incorporating feedback from rev 76

This commit is contained in:
benfry
2005-02-11 02:44:07 +00:00
parent f87ffe80f5
commit daa1479eba
3 changed files with 22 additions and 1 deletions
+17
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@@ -167,6 +167,23 @@ QUICKTIME FOR JAVA / VIDEO PROBLEMS
..................................................................
OPENGL PROBLEMS
- if you're getting this error:
"net.java.games.jogl.GLException: Unable to enumerate pixel formats
of window using wglGetPixelFormatAttribivARB: 0"
and your machine has built in "intel" graphics (this is the case for
many dell machines, for instance) you may just need an updated version
of your driver, which can be found here:
http://downloadfinder.intel.com/scripts-df/Detail_Desc.asp?sType=prev&agr=N&ProductID=865&DwnldID=7919
of course, read the page closely and make sure that you in fact
have this graphics chipset on your machine before installing.
(thanks to Daniel Shiffman for finding this fix!)
..................................................................
KNOWN BUGS
the real deal, keeping us awake at night.. this is only a partial
list, see the bboard for more, and inside ben's head for others.
+1 -1
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@@ -421,4 +421,4 @@ they initially appeared.
our plan is to have the code available with the first "beta" release,
which will be the first release that is publicly available and
downloadable from the site.
downloadable from the site.
+4
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@@ -1,5 +1,8 @@
0077 core
_ bring back pmouseX/Y using a tricky method of storing separate
_ values for inside draw() versus inside the event handler versions
_ metaballs example dies when using box()
_ long string of exceptions, which are also missing their newlines
@@ -35,6 +38,7 @@ _ figure out min/max texture sizes when binding to avoid problems
_ minimum texture size may be 64x64
_ might need to enforce it as a minimum
_ what should the update image function be called?
_ box and sphere are broken in gl
_ get loop, noLoop, redraw, and framerate all working in opengl
_ needs custom animator thread..