PTessellator in

This commit is contained in:
codeanticode
2011-11-19 02:24:38 +00:00
parent 1c6755f55f
commit d080db0b71
2 changed files with 500 additions and 5 deletions

View File

@@ -53,8 +53,11 @@ import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.glu.GLUtessellator;
import javax.media.opengl.glu.GLUtessellatorCallbackAdapter;
import processing.core.PApplet;
import processing.opengl.PShape3D.TessCallback;
/**
* New OpenGL renderer for Processing, entirely based on OpenGL 2.x
@@ -8743,4 +8746,491 @@ return width * (1 + ox) / 2.0f;
current[3] *= sx; current[7] *= sy; current[11] *= sz;
}
}
protected class PInGeometry {
public PInGeometry() {
vertexCount = firstVertex = lastVertex = 0;
vertices = new float[3 * DEFAULT_VERTICES];
colors = new float[4 * DEFAULT_VERTICES];
normals = new float[3 * DEFAULT_VERTICES];
texcoords = new float[2 * DEFAULT_VERTICES];
strokes = new float[5 * DEFAULT_VERTICES];
}
public int vertexCount;
// Range of vertices that will be processed by the
// tessellator.
public int firstVertex;
public int lastVertex;
public float[] vertices;
public float[] colors;
public float[] normals;
public float[] texcoords;
public float[] strokes;
}
protected class PTessGeometry {
public PTessGeometry() {
fillVertexCount = firstFillVertex = lastFillVertex = 0;
fillVertices = new float[0];
fillColors = new float[0];
fillNormals = new float[0];
fillTexcoords = new float[0];
fillIndexCount = firstFillIndex = lastFillIndex = 0;
fillIndices = new int[0];
lineVertexCount = firstLineVertex = lastLineVertex = 0;
lineVertices = new float[0];
lineColors = new float[0];
lineNormals = new float[0];
lineAttributes = new float[0];
lineIndexCount = firstLineIndex = lastLineIndex = 0;
lineIndices = new int[0];
pointVertexCount = firstPointVertex = lastPointVertex = 0;
pointVertices = new float[0];
pointColors = new float[0];
pointNormals = new float[0];
pointAttributes = new float[0];
pointIndexCount = firstPointIndex = lastPointIndex = 0;
pointIndices = new int[0];
}
// Tessellated fill data
public int fillVertexCount;
// Range of vertices that were generated during last
// call to the tessellator.
public int firstFillVertex;
public int lastFillVertex;
public float[] fillVertices;
public float[] fillColors;
public float[] fillNormals;
public float[] fillTexcoords;
public int fillIndexCount;
public int firstFillIndex;
public int lastFillIndex;
public int[] fillIndices;
// Tessellated line data
public int lineVertexCount;
public int firstLineVertex;
public int lastLineVertex;
public float[] lineVertices;
public float[] lineColors;
public float[] lineNormals;
public float[] lineAttributes;
public int lineIndexCount;
public int firstLineIndex;
public int lastLineIndex;
public int[] lineIndices;
// Tessellated point data
public int pointVertexCount;
public int firstPointVertex;
public int lastPointVertex;
public float[] pointVertices;
public float[] pointColors;
public float[] pointNormals;
public float[] pointAttributes;
public int pointIndexCount;
public int firstPointIndex;
public int lastPointIndex;
public int[] pointIndices;
public void fillIndexCheck() {
if (fillIndexCount == fillIndices.length) {
int newSize = fillIndexCount << 1;
expandFillIndices(newSize);
}
}
public void expandFillIndices(int n) {
int temp[] = new int[n];
System.arraycopy(fillIndices, 0, temp, 0, fillIndexCount);
fillIndices = temp;
}
public void addFillIndex(int idx) {
fillIndexCheck();
fillIndices[fillIndexCount] = idx;
fillIndexCount++;
}
public void fillVertexCheck() {
if (fillVertexCount == fillVertices.length / 3) {
int newSize = fillVertexCount << 1;
expandFillVertices(newSize);
expandFillColors(newSize);
expandFillNormals(newSize);
expandFillTexcoords(newSize);
}
}
protected void expandFillVertices(int n) {
float temp[] = new float[3 * n];
System.arraycopy(fillVertices, 0, temp, 0, 3 * fillVertexCount);
fillVertices = temp;
}
protected void expandFillColors(int n) {
float temp[] = new float[4 * n];
System.arraycopy(fillColors, 0, temp, 0, 4 * fillVertexCount);
