Merge pull request #3602 from JakubValtar/remove-fixed-func

Remove fixed-function pipeline
This commit is contained in:
Ben Fry
2015-08-14 18:39:14 -04:00
5 changed files with 84 additions and 64 deletions

View File

@@ -459,18 +459,10 @@ public abstract class PGL {
}
protected int getDepthBits() {
intBuffer.rewind();
getIntegerv(DEPTH_BITS, intBuffer);
return intBuffer.get(0);
}
abstract protected int getDepthBits();
protected int getStencilBits() {
intBuffer.rewind();
getIntegerv(STENCIL_BITS, intBuffer);
return intBuffer.get(0);
}
abstract protected int getStencilBits();
protected boolean getDepthTest() {
@@ -1674,45 +1666,78 @@ public abstract class PGL {
}
protected static String[] convertFragmentSource(String[] fragSrc0,
int version0, int version1) {
if (version0 == 120 && version1 == 150) {
String[] fragSrc = new String[fragSrc0.length + 2];
fragSrc[0] = "#version 150";
protected static String[] preprocessFragmentSource(String[] fragSrc0,
int version) {
if (version >= 130) {
// We need to replace 'texture' uniform by 'texMap' uniform and
// 'textureXXX()' functions by 'texture()' functions. Order of these
// replacements is important to prevent collisions between these two.
String[] search = new String[] {
"varying", "attibute",
"texture",
"texMap2D", "texMap3D", "texMap2DRect",
"texMapCube", "gl_FragColor"
};
String[] replace = new String[] {
"in", "in",
"texMap",
"texture", "texture", "texture", "texture",
"fragColor"
};
String[] fragSrc = preprocessShaderSource(fragSrc0, search, replace, 2);
fragSrc[0] = "#version " + version;
fragSrc[1] = "out vec4 fragColor;";
for (int i = 0; i < fragSrc0.length; i++) {
String line = fragSrc0[i];
line = line.replace("varying", "in");
line = line.replace("attribute", "in");
line = line.replace("gl_FragColor", "fragColor");
line = line.replace("texture", "texMap");
line = line.replace("texMap2D(", "texture(");
line = line.replace("texMap2DRect(", "texture(");
fragSrc[i + 2] = line;
}
return fragSrc;
}
return fragSrc0;
}
protected static String[] preprocessVertexSource(String[] vertSrc0,
int version) {
if (version >= 130) {
// We need to replace 'texture' uniform by 'texMap' uniform and
// 'textureXXX()' functions by 'texture()' functions. Order of these
// replacements is important to prevent collisions between these two.
String[] search = new String[] {
"varying", "attibute",
"texture",
"texMap2D", "texMap3D", "texMap2DRect", "texMapCube"
};
String[] replace = new String[] {
"out", "in",
"texMap",
"texture", "texture", "texture", "texture"
};
String[] vertSrc = preprocessShaderSource(vertSrc0, search, replace, 1);
vertSrc[0] = "#version " + version;
protected static String[] convertVertexSource(String[] vertSrc0,
int version0, int version1) {
if (version0 == 120 && version1 == 150) {
String[] vertSrc = new String[vertSrc0.length + 1];
vertSrc[0] = "#version 150";
for (int i = 0; i < vertSrc0.length; i++) {
String line = vertSrc0[i];
line = line.replace("attribute", "in");
line = line.replace("varying", "out");
vertSrc[i + 1] = line;
}
return vertSrc;
}
return vertSrc0;
}
protected static String[] preprocessShaderSource(String[] src0,
String[] search,
String[] replace,
int offset) {
String[] src = new String[src0.length+offset];
for (int i = 0; i < src0.length; i++) {
String line = src0[i];
if (line.contains("#version")) {
line = "";
}
for (int j = 0; j < search.length; j++) {
line = line.replace(search[j], replace[j]);
}
src[i+offset] = line;
}
return src;
}
protected int createShader(int shaderType, String source) {
int shader = createShader(shaderType);
if (shader != 0) {

