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enableLights/disableLights renamed to glEnableLights/glDisableLights
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@@ -824,6 +824,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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// set up the default camera and initis modelview matrix.
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camera();
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lights = false;
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lightCount = 0;
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lightFalloff(1, 0, 0);
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lightSpecular(0, 0, 0);
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@@ -4037,7 +4038,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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* </PRE>
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*/
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public void lights() {
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enableLights();
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glEnableLights();
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// need to make sure colorMode is RGB 255 here
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int colorModeSaved = colorMode;
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@@ -4056,7 +4057,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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* Disables lighting.
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*/
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public void noLights() {
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disableLights();
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glDisableLights();
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lightCount = 0;
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}
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@@ -4073,7 +4074,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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*/
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public void ambientLight(float r, float g, float b, float x, float y, float z) {
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if (!lights) {
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enableLights();
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glEnableLights();
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}
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if (lightCount == MAX_LIGHTS) {
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throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
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@@ -4107,7 +4108,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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public void directionalLight(float r, float g, float b, float nx, float ny,
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float nz) {
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if (!lights) {
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enableLights();
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glEnableLights();
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}
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if (lightCount == MAX_LIGHTS) {
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throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
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@@ -4146,7 +4147,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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public void pointLight(float r, float g, float b, float x, float y, float z) {
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if (!lights) {
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enableLights();
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glEnableLights();
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}
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if (lightCount == MAX_LIGHTS) {
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throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
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@@ -4184,7 +4185,7 @@ public class PGraphicsAndroid3D extends PGraphics {
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public void spotLight(float r, float g, float b, float x, float y, float z,
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float nx, float ny, float nz, float angle, float concentration) {
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if (!lights) {
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enableLights();
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glEnableLights();
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}
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if (lightCount == MAX_LIGHTS) {
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throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
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@@ -4252,12 +4253,12 @@ public class PGraphicsAndroid3D extends PGraphics {
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currentLightSpecular[3] = 1.0f;
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}
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private void enableLights() {
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private void glEnableLights() {
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lights = true;
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gl.glEnable(GL10.GL_LIGHTING);
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}
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private void disableLights() {
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private void glDisableLights() {
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lights = false;
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gl.glDisable(GL10.GL_LIGHTING);
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}
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