prioritizing for 77 and added gzipInput/Output

This commit is contained in:
benfry
2005-02-11 04:52:59 +00:00
parent c1abc581fe
commit cbba79ed8c
3 changed files with 81 additions and 51 deletions

View File

@@ -2494,6 +2494,31 @@ public class PApplet extends Applet
}
/**
* decode a gzip input stream
*/
public InputStream gzipInput(InputStream input) {
try {
return new GZIPInputStream(input);
} catch (IOException e) {
die("Problem with gzip input", e);
}
return null;
}
/**
* decode a gzip output stream
*/
public OutputStream gzipOutput(OutputStream output) {
try {
return new GZIPOutputStream(output);
} catch (IOException e) {
die("Problem with gzip output", e);
}
return null;
}
/**
* I want to print lines to a file. Why can't I?
*/

View File

@@ -2,6 +2,45 @@
X bring back pmouseX/Y using a tricky method of storing separate
X values for inside draw() versus inside the event handler versions
covered in previous
X before graphics engine change, attach jogl stuff
X need to try jogl to make sure no further changes
X and the illustrator stuff
o massive graphics engine changes
o move to new graphics engine
o test with rgb cube, shut off smoothing
o make sure line artifacts are because of smoothing
o implement 2x oversampling for anti-aliasing
o renderers can plug in:
o at direct api level
o taking over all color() functions and vertex collection
o at endShape() level
o where vertices are collected by core and blit on endShape()
o (takes polygons and lines)
o at post tesselation level
o takes only line segments and triangles to blit (dxf writer)
o api for file-based renderers
o need to work this out since it will affect other api changes
o size(0, 0) and then ai.size(10000, 20000)
o size 0 is code for internal to not show any window
o saveFrame(PRenderer) or saveFrame("name", PRenderer)
o saveFrame gets called at the beginning of loop()
o or is just a message to save the next frame (problem for anim)
X vertices max out at 512.. make it grow
X add gzipInput and gzipOutput
_ get regular graphics engine working again
_ look for size() method to determine default size of applet
_ when using core graphics, don't show applet frame until first frame
_ (in opengl, open frame early, make sure this isn't inhibited)
_ light(x, y, z, c1, c2, c3, TYPE)
_ also BLight with same constructor, and on() and off() fxn
//
_ be consistent about getXxx() methods
_ basic sample audio playback needed for p5
@@ -11,6 +50,9 @@ _ on start, mouseX is 0.. how to avoid?
_ use firstMouse variable.. figure out naming
_ image loading bug is huge
_ figure out how to handle cached images, multiple images
_ MediaTracker blocking is prolly making jar download really slow
_ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089914280;start=0
_ arc with stroke only draws the arc shape itself
_ may need a 'wedge' function to draw a stroke around the whole thing
@@ -18,8 +60,6 @@ _ may need a 'wedge' function to draw a stroke around the whole thing
_ explicitly state depth()/nodepth()
_ don't allocate zbuffer & stencil until depth() is called
_ add gzipInput and gzipOutput
_ image(String name) and textFont(String name)
_ do we change to font(arial, 12) ?
_ loadImage() is broken on some machines
@@ -33,22 +73,16 @@ _ that if applet is 500x500, centers on a 800x600 window
_ though how do you get the screen size?
_ screen.width and screen.height?
//
0078
_ when running externally, applets don't always get placed properly
_ if size is never set, then doesn't always layout
_ problem is in gl and in core, and is inconsistent
_ move more logic for layout into PApplet.. maybe a static method?
_ this way can avoid duplicating / breaking things
_ when using core graphics, don't show applet frame until first frame
_ (in opengl, open frame early, make sure this isn't inhibited)
_ light(x, y, z, c1, c2, c3, TYPE)
_ also BLight with same constructor, and on() and off() fxn
//
0078
opengl
_ fix non-bound textures from mangling everything else
_ fix enable/disable textures for some objects
@@ -77,8 +111,6 @@ _ should image i/o and sound i/o be moved into PImage and PSound?
_ how to load external encoders/decoders