View File

@@ -53,6 +53,7 @@ import com.jogamp.opengl.glu.GLUtessellator;
import com.jogamp.opengl.glu.GLUtessellatorCallbackAdapter;
import processing.core.PApplet;
import processing.core.PConstants;
import processing.core.PGraphics;
import processing.opengl.PGL;
import processing.opengl.PGraphicsOpenGL;
@@ -500,7 +501,7 @@ public class PJOGL extends PGL {
protected boolean isFBOBacked() {
return super.isFBOBacked() || capabilities.isFBO();
}
*/
@Override
protected int getDepthBits() {
@@ -512,7 +513,7 @@ public class PJOGL extends PGL {
protected int getStencilBits() {
return capabilities.getStencilBits();
}
/*
@Override
protected Texture wrapBackTexture(Texture texture) {
@@ -1173,7 +1174,6 @@ public class PJOGL extends PGL {
@Override
protected void enableTexturing(int target) {
if (profile == 2) enable(target);
if (target == TEXTURE_2D) {
texturingTargets[0] = true;
} else if (target == TEXTURE_RECTANGLE) {
@@ -1184,7 +1184,6 @@ public class PJOGL extends PGL {
@Override
protected void disableTexturing(int target) {
if (profile == 2) disable(target);
if (target == TEXTURE_2D) {
texturingTargets[0] = false;
} else if (target == TEXTURE_RECTANGLE) {
@@ -1241,9 +1240,9 @@ public class PJOGL extends PGL {
@Override
protected String[] loadVertexShader(String filename, int version) {
if (2 < profile && version < 150) {
if (PApplet.platform == PConstants.MACOSX) {
String[] fragSrc0 = pg.parent.loadStrings(filename);
return convertFragmentSource(fragSrc0, version, 150);
return preprocessFragmentSource(fragSrc0, 130);
} else {
return pg.parent.loadStrings(filename);
}
@@ -1252,9 +1251,9 @@ public class PJOGL extends PGL {
@Override
protected String[] loadFragmentShader(String filename, int version) {
if (2 < profile && version < 150) {
if (PApplet.platform == PConstants.MACOSX) {
String[] vertSrc0 = pg.parent.loadStrings(filename);
return convertVertexSource(vertSrc0, version, 150);
return preprocessVertexSource(vertSrc0, 130);
} else {
return pg.parent.loadStrings(filename);
}
@@ -1264,9 +1263,9 @@ public class PJOGL extends PGL {
@Override
protected String[] loadFragmentShader(URL url, int version) {
try {
if (2 < profile && version < 150) {
if (PApplet.platform == PConstants.MACOSX) {
String[] fragSrc0 = PApplet.loadStrings(url.openStream());
return convertFragmentSource(fragSrc0, version, 150);
return preprocessFragmentSource(fragSrc0, 130);
} else {
return PApplet.loadStrings(url.openStream());
}
@@ -1280,9 +1279,9 @@ public class PJOGL extends PGL {
@Override
protected String[] loadVertexShader(URL url, int version) {
try {
if (2 < profile && version < 150) {
if (PApplet.platform == PConstants.MACOSX) {
String[] vertSrc0 = PApplet.loadStrings(url.openStream());
return convertVertexSource(vertSrc0, version, 150);
return preprocessVertexSource(vertSrc0, 130);
} else {
return PApplet.loadStrings(url.openStream());
}

View File

@@ -195,15 +195,9 @@ public class PSurfaceJOGL implements PSurface {
if (profile == null) {
if (PJOGL.profile == 2) {
try {
if ("arm".equals(System.getProperty("os.arch"))) {
// request at least GL2 or GLES2
profile = GLProfile.getGL2ES2();
} else {
// stay compatible with previous versions for now
profile = GLProfile.getGL2ES1();
}
profile = GLProfile.getGL2ES2();
} catch (GLException ex) {
profile = GLProfile.getMaxFixedFunc(true);
profile = GLProfile.getMaxProgrammable(true);
}
} else if (PJOGL.profile == 3) {
try {

View File

@@ -47,7 +47,8 @@ varying vec4 backVertColor;
const float zero_float = 0.0;
const float one_float = 1.0;
const vec3 zero_vec3 = vec3(0);
const vec3 zero_vec3 = vec3(0.0);
const vec3 minus_one_vec3 = vec3(0.0-1.0);
float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
vec3 lpv = lightPos - vertPos;
@@ -59,7 +60,7 @@ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
vec3 lpv = normalize(lightPos - vertPos);
vec3 nln = -one_float * lightNorm;
vec3 nln = minus_one_vec3 * lightNorm;
float spotCos = dot(nln, lpv);
return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
}
@@ -83,7 +84,7 @@ void main() {
// Normal vector in eye coordinates
vec3 ecNormal = normalize(normalMatrix * normal);
vec3 ecNormalInv = ecNormal * -one_float;
vec3 ecNormalInv = ecNormal * minus_one_vec3;
// Light calculations
vec3 totalAmbient = vec3(0, 0, 0);
@@ -108,7 +109,7 @@ void main() {
if (isDir) {
falloff = one_float;
lightDir = -one_float * lightNormal[i];
lightDir = minus_one_vec3 * lightNormal[i];
} else {
falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
lightDir = normalize(lightPos - ecVertex);

View File

@@ -50,7 +50,8 @@ varying vec4 vertTexCoord;
const float zero_float = 0.0;
const float one_float = 1.0;
const vec3 zero_vec3 = vec3(0);
const vec3 zero_vec3 = vec3(0.0);
const vec3 minus_one_vec3 = vec3(0.0-1.0);
float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
vec3 lpv = lightPos - vertPos;
@@ -62,7 +63,7 @@ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
vec3 lpv = normalize(lightPos - vertPos);
vec3 nln = -one_float * lightNorm;
vec3 nln = minus_one_vec3 * lightNorm;
float spotCos = dot(nln, lpv);
return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
}
@@ -86,7 +87,7 @@ void main() {
// Normal vector in eye coordinates
vec3 ecNormal = normalize(normalMatrix * normal);
vec3 ecNormalInv = ecNormal * -one_float;
vec3 ecNormalInv = ecNormal * minus_one_vec3;
// Light calculations
vec3 totalAmbient = vec3(0, 0, 0);
@@ -111,7 +112,7 @@ void main() {
if (isDir) {
falloff = one_float;
lightDir = -one_float * lightNormal[i];
lightDir = minus_one_vec3 * lightNormal[i];
} else {
falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
lightDir = normalize(lightPos - ecVertex);