Reverting JOGL changes to RC2 stage

This commit is contained in:
codeanticode
2012-02-24 20:48:32 +00:00
parent 96c493f932
commit c751379394
5 changed files with 113 additions and 342 deletions
+4 -3
View File
@@ -1809,8 +1809,7 @@ public class PApplet extends Applet
}
// render a single frame
//handleDraw();
if (g != null) g.requestDraw();
handleDraw();
if (frameCount == 1) {
// Call the request focus event once the image is sure to be on
@@ -2050,7 +2049,8 @@ public class PApplet extends Applet
//////////////////////////////////////////////////////////////
public void addListeners() {
addMouseListener(this);
addMouseMotionListener(this);
@@ -2073,6 +2073,7 @@ public class PApplet extends Applet
});
}
//////////////////////////////////////////////////////////////
+3 -3
View File
@@ -631,6 +631,7 @@ public class PGraphics extends PImage implements PConstants {
reapplySettings();
}
/**
* Allocate memory for this renderer. Generally will need to be implemented
* for all renderers.
@@ -665,9 +666,8 @@ public class PGraphics extends PImage implements PConstants {
/**
* Try to draw, or put a draw request on the queue.
*/
public void requestDraw() { // ignore
parent.handleDraw();
}
// public void requestDraw() { // ignore
// }
/**
-16
View File
@@ -1,16 +0,0 @@
# If you want to support more platforms, see the jogl.dev.java.net to get the
# natives libraries for the platform in question (i.e. Solaris).
name = OpenGL
# In releases later than (but not including) 1.0.9, the applet JAR files
# are downloaded directly from Sun, so that a single version is cached
# on the user's computer, rather than increasing the download size with
# the versions for each platform.
applet = opengl.jar
application.macosx=opengl.jar,jogl.all.jar,gluegen-rt.jar,jogl-all-natives-macosx-universal.jar,gluegen-rt-natives-macosx-universal.jar
application.windows32=opengl.jar,jogl.all.jar,gluegen-rt.jar,jogl-all-natives-windows-i586.jar,gluegen-rt-natives-windows-i586.jar
application.windows64=opengl.jar,jogl.all.jar,gluegen-rt.jar,jogl-all-natives-windows-amd64.jar,gluegen-rt-natives-windows-amd64.jar
application.linux32=opengl.jar,jogl.all.jar,gluegen-rt.jar,jogl-all-natives-linux-i586.jar,gluegen-rt-natives-linux-i586.jar
application.linux64=opengl.jar,jogl.all.jar,gluegen-rt.jar,jogl-all-natives-linux-amd64.jar,gluegen-rt-natives-linux-amd64.jar
@@ -23,13 +23,10 @@
package processing.opengl;
import java.awt.Insets;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.Timer;
import java.util.TimerTask;
import javax.media.nativewindow.GraphicsConfigurationFactory;
import javax.media.nativewindow.NativeWindow;
@@ -39,20 +36,17 @@ import javax.media.nativewindow.awt.AWTGraphicsDevice;
import javax.media.nativewindow.awt.AWTGraphicsScreen;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.glu.GLUtessellator;
import javax.media.opengl.glu.GLUtessellatorCallbackAdapter;
import com.jogamp.newt.awt.NewtCanvasAWT;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.AnimatorBase;
import processing.core.PApplet;
import processing.core.PConstants;
/**
* Processing-OpenGL abstraction layer.
@@ -244,17 +238,7 @@ public class PGL {
public GLDrawable drawable;
/** The rendering context (holds rendering state info) */
public GLContext context;
public GLCanvas awtCanvas;
public NewtCanvasAWT newtCanvas;
public GLWindow window;
protected PGLAnimator animator;
// Some testing parameters
boolean useNewtCanvas = true;
boolean addCanvasToFrame = true;
boolean printThreadInfo = false;
public GLContext context;
public PGraphicsOpenGL pg;
@@ -282,22 +266,22 @@ public class PGL {
* if possible.
*
*/
// static public void startup(boolean beforeUI) {
// try {
// GLProfile.initSingleton(beforeUI);
// } catch (Exception e) {
// e.printStackTrace();
// }
// }
static public void shutdown() {
// GLProfile.shutdown();
static public void startup(boolean beforeUI) {
try {
GLProfile.initSingleton(beforeUI);
} catch (Exception e) {
e.printStackTrace();
}
}
// public void updatePrimary() {
// gl = context.getGL();
// gl2 = gl.getGL2();
// }
static public void shutdown() {
GLProfile.shutdown();
}
public void updatePrimary() {
gl = context.getGL();
gl2 = gl.getGL2();
}
public void updateOffscreen(PGL primary) {
gl = primary.gl;
@@ -306,7 +290,22 @@ public class PGL {
public void initPrimarySurface(int antialias) {
if (printThreadInfo) System.out.println("Current thread at PGL.initPrimarySurface(): " + Thread.currentThread());
if (pg.parent.online) {
// RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL may not
// be able to initialize JOGL before the first UI action, so initSingleton()
// is called with its argument set to false.