scripting
_ document the use of "die"
_ can override the method to do your own handling
_ on exceptions, use die to just kill the applet
_ make the file i/o stuff work more cleanly
_ if people want to use their own file i/o they can do that too
@@ -99,12 +131,6 @@ _ implement size(0, 0) -> just doesn't bother doing a frame.show();
_ too abstract, just have draw() call exit by default
_ so if nothing inside draw, just quits
documentation
_ must call depth() for 3D applications
_ lights cannot be enabled/disabled throughout
_ lighting will be based on what's left at endFrame()
_ images should be a power of 2, or call modified()
_ need to make sure that components can be resized properly via size()
_ or that it properly responds to a setBounds() call
@@ -114,16 +140,9 @@ _ if just rotate/translate, then can use SCREEN_SPACE for fonts
_ bring screen space and font size settings back in to PGraphics
_ causing too much trouble to be stuck down in PFont
_ massive graphics engine changes
_ move to new graphics engine
_ test with rgb cube, shut off smoothing
_ make sure line artifacts are because of smoothing
_ implement 2x oversampling for anti-aliasing
_ before graphics engine change, attach jogl stuff
_ need to try jogl to make sure no further changes
_ and the illustrator stuff
postscript
_ keep hints about type of geometry used to reconstruct
_ no special class, just uses public vars from PGraphics
_ how to hook into curve rendering so that curve segments are drawn
_ maybe lines are rendered and sorted,
_ but they point to an original version of the curve geometry
@@ -160,17 +179,6 @@ _ this will require changes to PTriangle and PLine inside their loops
_ break apart functions into local (placement) and override (blitting)
_ just have a "thin_flat_line" option in opengl code
_ renderers can plug in:
_ at direct api level
_ taking over all color() functions and vertex collection
_ at endShape() level
_ where vertices are collected by core and blit on endShape()
_ (takes polygons and lines)
_ at post tesselation level
_ takes only line segments and triangles to blit (dxf writer)
_ vertices max out at 512.. make it grow
_ go through and figure out what stuff to make public
_ screenX/Y aren't properly working for 2D points against a 3D matrix
@@ -223,13 +231,6 @@ _ maybe this is bad practice--too slow, should use variables
_ write java 1.3 code for full screen version of PApplet
_ this might be used for presentation mode
o api for file-based renderers
o need to work this out since it will affect other api changes
o size(0, 0) and then ai.size(10000, 20000)
o size 0 is code for internal to not show any window
o saveFrame(PRenderer) or saveFrame("name", PRenderer)
o saveFrame gets called at the beginning of loop()
o or is just a message to save the next frame (problem for anim)
_ illustrator export / rendering mode
_ also postscript or pdf export?
_ update illustrator code to use core api
@@ -239,10 +240,6 @@ _ better lighting model to show darkness at various depths
_ maybe just ultra-high res bitmaps from gl
o version of BApplet that replaces g. with ai. or pdf.
_ figure out how to handle cached images, multiple images
_ MediaTracker blocking is prolly making jar download really slow
_ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089914280;start=0
_ mkoser wish list
_ filled polygons working with smooth()
_ z-clipping

View File

@@ -10,6 +10,8 @@ X update linux version of jikes
_ examples need to be updated
//
_ get an xml library in there
_ nanoxml problems with manifest
_ appears to use 1.6.8 version since it's just two classes
@@ -86,6 +88,12 @@ _ throws out bizarre message
TALK TO CASEY ABOUT...
_ must call depth() for 3D applications
_ lights cannot be enabled/disabled throughout
_ lighting will be based on what's left at endFrame()
_ images should be a power of 2, or call modified()
_ document the use of "die"
_ can override the method to do your own handling
_ sketches no longer require a "data" folder
_ "draw" is not highlighted as a keyword.. other keywords?
_ draw(), PGraphics(), NO_DEPTH_TEST, PMovie(), PMovie.repeat()