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https://github.com/processing/processing4.git
synced 2026-02-18 04:45:37 +01:00
use PApplet.match() to detect shader types.
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@@ -204,6 +204,29 @@ public class PGraphicsOpenGL extends PGraphics {
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// Shaders
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static protected String pointShaderAttrRegexp =
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"attribute *vec2 *offset";
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static protected String lineShaderAttrRegexp =
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"attribute *vec4 *direction";
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static protected String pointShaderDefRegexp =
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"#define *PROCESSING_POINT_SHADER";
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static protected String lineShaderDefRegexp =
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"#define *PROCESSING_LINE_SHADER";
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static protected String colorShaderDefRegexp =
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"#define *PROCESSING_COLOR_SHADER";
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static protected String lightShaderDefRegexp =
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"#define *PROCESSING_LIGHT_SHADER";
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static protected String texShaderDefRegexp =
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"#define *PROCESSING_TEXTURE_SHADER";
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static protected String texlightShaderDefRegexp =
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"#define *PROCESSING_TEXLIGHT_SHADER";
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static protected String polyShaderDefRegexp =
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"#define *PROCESSING_POLYGON_SHADER";
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static protected String triShaderAttrRegexp =
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"#define *PROCESSING_TRIANGLES_SHADER";
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static protected String quadShaderAttrRegexp =
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"#define *PROCESSING_QUADS_SHADER";
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static protected URL defColorShaderVertURL =
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PGraphicsOpenGL.class.getResource("ColorVert.glsl");
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static protected URL defTextureShaderVertURL =
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@@ -6412,30 +6435,30 @@ public class PGraphicsOpenGL extends PGraphics {
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protected int getShaderType(String filename) {
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String[] source = parent.loadStrings(filename);
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Pattern pointAttr = Pattern.compile("attribute *vec2 *offset");
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Pattern lineAttr = Pattern.compile("attribute *vec4 *direction");
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Pattern pointDef = Pattern.compile("#define *PROCESSING_POINT_SHADER");
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Pattern lineDef = Pattern.compile("#define *PROCESSING_LINE_SHADER");
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Pattern colorDef = Pattern.compile("#define *PROCESSING_COLOR_SHADER");
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Pattern lightDef = Pattern.compile("#define *PROCESSING_LIGHT_SHADER");
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Pattern texDef = Pattern.compile("#define *PROCESSING_TEXTURE_SHADER");
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Pattern texlightDef = Pattern.compile("#define *PROCESSING_TEXLIGHT_SHADER");
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Pattern polyDef = Pattern.compile("#define *PROCESSING_POLYGON_SHADER");
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Pattern triDef = Pattern.compile("#define *PROCESSING_TRIANGLES_SHADER");
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Pattern quadDef = Pattern.compile("#define *PROCESSING_QUADS_SHADER");
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for (int i = 0; i < source.length; i++) {
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String line = source[i].trim();
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if (pointAttr.matcher(line).find()) return PShader.POINT;
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else if (lineAttr.matcher(line).find()) return PShader.LINE;
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else if (pointDef.matcher(line).find()) return PShader.POINT;
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else if (lineDef.matcher(line).find()) return PShader.LINE;
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else if (colorDef.matcher(line).find()) return PShader.COLOR;
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else if (lightDef.matcher(line).find()) return PShader.LIGHT;
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else if (texDef.matcher(line).find()) return PShader.TEXTURE;
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else if (texlightDef.matcher(line).find()) return PShader.TEXLIGHT;
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else if (polyDef.matcher(line).find()) return PShader.POLY;
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else if (triDef.matcher(line).find()) return PShader.POLY;
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else if (quadDef.matcher(line).find()) return PShader.POLY;
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if (PApplet.match(line, pointShaderAttrRegexp) != null)
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return PShader.POINT;
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else if (PApplet.match(line, lineShaderAttrRegexp) != null)
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return PShader.LINE;
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else if (PApplet.match(line, pointShaderDefRegexp) != null)
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return PShader.POINT;
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else if (PApplet.match(line, lineShaderDefRegexp) != null)
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return PShader.LINE;
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else if (PApplet.match(line, colorShaderDefRegexp) != null)
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return PShader.COLOR;
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else if (PApplet.match(line, lightShaderDefRegexp) != null)
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return PShader.LIGHT;
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else if (PApplet.match(line, texShaderDefRegexp) != null)
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return PShader.TEXTURE;
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else if (PApplet.match(line, texlightShaderDefRegexp) != null)
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return PShader.TEXLIGHT;
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else if (PApplet.match(line, polyShaderDefRegexp) != null)
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return PShader.POLY;
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else if (PApplet.match(line, triShaderAttrRegexp) != null)
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return PShader.POLY;
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else if (PApplet.match(line, quadShaderAttrRegexp) != null)
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return PShader.POLY;
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}
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return PShader.POLY;
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}
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