Added the GL constants to query compressed texture formats

This commit is contained in:
codeanticode
2013-05-28 16:37:22 -04:00
parent d1ac58a076
commit a7bbd37840
+3
View File
@@ -2803,6 +2803,9 @@ public class PGL {
public static final int MAX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS;
public static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
public static final int NUM_COMPRESSED_TEXTURE_FORMATS = GL2ES2.GL_NUM_COMPRESSED_TEXTURE_FORMATS;
public static final int COMPRESSED_TEXTURE_FORMATS = GL2ES2.GL_COMPRESSED_TEXTURE_FORMATS;
public static final int NEAREST = GL.GL_NEAREST;
public static final int LINEAR = GL.GL_LINEAR;
public static final int LINEAR_MIPMAP_NEAREST = GL.GL_LINEAR_MIPMAP_NEAREST;