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incorporating feedback from rev 76
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@@ -167,6 +167,23 @@ QUICKTIME FOR JAVA / VIDEO PROBLEMS
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..................................................................
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OPENGL PROBLEMS
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- if you're getting this error:
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"net.java.games.jogl.GLException: Unable to enumerate pixel formats
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of window using wglGetPixelFormatAttribivARB: 0"
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and your machine has built in "intel" graphics (this is the case for
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many dell machines, for instance) you may just need an updated version
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of your driver, which can be found here:
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http://downloadfinder.intel.com/scripts-df/Detail_Desc.asp?sType=prev&agr=N&ProductID=865&DwnldID=7919
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of course, read the page closely and make sure that you in fact
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have this graphics chipset on your machine before installing.
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(thanks to Daniel Shiffman for finding this fix!)
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..................................................................
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KNOWN BUGS
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the real deal, keeping us awake at night.. this is only a partial
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list, see the bboard for more, and inside ben's head for others.
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@@ -421,4 +421,4 @@ they initially appeared.
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our plan is to have the code available with the first "beta" release,
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which will be the first release that is publicly available and
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downloadable from the site.
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downloadable from the site.
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@@ -1,5 +1,8 @@
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0077 core
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_ bring back pmouseX/Y using a tricky method of storing separate
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_ values for inside draw() versus inside the event handler versions
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_ metaballs example dies when using box()
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_ long string of exceptions, which are also missing their newlines
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@@ -35,6 +38,7 @@ _ figure out min/max texture sizes when binding to avoid problems
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_ minimum texture size may be 64x64
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_ might need to enforce it as a minimum
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_ what should the update image function be called?
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_ box and sphere are broken in gl
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_ get loop, noLoop, redraw, and framerate all working in opengl
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_ needs custom animator thread..
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