Detect GLSL version and preprocess to that

This commit is contained in:
Jakub Valtar
2015-08-15 11:03:12 -04:00
parent b2902f4316
commit cb83147d74
3 changed files with 43 additions and 39 deletions

View File

@@ -1668,7 +1668,16 @@ public abstract class PGL {
protected static String[] preprocessFragmentSource(String[] fragSrc0,
int version) {
if (version >= 130) {
String[] fragSrc;
if (version < 130) {
String[] search = { };
String[] replace = { };
int offset = 1;
fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
fragSrc[0] = "#version " + version;
} else {
// We need to replace 'texture' uniform by 'texMap' uniform and
// 'textureXXX()' functions by 'texture()' functions. Order of these
// replacements is important to prevent collisions between these two.
@@ -1684,19 +1693,28 @@ public abstract class PGL {
"texture", "texture", "texture", "texture",
"fragColor"
};
int offset = 2;
String[] fragSrc = preprocessShaderSource(fragSrc0, search, replace, 2);
fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
fragSrc[0] = "#version " + version;
fragSrc[1] = "out vec4 fragColor;";
return fragSrc;
}
return fragSrc0;
return fragSrc;
}
protected static String[] preprocessVertexSource(String[] vertSrc0,
int version) {
if (version >= 130) {
String[] vertSrc;
if (version < 130) {
String[] search = { };
String[] replace = { };
int offset = 1;
vertSrc = preprocessShaderSource(vertSrc0, search, replace, offset);
vertSrc[0] = "#version " + version;
} else {
// We need to replace 'texture' uniform by 'texMap' uniform and
// 'textureXXX()' functions by 'texture()' functions. Order of these
// replacements is important to prevent collisions between these two.
@@ -1710,13 +1728,13 @@ public abstract class PGL {
"texMap",
"texture", "texture", "texture", "texture"
};
int offset = 1;
String[] vertSrc = preprocessShaderSource(vertSrc0, search, replace, 1);
vertSrc = preprocessShaderSource(vertSrc0, search, replace, offset);
vertSrc[0] = "#version " + version;
return vertSrc;
}
return vertSrc0;
return vertSrc;
}
protected static String[] preprocessShaderSource(String[] src0,

View File

@@ -37,6 +37,7 @@ import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import com.jogamp.common.util.VersionNumber;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES1;
@@ -1238,37 +1239,30 @@ public class PJOGL extends PGL {
}
private static int getGLSLVersion(GLContext context) {
VersionNumber vn = context.getGLSLVersionNumber();
return vn.getMajor() * 100 + vn.getMinor();
}
@Override
protected String[] loadVertexShader(String filename, int version) {
if (PApplet.platform == PConstants.MACOSX) {
String[] fragSrc0 = pg.parent.loadStrings(filename);
return preprocessFragmentSource(fragSrc0, 130);
} else {
return pg.parent.loadStrings(filename);
}
String[] fragSrc0 = pg.parent.loadStrings(filename);
return preprocessFragmentSource(fragSrc0, getGLSLVersion(context));
}
@Override
protected String[] loadFragmentShader(String filename, int version) {
if (PApplet.platform == PConstants.MACOSX) {
String[] vertSrc0 = pg.parent.loadStrings(filename);
return preprocessVertexSource(vertSrc0, 130);
} else {
return pg.parent.loadStrings(filename);
}
String[] vertSrc0 = pg.parent.loadStrings(filename);
return preprocessVertexSource(vertSrc0, getGLSLVersion(context));
}
@Override
protected String[] loadFragmentShader(URL url, int version) {
try {
if (PApplet.platform == PConstants.MACOSX) {
String[] fragSrc0 = PApplet.loadStrings(url.openStream());
return preprocessFragmentSource(fragSrc0, 130);
} else {
return PApplet.loadStrings(url.openStream());
}
String[] fragSrc0 = PApplet.loadStrings(url.openStream());
return preprocessFragmentSource(fragSrc0, getGLSLVersion(context));
} catch (IOException e) {
PGraphics.showException("Cannot load fragment shader " + url.getFile());
}
@@ -1279,12 +1273,8 @@ public class PJOGL extends PGL {
@Override
protected String[] loadVertexShader(URL url, int version) {
try {
if (PApplet.platform == PConstants.MACOSX) {
String[] vertSrc0 = PApplet.loadStrings(url.openStream());
return preprocessVertexSource(vertSrc0, 130);
} else {
return PApplet.loadStrings(url.openStream());
}
String[] vertSrc0 = PApplet.loadStrings(url.openStream());
return preprocessVertexSource(vertSrc0, getGLSLVersion(context));
} catch (IOException e) {
PGraphics.showException("Cannot load vertex shader " + url.getFile());
}

View File

@@ -195,11 +195,7 @@ public class PSurfaceJOGL implements PSurface {
if (profile == null) {
if (PJOGL.profile == 2) {
try {
if (PApplet.platform == PConstants.MACOSX) {
profile = GLProfile.getMaxProgrammableCore(true);
} else {
profile = GLProfile.getGL2ES2();
}
profile = GLProfile.getGL2ES2();
} catch (GLException ex) {
profile = GLProfile.getMaxProgrammable(true);
}