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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
fixing up smoke particle system
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@@ -10,8 +10,8 @@ class Particle {
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Particle(PVector l,PImage img_) {
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acc = new PVector(0,0);
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float vx = (float) generator.nextGaussian()*0.3;
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float vy = (float) generator.nextGaussian()*0.3 - 1.0;
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float vx = randomGaussian()*0.3;
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float vy = randomGaussian()*0.3 - 1.0;
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vel = new PVector(vx,vy);
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loc = l.get();
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lifespan = 100.0;
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@@ -33,8 +33,8 @@ class Particle {
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void update() {
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vel.add(acc);
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loc.add(vel);
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acc.mult(0); // clear Acceleration
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lifespan -= 2.5;
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acc.mult(0); // clear Acceleration
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}
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// Method to display
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@@ -42,10 +42,14 @@ class Particle {
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imageMode(CENTER);
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tint(255,lifespan);
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image(img,loc.x,loc.y);
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// Drawing a circle instead
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// fill(255,lifespan);
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// noStroke();
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// ellipse(loc.x,loc.y,img.width,img.height);
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}
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// Is the particle still useful?
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boolean dead() {
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boolean isDead() {
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if (lifespan <= 0.0) {
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return true;
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} else {
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@@ -54,6 +58,3 @@ class Particle {
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}
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}
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@@ -4,25 +4,24 @@
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class ParticleSystem {
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ArrayList<Particle> particles; // An arraylist for all the particles
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PVector origin; // An origin point for where particles are birthed
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PVector origin; // An origin point for where particles are birthed
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PImage img;
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ParticleSystem(int num, PVector v, PImage img_) {
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particles = new ArrayList<Particle>(); // Initialize the arraylist
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origin = v.get(); // Store the origin point
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origin = v.get(); // Store the origin point
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img = img_;
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for (int i = 0; i < num; i++) {
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particles.add(new Particle(origin, img)); // Add "num" amount of particles to the arraylist
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particles.add(new Particle(origin, img)); // Add "num" amount of particles to the arraylist
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}
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}
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void run() {
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Iterator<Particle> it = particles.iterator();
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while (it.hasNext()) {
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Particle p = it.next();
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for (int i = particles.size()-1; i >= 0; i--) {
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Particle p = particles.get(i);
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p.run();
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if (p.dead()) {
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it.remove();
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if (p.isDead()) {
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particles.remove(i);
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}
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}
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}
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@@ -40,19 +39,6 @@ class ParticleSystem {
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particles.add(new Particle(origin,img));
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}
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void addParticle(Particle p) {
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particles.add(p);
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}
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// A method to test if the particle system still has particles
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boolean dead() {
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if (particles.isEmpty()) {
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return true;
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} else {
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return false;
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}
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}
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}
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@@ -11,14 +11,11 @@
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/* @pjs preload="texture.png"; */
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ParticleSystem ps;
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Random generator;
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void setup() {
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size(640,360);
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generator = new Random();
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PImage img = loadImage("texture.png");
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ps = new ParticleSystem(0,new PVector(width/2,height-60),img);
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smooth();
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}
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void draw() {
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