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https://github.com/processing/processing4.git
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fix more typos and clarify variable names
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@@ -3238,12 +3238,12 @@ public class PGraphics extends PImage implements PConstants {
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// step along Y axis
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for (int i = 1; i < vres; i++) {
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float curradius = sinLUT[(int) angle % SINCOS_LENGTH];
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float currY = cosLUT[(int) angle % SINCOS_LENGTH];
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float currentRadius = sinLUT[(int) angle % SINCOS_LENGTH];
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float currentY = cosLUT[(int) angle % SINCOS_LENGTH];
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for (int j = 0; j < ures; j++) {
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sphereX[currVert] = cx[j] * curradius;
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sphereY[currVert] = currY;
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sphereZ[currVert++] = cz[j] * curradius;
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sphereX[currVert] = cx[j] * currentRadius;
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sphereY[currVert] = currentY;
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sphereZ[currVert++] = cz[j] * currentRadius;
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}
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angle += angle_step;
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}
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@@ -3271,7 +3271,7 @@ public class PGraphics extends PImage implements PConstants {
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* [toxi 031031] new sphere code. removed all multiplies with
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* radius, as scale() will take care of that anyway
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*
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* [toxi 031223] updated sphere code (removed modulos)
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* [toxi 031223] updated sphere code (removed modulo)
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* and introduced sphereAt(x,y,z,r)
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* to avoid additional translate()'s on the user/sketch side
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*
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@@ -3874,7 +3874,7 @@ public class PGraphics extends PImage implements PConstants {
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/**
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*
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* Modifies the location from which images are drawn by changing the way in
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* which parameters given to <b>image()</b> are intepreted.<br />
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* which parameters given to <b>image()</b> are interpreted.<br />
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* <br />
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* The default mode is <b>imageMode(CORNER)</b>, which interprets the second and
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* third parameters of <b>image()</b> as the upper-left corner of the image. If
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@@ -5105,7 +5105,7 @@ public class PGraphics extends PImage implements PConstants {
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/**
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* This does a basic number formatting, to avoid the
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* generally ugly appearance of printing floats.
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* Users who want more control should use their own nf() cmmand,
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* Users who want more control should use their own nf() command,
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* or if they want the long, ugly version of float,
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* use String.valueOf() to convert the float to a String first.
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*
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@@ -5167,14 +5167,15 @@ public class PGraphics extends PImage implements PConstants {
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PFont.Glyph glyph = textFont.getGlyph(ch);
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if (glyph != null) {
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if (textMode == MODEL) {
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float high = glyph.height / (float) textFont.getSize();
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float bwidth = glyph.width / (float) textFont.getSize();
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float lextent = glyph.leftExtent / (float) textFont.getSize();
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float textent = glyph.topExtent / (float) textFont.getSize();
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float floatSize = textFont.getSize();
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float high = glyph.height / floatSize;
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float wide = glyph.width / floatSize;
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float leftExtent = glyph.leftExtent / floatSize;
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float topExtent = glyph.topExtent / floatSize;
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float x1 = x + lextent * textSize;
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float y1 = y - textent * textSize;
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float x2 = x1 + bwidth * textSize;
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float x1 = x + leftExtent * textSize;
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float y1 = y - topExtent * textSize;
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float x2 = x1 + wide * textSize;
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float y2 = y1 + high * textSize;
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textCharModelImpl(glyph.image,
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@@ -5256,7 +5257,6 @@ public class PGraphics extends PImage implements PConstants {
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// TODO this can be optimized a bit
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for (int row = y0; row < y0 + h0; row++) {
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for (int col = x0; col < x0 + w0; col++) {
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//int a1 = (fa * pixels1[row * textFont.twidth + col]) >> 8;
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int a1 = (fa * pixels1[row * glyph.width + col]) >> 8;
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int a2 = a1 ^ 0xff;
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//int p1 = pixels1[row * glyph.width + col];
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@@ -5394,7 +5394,7 @@ public class PGraphics extends PImage implements PConstants {
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* a matrix stack. The <b>pushMatrix()</b> function saves the current
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* coordinate system to the stack and <b>popMatrix()</b> restores the prior
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* coordinate system. <b>pushMatrix()</b> and <b>popMatrix()</b> are used
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* in conjuction with the other transformation functions and may be
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* in conjunction with the other transformation functions and may be
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* embedded to control the scope of the transformations.
