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blue book examples
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// The expression 4 + 5 evaluates to 9, then the
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// value 9 is assigned to the variable x
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int x = 4 + 5;
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// The expression 5 * 10 evaluates to 50, then the
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// expression 4 + 50 evaluates to 54, then the
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// value 54 is then assigned to the variable x
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int x = 4 + 5 * 10;
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@@ -0,0 +1,4 @@
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// The expression 4 + 5 evaluates to 9, then the
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// expression 9 * 10 evaluates to 90, then the
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// value 90 is assigned to the variable x
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int x = (4 + 5) * 10;
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float w = 12.0 - 6.0 + 3.0; // Assigns 9 to w
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float x = 3.0 + 6.0 / 12.0; // Assigns 3.5 to x
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float y = 12.0 / 6.0 * 3.0; // Assigns 6 to y
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float z = 3.0 * 6.0 / 12.0; // Assigns 1.5 to z
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float int = 50; // ERROR! Unexpected token: float
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line(int, 0, int, 100);
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int line = 50; // This does not create a program error
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line(line, 0, line, 100); // but it's very confusing
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int a = 205; // In binary: 00000000000000000000000011001101
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int b = 45; // In binary: 00000000000000000000000000101101
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a = a << 24; // Converts to 11001101000000000000000000000000
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b = b << 8; // Converts to 00000000000000000010110100000000
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color c = color(204, 153, 102, 255);
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float r = (c >> 16) & 0xFF; // Faster version of red(c)
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float g = (c >> 8) & 0xFF; // Faster version of green(c)
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float b = c & 0xFF; // Faster version of blue(c)
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float a = (c >> 24) & 0xFF; // Faster version of alpha(c)
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println(r + ", " + g + ", " + b + ", " + a);
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int a = 255;
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int r = 102;
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int g = 51;
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int b = 255;
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color c = (a << 24) | (r << 16) | (g << 8) | b;
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// AVOID loading an image within draw(), it is slow
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void draw() {
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PImage img = loadImage("tower.jpg");
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image(img, 0, 0);
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}
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// AVOID creating an array inside draw(), it is slow
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void draw() {
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int[] values = new int[200];
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// Do something with the array here
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}
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// Converts (x,y) coordinates into a position in the pixels[] array
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loadPixels();
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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pixels[y*height + x] = color(102);
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}
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}
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updatePixels();
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// Replaces the multiplication y*height with an addition
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int offset = 0;
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loadPixels();
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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pixels[offset + x] = color(102);
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}
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offset += width; // Avoids the multiply
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}
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updatePixels();
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// Avoid the calculation y*height+width
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int index = 0;
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loadPixels();
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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pixels[index++] = color(102);
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}
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}
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updatePixels();
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// Avoids (x,y) coordinates
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int wh = width*height;
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loadPixels();
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for (int index = 0; index < wh; index++) {
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pixels[index] = color(102);
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}
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updatePixels();
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// Only calculate the color once
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int wh = width*height;
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color c = color(102);
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loadPixels();
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for (int index = 0; index < wh; index++) {
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pixels[index] = c;
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}
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updatePixels();
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int res = 16; // Number of data elements
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float[] x = new float[res]; // Create x-coordinate array
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float[] y = new float[res]; // Create y-coordinate array
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void setup() {
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size(100, 100);
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for (int i = 0; i < res; i++) {
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x[i] = cos(PI/res * i); // Sets x-coordinates
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y[i] = sin(PI/res * i); // Sets y-coordinates
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}
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}
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void draw() {
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for (int i = 0; i < res; i++) { // Access each point
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point(50 + x[i]*40, 50 + y[i]*40); // Draws point on a curve
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}
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}
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