GLProfile.initSingleton(false);
} else {
if (PApplet.platform == PConstants.LINUX) {
// Special case for Linux, since the multithreading issues described for
// example here:
// http://forum.jogamp.org/QtJambi-JOGL-Ubuntu-Lucid-td909554.html
// have not been solved yet (at least for stable release b32 of JOGL2).
GLProfile.initSingleton(false);
} else {
GLProfile.initSingleton(true);
}
}
// For the time being we use the fixed function profile
// because GL3 is not supported in MacOSX Snow Leopard.
@@ -324,70 +323,22 @@ public class PGL {
} else {
capabilities.setSampleBuffers(false);
}
// Getting the native window:
// http://www.java-gaming.org/index.php/topic,21559.0.html
AWTGraphicsScreen screen = (AWTGraphicsScreen)AWTGraphicsScreen.createDefault();
AWTGraphicsConfiguration config = (AWTGraphicsConfiguration)GraphicsConfigurationFactory
.getFactory(AWTGraphicsDevice.class).chooseGraphicsConfiguration(capabilities, capabilities, null, screen);
NativeWindow natWin = NativeWindowFactory.getNativeWindow(pg.parent.frame, config);
NativeWindow win = NativeWindowFactory.getNativeWindow(pg.parent, config);
if (useNewtCanvas) {
// NEWT canvas
window = GLWindow.create(natWin, capabilities);
newtCanvas = new NewtCanvasAWT(window);
newtCanvas.setBounds(0, 0, pg.parent.width, pg.parent.height);
Insets insets = pg.parent.frame.getInsets();
newtCanvas.setLocation(insets.left, insets.top);
if (addCanvasToFrame) {
pg.parent.frame.add(newtCanvas, pg.parent.frame.getComponentCount() - 1);
pg.parent.frame.validate();
} else {
// Framerate doesn't work, invalid drawable error (same for AWT).
pg.parent.add(newtCanvas, pg.parent.getComponentCount() - 1);
pg.parent.validate();
}
window.addGLEventListener(new PGLListener());
animator = new PGLAnimator(window);
animator.setThreadName("Processing-OpenGL");
animator.start();
newtCanvas.addMouseListener(pg.parent);
newtCanvas.addMouseMotionListener(pg.parent);
newtCanvas.addKeyListener(pg.parent);
newtCanvas.addFocusListener(pg.parent);
} else {
// AWT canvas
awtCanvas = new GLCanvas(capabilities);
awtCanvas.setBounds(0, 0, pg.parent.width, pg.parent.height);
Insets insets = pg.parent.frame.getInsets();
awtCanvas.setLocation(insets.left, insets.top);
if (addCanvasToFrame) {
pg.parent.frame.add(awtCanvas, pg.parent.frame.getComponentCount() - 1);
pg.parent.frame.validate();
} else{
// Framerate doesn't work, invalid drawable error (same for NEWT).
pg.parent.add(awtCanvas, pg.parent.getComponentCount() - 1);
pg.parent.validate();
}
awtCanvas.addGLEventListener(new PGLListener());
animator = new PGLAnimator(awtCanvas);
animator.setThreadName("Processing-OpenGL");
animator.start();
awtCanvas.addMouseListener(pg.parent);
awtCanvas.addMouseMotionListener(pg.parent);
awtCanvas.addKeyListener(pg.parent);
awtCanvas.addFocusListener(pg.parent);
}
// With the native window we get the drawable and context:
GLDrawableFactory factory = GLDrawableFactory.getFactory(profile);
drawable = factory.createGLDrawable(win);
context = drawable.createContext(null);
initialized = true;
}
public void initOffscreenSurface(PGL primary) {
context = primary.context;
capabilities = primary.capabilities;
@@ -404,33 +355,32 @@ public class PGL {
/**
* Make the OpenGL rendering context current for this thread.