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*
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*
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@@ -7380,7 +7380,7 @@ public class PGraphics extends PImage implements PConstants {
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*
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* Sets the specular color for lights. Like <b>fill()</b>, it affects only
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* the elements which are created after it in the code. Specular refers to
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* light which bounces off a surface in a perferred direction (rather than
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* light which bounces off a surface in a preferred direction (rather than
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* bouncing in all directions like a diffuse light) and is used for
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* creating highlights. The specular quality of a light interacts with the
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* specular material qualities set through the <b>specular()</b> and
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@@ -7416,7 +7416,7 @@ public class PGraphics extends PImage implements PConstants {
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* the Processing window. The default background is light gray. This function is
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* typically used within <b>draw()</b> to clear the display window at the
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* beginning of each frame, but it can be used inside <b>setup()</b> to set the
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* background on the first frame of animation or if the backgound need only be
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* background on the first frame of animation or if the background need only be
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* set once. <br />
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* <br />
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* An image can also be used as the background for a sketch, although the
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@@ -7712,8 +7712,8 @@ public class PGraphics extends PImage implements PConstants {
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// current colorMode settings.
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// Renderers that need to subclass any drawing properties such as fill or
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// stroke will usally want to override methods like fillFromCalc (or the
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// same for stroke, ambient, etc.) That way the color calcuations are
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// stroke will usually want to override methods like fillFromCalc (or the
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// same for stroke, ambient, etc.) That way the color calculations are
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// covered by this based PGraphics class, leaving only a single function
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// to override/implement in the subclass.
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@@ -7848,7 +7848,7 @@ public class PGraphics extends PImage implements PConstants {
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/**
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* Unpacks AARRGGBB color for direct use with colorCalc.
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* <P>
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* Handled here with its own function since this is indepenent
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* Handled here with its own function since this is independent
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* of the color mode.
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* <P>
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* Strangely the old version of this code ignored the alpha
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@@ -8009,7 +8009,7 @@ public class PGraphics extends PImage implements PConstants {
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* <br />
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* The <b>red()</b> function is easy to use and understand, but it is slower
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* than a technique called bit shifting. When working in <b>colorMode(RGB,
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* 255)</b>, you can acheive the same results as <b>red()</b> but with greater
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* 255)</b>, you can achieve the same results as <b>red()</b> but with greater
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* speed by using the right shift operator (<b>>></b>) with a bit mask. For
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* example, the following two lines of code are equivalent means of getting the
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* red value of the color value <b>c</b>:<br />
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@@ -8049,7 +8049,7 @@ public class PGraphics extends PImage implements PConstants {
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* <br />
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* The <b>green()</b> function is easy to use and understand, but it is slower
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* than a technique called bit shifting. When working in <b>colorMode(RGB,
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* 255)</b>, you can acheive the same results as <b>green()</b> but with greater
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* 255)</b>, you can achieve the same results as <b>green()</b> but with greater
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* speed by using the right shift operator (<b>>></b>) with a bit mask. For
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* example, the following two lines of code are equivalent means of getting the
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* green value of the color value <b>c</b>:<br />
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@@ -8311,7 +8311,7 @@ public class PGraphics extends PImage implements PConstants {
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//////////////////////////////////////////////////////////////
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// BEGINRAW/ENDRAW
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// BEGIN/END RAW
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/**
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@@ -8627,7 +8627,7 @@ public class PGraphics extends PImage implements PConstants {
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final File file) {
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target.parent = renderer.parent;
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// if running every frame, smooth the framerate
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// if running every frame, smooth the frame rate
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if (target.parent.frameCount - 1 == lastFrameCount && TARGET_COUNT > 1) {
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// count with one less thread to reduce jitter
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