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todo items
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@@ -21,6 +21,9 @@ X http://code.google.com/p/processing/issues/detail?id=238
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X debug information not coming through (Windows only?)
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X http://code.google.com/p/processing/issues/detail?id=1440
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X "no library found" with android.text.format (so android.* is a problem)
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X Remove requirement for Google APIs in Android mode
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X http://code.google.com/p/processing/issues/detail?id=613
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_ update Wiki to reflect the change
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cleaning/earlier
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A Defects in the tessellation of SVG shapes in A3D
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@@ -59,18 +62,6 @@ o but queueing needs to work
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X opting to take a step backwards on the motion event handling
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o write a little stub code for people who want to use motionX/Y/etc
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emulator
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_ check into better emulator/updates necessary
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_ also options for enabling the GPU
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_ http://developer.android.com/tools/devices/emulator.html
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_ http://android-developers.blogspot.com/2012/04/faster-emulator-with-better-hardware.html
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_ no ES2 in the emulator, and no error reported in the PDE
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_ http://code.google.com/p/processing/issues/detail?id=1059
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_ problem is probably that the error comes via E/AndroidRuntime
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_ java.lang.RuntimeException: Unable to start activity ComponentInfo{processing.test.fisheye/processing.test.fisheye.FishEye}: java.lang.RuntimeException: P3D: OpenGL ES 2.0 is not supported by this device.
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_ NullPointerException in AndroidBuild.writeLocalProps(AndroidBuild.java:458)
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_ prompts for SDK, works; then after restart breaks again
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_ also refers to ANDROID_HOME and not ANDROID_SDK..
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@@ -315,11 +306,24 @@ W/System.err( 242): at android.app.ApplicationContext.openFileOutput(Applicati
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W/System.err( 242): at android.content.ContextWrapper.openFileOutput(ContextWrapper.java:158)
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W/System.err( 242): at processing.core.PApplet.createOutput(PApplet.java:3677)
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P2 _ move the android tools into its own source package in SVN
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P2 _ started, but needs proper Tool or Mode packaging
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P2 _ http://code.google.com/p/processing/issues/detail?id=206
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P2 _ implement method for selecting the AVD
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P2 _ http://code.google.com/p/processing/issues/detail?id=208
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P1
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_ no ES2 in the emulator, and no error reported in the PDE
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_ problem is probably that the error comes via E/AndroidRuntime
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_ java.lang.RuntimeException: Unable to start activity ComponentInfo{processing.test.fisheye/processing.test.fisheye.FishEye}: java.lang.RuntimeException: P3D: OpenGL ES 2.0 is not supported by this device.
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_ http://developer.android.com/tools/devices/emulator.html
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_ http://code.google.com/p/processing/issues/detail?id=1059
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P2
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_ move the Android tools into its own source package in SVN
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_ started, but needs proper Tool or Mode packaging
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_ http://code.google.com/p/processing/issues/detail?id=206
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_ implement method for selecting the AVD
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_ http://code.google.com/p/processing/issues/detail?id=208
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_ implement means to use Intel version of the emulator
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_ need to verify if this is much faster or not
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_ http://developer.android.com/tools/devices/emulator.html
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_ http://android-developers.blogspot.com/2012/04/faster-emulator-with-better-hardware.html
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P3 _ for now, only runs on the first device (findDevice()) found
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P3 _ --> implement selector to choose the default device for debugging
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P3 _ http://code.google.com/p/processing/issues/detail?id=207
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@@ -341,8 +345,6 @@ P4 _ don't require android tools to be installed already
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P4 _ or implement automatic download/install of android tools
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P4 _ http://code.google.com/p/processing/issues/detail?id=203
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EH _ Remove requirement for Google APIs in Android mode
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EH _ http://code.google.com/p/processing/issues/detail?id=613
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PM _ Error for "android create avd" when the AVD is already installed
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PM - http://code.google.com/p/processing/issues/detail?id=614
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@@ -53,7 +53,9 @@ class EmulatorController {
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"emulator",
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"-avd", AVD.defaultAVD.name,
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"-port", portString,
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"-no-boot-anim"
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// "-no-boot-anim", // does this do anything?
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// http://code.google.com/p/processing/issues/detail?id=1059
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// "-gpu", "on" // enable OpenGL
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};
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//System.err.println("EmulatorController: Launching emulator");
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if (Base.DEBUG) {
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@@ -91,6 +91,10 @@ PROCESSING 2.0b7 (REV 0215) - 25 November 2012
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function to switch back to the old method:
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http://processing.googlecode.com/svn/trunk/processing/build/javadoc/core/processing/core/PApplet.html#useQuartz
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+ Remove requirement for Google APIs in Android mode.
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http://code.google.com/p/processing/issues/detail?id=613
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[ bug fixes ]
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+ mouseButton not being set properly in mouseClicked.
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