fillColors = temp;
}
protected void expandFillNormals(int n) {
float temp[] = new float[3 * n];
System.arraycopy(fillNormals, 0, temp, 0, 3 * fillVertexCount);
fillNormals = temp;
}
protected void expandFillTexcoords(int n) {
float temp[] = new float[2 * n];
System.arraycopy(fillTexcoords, 0, temp, 0, 2 * fillVertexCount);
fillTexcoords = temp;
}
public void addFillVertex(float x, float y, float z, float r,
float g, float b, float a,
float nx, float ny, float nz,
float u, float v) {
// vertex coordinates
fillVertices[3 * fillVertexCount + 0] = x;
fillVertices[3 * fillVertexCount + 1] = y;
fillVertices[3 * fillVertexCount + 2] = z;
// vertex color
fillColors[4 * fillVertexCount + 0] = r;
fillColors[4 * fillVertexCount + 1] = g;
fillColors[4 * fillVertexCount + 2] = b;
fillColors[4 * fillVertexCount + 3] = a;
// vertex normal
fillNormals[3 * fillVertexCount + 0] = nx;
fillNormals[3 * fillVertexCount + 1] = ny;
fillNormals[3 * fillVertexCount + 2] = nz;
// texture coordinates
fillTexcoords[2 * fillVertexCount + 0] = u;
fillTexcoords[2 * fillVertexCount + 1] = v;
}
public void addPointVertices(int count) {
if (lastPointVertex + count >= pointVertices.length / 3) {
int newSize = lastPointVertex + count;
expandPointVertices(newSize);
expandPointColors(newSize);
expandPointNormals(newSize);
expandPointAttributes(newSize);
}
pointVertexCount += count;
firstPointVertex = lastPointVertex + 1;
lastPointVertex = pointVertexCount - 1;
}
public void expandPointVertices(int n) {
float temp[] = new float[3 * n];
System.arraycopy(pointVertices, 0, temp, 0, 3 * pointVertexCount);
pointVertices = temp;
}
public void expandPointColors(int n) {
float temp[] = new float[4 * n];
System.arraycopy(pointColors, 0, temp, 0, 4 * pointVertexCount);
pointColors = temp;
}
public void expandPointNormals(int n) {
float temp[] = new float[3 * n];
System.arraycopy(pointNormals, 0, temp, 0, 4 * pointVertexCount);
pointNormals = temp;
}
public void expandPointAttributes(int n) {
float temp[] = new float[2 * n];
System.arraycopy(pointAttributes, 0, temp, 0, 4 * pointVertexCount);
pointAttributes = temp;
}
public void addPointIndices(int count) {
if (lastPointIndex + count >= pointIndices.length) {
int newSize = lastPointIndex + count;
expandPointIndices(newSize);
}
pointIndexCount += count;
firstPointIndex = lastPointIndex + 1;
lastPointIndex = pointIndexCount - 1;
}
public void expandPointIndices(int n) {
int temp[] = new int[n];
System.arraycopy(pointIndices, 0, temp, 0, pointIndexCount);
pointIndices = temp;
}
}
static protected class PTessellator {
static final protected int MIN_ACCURACY = 6;
static final protected float sinLUT[];
static final protected float cosLUT[];
static final protected float SINCOS_PRECISION = 0.5f;
static final protected int SINCOS_LENGTH = (int) (360f / SINCOS_PRECISION);
static {
sinLUT = new float[SINCOS_LENGTH];
cosLUT = new float[SINCOS_LENGTH];
for (int i = 0; i < SINCOS_LENGTH; i++) {
sinLUT[i] = (float) Math.sin(i * DEG_TO_RAD * SINCOS_PRECISION);
cosLUT[i] = (float) Math.cos(i * DEG_TO_RAD * SINCOS_PRECISION);
}
}
public GLUtessellator gluTess;
PInGeometry inGeo;
PTessGeometry tessGeo;
GLU glu;
public PTessellator() {
glu = new GLU();
gluTess = GLU.gluNewTess();
GLUTessCallback tessCallback;
tessCallback = new GLUTessCallback();
GLU.gluTessCallback(gluTess, GLU.GLU_TESS_BEGIN, tessCallback);
GLU.gluTessCallback(gluTess, GLU.GLU_TESS_END, tessCallback);
GLU.gluTessCallback(gluTess, GLU.GLU_TESS_VERTEX, tessCallback);
GLU.gluTessCallback(gluTess, GLU.GLU_TESS_COMBINE, tessCallback);
GLU.gluTessCallback(gluTess, GLU.GLU_TESS_ERROR, tessCallback);
}
public void setInGeometry(PInGeometry in) {
this.inGeo = in;
}
public void setTessGeometry(PTessGeometry tess) {
this.tessGeo = tess;
}
public void tessellatePoints(int cap) {
if (cap == ROUND) {
tessellateRoundPoints();
} else {
//tessellateSquarePoints();
}
}
protected void tessellateRoundPoints() {
// Each point generates a separate triangle fan.
