(255));
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pt.vertex(random(width), random(height));
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system.addShape(pt);
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pt.end();
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size(640, 480, P3D);
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frameRate(120);
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particles = createShape(PShape.GROUP);
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sprite = loadImage("sprite.png");
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for (int n = 0; n < npartTotal; n++) {
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PShape part = createShape(QUAD);
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part.noStroke();
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part.texture(sprite);
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part.vertex(-partSize/2, -partSize/2, 0, 0);
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part.vertex(+partSize/2, -partSize/2, sprite.width, 0);
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part.vertex(+partSize/2, +partSize/2, sprite.width, sprite.height);
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part.vertex(-partSize/2, +partSize/2, 0, sprite.height);
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part.end();
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particles.addShape(part);
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}
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partLifetime = npartTotal / npartPerFrame;
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initVelocities();
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initLifetimes();
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// Writing to the depth buffer is disabled to avoid rendering
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// artifacts due to the fact that the particles are semi-transparent
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// but not z-sorted.
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hint(DISABLE_DEPTH_MASK);
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}
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public void draw () {
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background(255);
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void draw () {
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background(0);
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shape(system);
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for (int i = 0; i < system.getChildCount(); i++) {
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PShape pt = system.getChild(i);
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pt.translate(random(-5, 5), random(-5, 5), random(-5, 5));
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for (int n = 0; n < particles.getChildCount(); n++) {
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PShape part = particles.getChild(n);
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lifetimes[n]++;
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if (lifetimes[n] == partLifetime) {
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lifetimes[n] = 0;
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}
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if (0 <= lifetimes[n]) {
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if (lifetimes[n] == 0) {
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// Re-spawn dead particle
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part.center(mouseX, mouseY);
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float a = random(0, TWO_PI);
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float s = random(0.5 * speed, 0.5 * speed);
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velocities[n].x = s * cos(a);
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velocities[n].y = s * sin(a);
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}
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else {
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part.translate(velocities[n].x, velocities[n].y);
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velocities[n].y += gravity;
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}
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float a = 1.0 - float(lifetimes[n]) / partLifetime;
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part.fill(255, a * 255);
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} else {
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part.fill(0, 0);
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}
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}
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shape(particles);
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if (frameCount % 10 == 0) println(frameRate);
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}
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void initVelocities() {
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velocities = new PVector[npartTotal];
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for (int n = 0; n < velocities.length; n++) {
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velocities[n] = new PVector();
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}
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}
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void initLifetimes() {
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// Initializing particles with negative lifetimes so they are added
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// progressively into the screen during the first frames of the sketch
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lifetimes = new int[npartTotal];
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int t = -1;
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for (int n = 0; n < lifetimes.length; n++) {
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if (n % npartPerFrame == 0) {
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t++;
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}
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lifetimes[n] = -t;
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}
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}
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