making note of changes for 0114.

This commit is contained in:
benfry
2006-04-19 15:32:32 +00:00
parent 0035fc5641
commit e10c07d926
2 changed files with 32 additions and 5 deletions

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@@ -7,6 +7,31 @@ releases will be super crusty.
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ABOUT REV 0114 - 19 April 2006
A few minor bug fixes and added a basic implementation of depth sorting
for triangles when used with P3D or OPENGL.
- hint(ENABLE_DEPTH_SORT) will enable simplistic depth sorting of
triangles, so that they look a little better when transparency is
used. The implementation is hokey, and doesn't look great in a lot
of cases. The proper fix is much more complicated so I'm releasing
this version until I have a chance to fix it properly.
http://dev.processing.org/bugs/show_bug.cgi?id=176
- added createGraphics(width, height, "renderer");
this is mentioned in the FAQ but was not implemented.
- fix set() and background(PImage) for JAVA2D.
http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1145108567
- removed "max texture size" and "ignoring illegal line" error
messages that were accidentally left in the previous release.
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ABOUT REV 0113 - 14 April 2006
OpenGL applet export!

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@@ -5,6 +5,10 @@ X fix set() for JAVA2D, also fixes background(PImage) for JAVA2D
X http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1145108567
X remove "max texture size" debug message
X flicker with depth sort enabled
X implement basic depth sorting for triangles in P3D and OPENGL
X add option to sort triangles back to front so alpha works
X http://dev.processing.org/bugs/show_bug.cgi?id=176
o at least add it to the faq, or this would be a test case w/ the sorting
_ endRaw() is a problem with hint(ENABLE_DEPTH_SORT)
_ because the triangles won't be rendered by the time endRaw() is called
@@ -21,11 +25,6 @@ _ http://dev.processing.org/bugs/show_bug.cgi?id=325
priorities prior to fitc
_ color values on camera input flipped on intel macs
_ http://dev.processing.org/bugs/show_bug.cgi?id=313
_ polygon z-order with alpha in opengl
_ add option to sort triangles back to front so alpha works
_ at least add it to the faq, or this would be a test case w/ the sorting
_ http://dev.processing.org/bugs/show_bug.cgi?id=176
_ http://www.opengl.org/resources/tutorials/advanced/advanced97/notes/node112.html
_ fix tint() for PGraphics3 (what could be wrong?)
_ tint() honoring alpha but not colored tint
_ maybe not setting fill color when drawing textures
@@ -672,6 +671,9 @@ _ http://dev.processing.org/bugs/show_bug.cgi?id=127
PGraphicsGL
_ polygon z-order with alpha in opengl
_ complete the implementation of hint() with proper implementation
_ http://dev.processing.org/bugs/show_bug.cgi?id=176
_ opengl needs to shut itself down properly when closing applet
_ otherwise can crash the whole browser
_ get rid of some of the sillier IntBuffer stuff where it's not needed