debugged problem with the line code

This commit is contained in:
benfry
2004-12-20 01:37:56 +00:00
parent dae7cf4434
commit bbaced77be
3 changed files with 5 additions and 5 deletions

View File

@@ -405,7 +405,7 @@ public class PGraphics extends PImage implements PMethods, PConstants {
* Note that this will nuke any cameraMode() settings.
*/
public void resize(int iwidth, int iheight) { // ignore
System.out.println("resize " + iwidth + " " + iheight);
//System.out.println("resize " + iwidth + " " + iheight);
width = iwidth;
height = iheight;

View File

@@ -2,7 +2,6 @@
X textureMode(NORMAL_SPACE) screws up the image() command
X image() appears to require IMAGE_SPACE to function properly.
X added focusGained() and focusLost()
_ add to preprocessor
X lots of changes to internal naming of vars
X beginShape() defaults to beginShape(POLYGON)
_ needs to be noted for the reference
@@ -16,8 +15,8 @@ opengl
X why is the thing hanging until 'stop' is hit?
X what happens when stop is hit that sets it free?
X (at what point does it start working properly?)
_ debug why certain spots are having errors (see 'problem here' notes)
_ INVALID_OPERATION after drawing lines for cube
X debug why certain spots are having errors (see 'problem here' notes)
X INVALID_OPERATION after drawing lines for cube
_ resolve ARGB versus RGBA versus just A issues for fonts
_ make sure that current scenario works identically on mac
_ if so, just switch the image code to expect alpha in the high bits
@@ -26,7 +25,7 @@ _ there's nothing really ALPHA about them?
_ remove need to use depth() at the beginning
_ and cameraMode(PERSPECTIVE) on each frame
_ why is the first one failing?
_ reverse y coordinates
/ reverse y coordinates
_ minimum texture size may be 64x64
_ might need to enforce it as a minimum
X cache needs to also make things a power of 2

View File

@@ -18,6 +18,7 @@ _ since it may take a long time (i.e. 1000s of screen grabs)
_ preproc: making all functions public that have no specifier
_ this will make draw() etc all much easier
_ as well as the library events
_ focusGained/focusLost was added..
_ basic sample audio playback needed for p5