notes for the todo, and some faq additions

This commit is contained in:
benfry
2005-04-20 03:39:11 +00:00
parent 2ebd3d658c
commit a65fcb9161
2 changed files with 46 additions and 0 deletions
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@@ -1,5 +1,11 @@
0086 core
_ new PGraphics2 objects are set as RGB, but on loadPixels/updatePixels
_ they're drawn as transparent and don't have their high bits set
http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1113933055;start=0
_ set upper bound on framerate so as not to completely hose things?
_ is camera backwards, or staying fixed and moving the scene?
_ createGraphics(200, 200) to create same as source
_ createGraphics(200, 200, P2D) to create 2D from 3D
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X update faq on site? what's difference between versions?
X no difference between versions... should it be cvs based?
_ "save as" not quite working
http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1113944897;start=0
Performed a "Save As" that didn't quite take. The save action
completed and the main tab was renamed, however the "Save Needed"
notice was displaying. Attempting to do a basic save didn't clear the
notice so I closed Processing and reopened. When I reopened P5 I was
presented with an empty sketch and the renamed sketch wasn't in my
sketch list. I dove into the my sketchbook directory and I found that
a sketch folder was created and named properly. Inside the folder I
found PDEs for all of my tabs except the main tab. Thoughts?
_ include platform information when checking for updates
_ send over the int as long hex number?
_ 64 bits hex is gonna be 16 digits.. much cleaner
_ get platform checker into the latest exhibition piece
_ not slice() but subset()... get word from casey on how to resolve
_ port buffering not working properly
_ may just be a problem with thread starvation
// the serial port:
Serial myPort;
void setup() {
// list all the available serial ports:
println(Serial.list());
/* I know that the first port in the serial list on my mac
is always my Keyspan adaptor, so I open Serial.list()[0].
Open whatever port is the one you're using.
*/
myPort = new Serial(this, Serial.list()[0], 9600);
}
void draw() {
// twiddle your thumbs
myPort.buffer(5);
}
void serialEvent() {
println(myPort.readString());
}
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