// The number of triangles of each fan depends on the
// stroke weight of the point.
int nvertTot = 0;
int nindTot = 0;
for (int i = inGeo.firstVertex; i <= inGeo.lastVertex; i++) {
float w = inGeo.strokes[5 * i + 4];
int perim = PApplet.max(MIN_ACCURACY, (int) (TWO_PI * w / 20));
// Number of points along the perimeter plus the center point.
int nvert = perim + 1;
nvertTot += nvert;
nindTot += 3 * (nvert - 1);
}
int vertIdx = 3 * tessGeo.pointVertexCount;
int attribIdx = 2 * tessGeo.pointVertexCount;
int indIdx = tessGeo.pointIndexCount;
int vert0 = tessGeo.pointVertexCount;
tessGeo.addPointVertices(nvertTot);
tessGeo.addPointIndices(nindTot);
for (int i = inGeo.firstVertex; i <= inGeo.lastVertex; i++) {
// Creating the triangle fan for each input vertex.
float w = inGeo.strokes[5 * i + 4];
int perim = PApplet.max(MIN_ACCURACY, (int) (TWO_PI * w / 20));
int nvert = perim + 1;
// All the tessellated vertices are identical to the center point
for (int k = 0; k < nvert; k++) {
PApplet.arrayCopy(inGeo.vertices, 3 * i, tessGeo.pointVertices, 3 * vertIdx, 3);
PApplet.arrayCopy(inGeo.normals, 3 * i, tessGeo.pointNormals, 3 * vertIdx, 3);
PApplet.arrayCopy(inGeo.strokes, 5 * i, tessGeo.pointColors, 4 * vertIdx, 4);
vertIdx++;
}
// The attributes for each tessellated vertex are the displacement along
// the circle perimeter. The point shader will read these attributes and
// displace the vertices in screen coordinates so the circles are always
// camera facing (bilboards)
tessGeo.pointAttributes[2 * attribIdx + 0] = 0;
tessGeo.pointAttributes[2 * attribIdx + 1] = 0;
attribIdx++;
float val = 0;
float inc = (float) SINCOS_LENGTH / perim;
for (int k = 0; k < perim; k++) {
tessGeo.pointAttributes[2 * attribIdx + 0] = cosLUT[(int) val] * w/2;
tessGeo.pointAttributes[2 * attribIdx + 1] = sinLUT[(int) val] * w/2;
val = (val + inc) % SINCOS_LENGTH;
attribIdx++;
}
// Adding vert0 to take into account the triangles of all
// the preceding points.
for (int k = 1; k < nvert - 1; k++) {
tessGeo.pointIndices[indIdx++] = vert0 + 0;
tessGeo.pointIndices[indIdx++] = vert0 + k;
tessGeo.pointIndices[indIdx++] = vert0 + k + 1;
}
// Final triangle between the last and first point:
tessGeo.pointIndices[indIdx++] = vert0 + 0;
tessGeo.pointIndices[indIdx++] = vert0 + 1;
tessGeo.pointIndices[indIdx++] = vert0 + nvert - 1;
vert0 = vertIdx;
}
}
public class GLUTessCallback extends GLUtessellatorCallbackAdapter {
protected int tessFirst;
protected int tessCount;
protected int tessType;
public void begin(int type) {
tessFirst = tessGeo.fillVertexCount;
tessCount = 0;
switch (type) {
case GL.GL_TRIANGLE_FAN:
tessType = TRIANGLE_FAN;
break;
case GL.GL_TRIANGLE_STRIP:
tessType = TRIANGLE_STRIP;
break;
case GL.GL_TRIANGLES:
tessType = TRIANGLES;
break;
}
}
public void end() {
switch (tessType) {
case TRIANGLE_FAN:
for (int i = 1; i < tessCount - 1; i++) {
addIndex(0);
addIndex(i);
addIndex(i + 1);
}
break;
case TRIANGLE_STRIP:
for (int i = 1; i < tessCount - 1; i++) {
addIndex(i);
if (i % 2 == 0) {
addIndex(i - 1);
addIndex(i + 1);
} else {
addIndex(i + 1);
addIndex(i - 1);
}
}
break;
case TRIANGLES:
for (int i = 0; i < tessCount; i++) {
addIndex(i);
}
break;
}
}
protected void addIndex(int tessIdx) {
tessGeo.addFillIndex(tessFirst + tessIdx);
}
public void vertex(Object data) {
if (data instanceof double[]) {
double[] d = (double[]) data;
if (d.length < 12) {
throw new RuntimeException("TessCallback vertex() data " +
"isn't length 12");
}
tessGeo.addFillVertex((float) d[0], (float) d[1], (float) d[2],
(float) d[3], (float) d[4], (float) d[5], (float) d[6],
(float) d[7], (float) d[8], (float) d[9],
(float) d[10], (float) d[11]);
tessCount++;
tessGeo.fillVertexCount++;
} else {
throw new RuntimeException("TessCallback vertex() data not understood");
}
}
public void error(int errnum) {
String estring = glu.gluErrorString(errnum);
PGraphics.showWarning("Tessellation Error: " + estring);
}
/**
* Implementation of the GLU_TESS_COMBINE callback.
