Using white as the default ambient material property

This commit is contained in:
codeanticode
2012-09-03 16:35:53 +00:00
parent 09de261a12
commit aa90bbc42e
2 changed files with 2 additions and 2 deletions

View File

@@ -2073,7 +2073,7 @@ public class PGraphicsOpenGL extends PGraphics {
textureMode(IMAGE);
// Default material properties
ambient(80);
ambient(255);
specular(125);
emissive(0);
shininess(1);