*/
// protected void detainContext() {
// try {
// while (context.makeCurrent() == GLContext.CONTEXT_NOT_CURRENT) {
// Thread.sleep(10);
// }
// } catch (InterruptedException e) {
// e.printStackTrace();
// }
// }
//
// /**
// * Release the context, otherwise the AWT lock on X11 will not be released
// */
// public void releaseContext() {
// context.release();
// }
//
// public void destroyContext() {
// context.destroy();
// context = null;
// }
protected void detainContext() {
try {
while (context.makeCurrent() == GLContext.CONTEXT_NOT_CURRENT) {
Thread.sleep(10);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
/**
* Release the context, otherwise the AWT lock on X11 will not be released
*/
public void releaseContext() {
context.release();
}
public void destroyContext() {
context.destroy();
context = null;
}
///////////////////////////////////////////////////////////////////////////////////
// Frame rendering
/*
public boolean initOnscreenDraw() {
if (drawable != null) {
// Call setRealized() after addNotify() has been called
@@ -444,7 +394,6 @@ public class PGL {
}
return false;
}
*/
public void beginOnscreenDraw(boolean clear, int frame) {
}
@@ -465,18 +414,7 @@ public class PGL {
return pg.parent.isDisplayable();
}
public void requestDraw() {
// if (canvas != null) {
// canvas.display();
// }
// if (window != null) {
// window.display();
// }
if (animator != null) {
animator.requestRender();
}
public void requestDraw() {
}
///////////////////////////////////////////////////////////////////////////////////
@@ -1015,155 +953,5 @@ public class PGL {
byte[] infoBytes = new byte[length];
infoLog.get(infoBytes);
return new String(infoBytes);
}
/////////////////////////////////////////////////////////////////////////////////
// Java specific stuff
class PGLListener implements GLEventListener {
@Override
public void display(GLAutoDrawable drawable) {
if (printThreadInfo) System.out.println("Current thread at PGLListener.display(): " + Thread.currentThread());
context = drawable.getContext();
gl = context.getGL();
gl2 = gl.getGL2();
pg.parent.handleDraw();
}
@Override
public void dispose(GLAutoDrawable drawable) {
}
@Override
public void init(GLAutoDrawable drawable) {
context = drawable.getContext();
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
context = drawable.getContext();
}
}
/** An Animator subclass which renders one frame at the time
* upon calls to the requestRender() method. */
public class PGLAnimator extends AnimatorBase {
private Timer timer = null;
private TimerTask task = null;
private String threadName = null;
private volatile boolean shouldRun;
protected String getBaseName(String prefix) {
return "Custom" + prefix + "Animator" ;
}
/** Creates an CustomAnimator with an initial drawable to
* animate. */
public PGLAnimator(GLAutoDrawable drawable) {
if (drawable != null) {
add(drawable);
}
}
public void setThreadName(String name) {
threadName = name;
}
public synchronized void requestRender() {
shouldRun = true;
}
public final boolean isStarted() {
stateSync.lock();
try {
return (timer != null);
} finally {
stateSync.unlock();
}
}
public final boolean isAnimating() {
stateSync.lock();
try {
return (timer != null) && (task != null);
} finally {
stateSync.unlock();
}
}
private void startTask() {
if(null != task) {
return;
}
task = new TimerTask() {
private boolean firstRun = true;
public void run() {
if (firstRun) {
if (threadName != null) Thread.currentThread().setName(threadName);
firstRun = false;
}
if(PGLAnimator.this.shouldRun) {
PGLAnimator.this.animThread = Thread.currentThread();
// display impl. uses synchronized block on the animator instance
display();
synchronized (this) {
// done with current frame.
shouldRun = false;
}
}
}
};
fpsCounter.resetFPSCounter();
shouldRun = false;
timer.schedule(task, 0, 1);
}
public synchronized boolean start() {
if (timer != null) {
return false;
}
stateSync.lock();
try {
timer = new Timer();
startTask();
} finally {
stateSync.unlock();
}
return true;
}
/** Stops this CustomAnimator. */
public synchronized boolean stop() {
if (timer == null) {
return false;
}
stateSync.lock();
try {
shouldRun = false;
if(null != task) {
task.cancel();
task = null;
}
if(null != timer) {
timer.cancel();
timer = null;
}
animThread = null;
try {
Thread.sleep(20); // ~ 1/60 hz wait, since we can't ctrl stopped threads
} catch (InterruptedException e) { }
} finally {
stateSync.unlock();
}
return true;
}
public final boolean isPaused() { return false; }
public synchronized boolean resume() { return false; }
public synchronized boolean pause() { return false; }
}
}
}
@@ -472,10 +472,6 @@ public class PGraphicsOpenGL extends PGraphics {
}
public boolean handleListeners() {
return true;
}
/**
* Called by resize(), this handles creating the actual GLCanvas the
* first time around, or simply resizing it on subsequent calls.
