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Added andres todo list
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andres.txt
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processing-core todo (after beta):
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_ some glitches with SVG shapes in P2D
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_ load world.svg and disable style)
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_ simple bevel algorithm for retained mode tessellation
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_ if stroke weight is less than 1, the tessellator currently doesn't
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_ apply the path stroking algorithm, but a retained shape can be zoomed
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_ in to see the details of the strokes
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_ setting smooth(n) in a non-interactive sketch has no effect.
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_ Fix text rendering at non-integer coordinates.
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_ This might be useful: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
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_ Implement manual mipmap generation to take care of missing extension
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_ Beveling algorithm needs to add last bevel triangle between last and first vertex in closed loops.
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_ Lines, points and fill geometry should be handled separately in raw ouput in P2D.
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_ Use GL_LINES and GL_POINTS when stroke weight is below the hardware limit and stroke cap/bevel is RECT.
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_ Properly handle very large stroke paths in P3D (create new index cache, etc).
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processing-android todo (after beta):
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_ noLoop/redraw not working
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_ Mipmaps are disabled, need manual generation
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_ Issues on low-end phones: http://code.google.com/p/processing/issues/detail?id=1145
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