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updated todo list
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@@ -44,6 +44,11 @@ X remove SVG warning about "#text" ignored
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X fix bug where noDelays wasn't being used in PApplet
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X remove "ignoring #text tag" from SVG loader
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X can ignore any # items altogether
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o add "CGAffineTransformInvert: singular matrix" problem to the Wiki
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X http://code.google.com/p/processing/issues/detail?id=1363
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X confirmed fixed with 6u41
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_ don't allocate Java2D buffer inside beginDraw()
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_ otherwise PDF will make an enormous image even if it's not needed
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andres
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A P3D sketches failing to run
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@@ -97,8 +102,10 @@ A http://code.google.com/p/processing/issues/detail?id=1445
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A exit() crashes Java on P2D and 3D when fullscreen only
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A https://github.com/processing/processing/issues/12
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_ Default filter on PGraphics does nothing (JAVA2D) or causes crash (P2D/P3D)
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_ http://code.google.com/p/processing/issues/detail?id=1496
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X https://github.com/processing/processing/issues/1534
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_ https://github.com/processing/processing/issues/1534
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X http://code.google.com/p/processing/issues/detail?id=1496
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A crash when running latest P2D/P3D under VMware
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A https://github.com/processing/processing/issues/1644
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cleaning/earlier
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C textureWrap() CLAMP and REPEAT now added
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@@ -638,12 +645,6 @@ _ document somehow.. svg viewer will be discontinued
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_ http://www.adobe.com/svg/eol.html
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CORE / PGraphicsJava2D
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_ add "CGAffineTransformInvert: singular matrix" problem to the Wiki
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_ http://code.google.com/p/processing/issues/detail?id=1363
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CORE / OpenGL (Andres)
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_ ortho() issues
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@@ -655,7 +656,8 @@ _ http://code.google.com/p/processing/issues/detail?id=121
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_ first few frames of OpenGL sketches on Windows run slowly
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_ http://code.google.com/p/processing/issues/detail?id=107
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_ implement textMode(SHAPE) with OPENGL
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_ http://code.google.com/p/processing/issues/detail?id=738
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_ https://github.com/processing/processing/issues/777
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X http://code.google.com/p/processing/issues/detail?id=738
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_ Signature issue on contributed libraries affects unrelated opengl sketches
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_ http://code.google.com/p/processing/issues/detail?id=261
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_ simple NPE in OpenGL causes really large, not useful, stack trace
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