@@ -515,7 +511,6 @@ public class PGraphicsOpenGL extends PGraphics {
// } else {
// reapplySettings();
// }
//initPrimary();
if (pgl.initialized) {
reapplySettings();
}
@@ -539,10 +534,10 @@ public class PGraphicsOpenGL extends PGraphics {
public void dispose() { // PGraphics
super.dispose();
//pgl.detainContext();
pgl.detainContext();
deleteFinalizedGLResources();
//pgl.releaseContext();
//PGL.shutdown();
pgl.releaseContext();
PGL.shutdown();
}
@@ -1085,10 +1080,10 @@ public class PGraphicsOpenGL extends PGraphics {
public void restartContext() {
releaseResources();
//pgl.releaseContext();
//pgl.destroyContext();
pgl.releaseContext();
pgl.destroyContext();
restartSurface();
//pgl.detainContext();
pgl.detainContext();
updatePGL();
}
@@ -1323,13 +1318,8 @@ public class PGraphicsOpenGL extends PGraphics {
}
public void requestDraw() {
if (primarySurface) {
if (!pgl.initialized) {
initPrimary();
}
pgl.requestDraw();
}
public void requestDraw() {
pgl.requestDraw();
}
@@ -1340,9 +1330,15 @@ public class PGraphicsOpenGL extends PGraphics {
}
if (primarySurface) {
pgl.beginOnscreenDraw(clearColorBuffer, parent.frameCount);
if (!pgl.initialized) {
initPrimary();
}
} else {
if (!pgl.initOnscreenDraw()) {
return;
}
pgl.detainContext();
} else {
if (!pgl.initialized) {
initOffscreen();
}
@@ -1353,11 +1349,9 @@ public class PGraphicsOpenGL extends PGraphics {
pgl.setDrawBuffer(0);
} else {
setFramebuffer(offscreenFramebuffer);
}
pgl.beginOffscreenDraw(clearColorBuffer, parent.frameCount);
}
}
updatePGL();
if (!glParamsRead) {
@@ -1374,6 +1368,11 @@ public class PGraphicsOpenGL extends PGraphics {
if (!primarySurface) {
pg.saveGLState();
// Disabling all lights, so the offscreen renderer can set completely
// new light configuration (otherwise some light configuration from the
// primary renderer might stay).
//pg.disableLights();
}
inGeo.reset();
@@ -1467,14 +1466,16 @@ public class PGraphicsOpenGL extends PGraphics {
pgl.glClearColor(0, 0, 0, 0);
pgl.glClear(PGL.GL_DEPTH_BUFFER_BIT | PGL.GL_STENCIL_BUFFER_BIT);
if (primarySurface) {
pgl.beginOnscreenDraw(clearColorBuffer, parent.frameCount);
} else {
pgl.beginOffscreenDraw(clearColorBuffer, parent.frameCount);
}
drawing = true;
// This copy of the clear color buffer variable is needed to take into account
// the situation when clearColorBuffer = true with FBOs enabled at beginDraw()
// and clearColorBuffer = false at endDraw(). In such situation, an offscreen
// buffer might be bound, but should popped to the screen buffer for correct
// continuation of onscreen rendering.
clearColorBuffer0 = clearColorBuffer;
clearColorBuffer = false;
report("bot beginDraw()");
}
@@ -1503,6 +1504,7 @@ public class PGraphicsOpenGL extends PGraphics {
if (primarySurface) {
pgl.glFlush();
pgl.endOnscreenDraw(clearColorBuffer0);
pgl.releaseContext();
} else {
if (offscreenMultisample) {
offscreenFramebufferMultisample.copy(offscreenFramebuffer);
@@ -1526,18 +1528,20 @@ public class PGraphicsOpenGL extends PGraphics {
}
public void endGL() {
public void endPGL() {
restoreGLState();
}
public void updatePGL() {
if (primarySurface) {
if (primarySurface) {
pgl.updatePrimary();
} else {
pgl.updateOffscreen(pg.pgl);
}
}
protected void saveGLState() {
}
@@ -1577,14 +1581,14 @@ public class PGraphicsOpenGL extends PGraphics {
// operation, such as grabbing the contents of the color
// buffer.
protected void beginGLOp() {
//pgl.detainContext();
pgl.detainContext();
updatePGL();
}
// Pairs-up with beginGLOp().
protected void endGLOp() {
//pgl.releaseContext();
pgl.releaseContext();
}
protected void updateGLProjection() {
@@ -1729,8 +1733,6 @@ public class PGraphicsOpenGL extends PGraphics {
specular(125);
emissive(0);
shininess(1);
clearColorBuffer = false;
}
// reapplySettings
@@ -4286,11 +4288,7 @@ public class PGraphicsOpenGL extends PGraphics {
pgl.glClearColor(backgroundR, backgroundG, backgroundB, 1);
pgl.glClear(PGL.GL_COLOR_BUFFER_BIT);
if (0 < parent.frameCount) {
// Only one call to background during the drawing loop is needed to set the clear mode to true.
clearColorBuffer = true;
}
clearColorBuffer = true;
}
//////////////////////////////////////////////////////////////
@@ -5446,12 +5444,12 @@ public class PGraphicsOpenGL extends PGraphics {
// INITIALIZATION ROUTINES
static public void init() {
//PGL.startup(true);
PGL.startup(true);
}
static public void init(boolean beforeUI) {
//PGL.startup(beforeUI);
PGL.startup(beforeUI);
}
protected void restartSurface() {