* @param coords is the 3-vector of the new vertex
* @param data is the vertex data to be combined, up to four elements.
* This is useful when mixing colors together or any other
* user data that was passed in to gluTessVertex.
* @param weight is an array of weights, one for each element of "data"
* that should be linearly combined for new values.
* @param outData is the set of new values of "data" after being
* put back together based on the weights. it's passed back as a
* single element Object[] array because that's the closest
* that Java gets to a pointer.
*/
public void combine(double[] coords, Object[] data,
float[] weight, Object[] outData) {
double[] vertex = new double[12];
vertex[0] = coords[0];
vertex[1] = coords[1];
vertex[2] = coords[2];
double[] vert0 = (double[])data[0];
double[] vert1 = (double[])data[1];
double[] vert2 = (double[])data[2];
double[] vert3 = (double[])data[3];
if (vert0 != null && vert1 != null &&
vert2 != null && vert3 != null) {
for (int i = 3; i < 12; i++) {
vertex[i] = weight[0] * vert0[i] +
weight[1] * vert1[i] +
weight[2] * vert2[i] +
weight[3] * vert3[i];
}
}
// Normalizing normal vector, since the weighted
// combination of normal vectors is not necessarily
// normal.
double sum = vertex[7] * vertex[7] + vertex[8] * vertex[8] + vertex[9] * vertex[9];
double len = Math.sqrt(sum);
vertex[7] /= len;
vertex[8] /= len;
vertex[9] /= len;
outData[0] = vertex;
}
}
}
}

View File

@@ -36,6 +36,7 @@ import processing.core.PImage;
import processing.core.PMatrix3D;
import processing.core.PShape;
import processing.core.PVector;
import processing.opengl.PGraphicsOpenGL.PTessellator;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
@@ -269,6 +270,8 @@ public class PShape3D extends PShape {
params = new float[1];
} else if (kind == SPHERE) {
params = new float[3];
params[1] = 20;
params[2] = 20;
}
}
}
@@ -381,6 +384,10 @@ public class PShape3D extends PShape {
static protected final int NURBS2D_CONTROL_POINT = 4;
static protected final int NURBS3D_CONTROL_POINT = 5;
protected float[] currentNormal = { 0, 0, 1 };
protected float[] currentColor = { 0, 0, 0, 0 };
protected float[] currentStroke = { 0, 0, 0, 1, 1 };
protected int[] inVertexTypes;
protected float[] inVertices;
protected float[] inTexCoords;
@@ -389,10 +396,6 @@ public class PShape3D extends PShape {
protected float[] inStroke; // Stroke color+weight
protected int inVertexCount;
protected float[] currentNormal = { 0, 0, 1 };
protected float[] currentColor = { 0, 0, 0, 0 };
protected float[] currentStroke = { 0, 0, 0, 1, 1 };
protected boolean modified;
protected int mi0, mi1;
@@ -1123,6 +1126,8 @@ public class PShape3D extends PShape {
//
}
protected PTessellator ptess;
// The huber-tessellator is here. Called automatically when
// rendering the shape.
@@ -1985,7 +1990,7 @@ public class PShape3D extends PShape {
// vertex normal
normals[3 * vertexCount + 0] = (float) d[7];
normals[3 * vertexCount + 1] = (float) d[8];
normals[4 * vertexCount + 2] = (float) d[9];
normals[3 * vertexCount + 2] = (float) d[9];
// texture coordinates
texcoords[2 * vertexCount + 0] = (float) d[10];