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import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class Directional extends PApplet {
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/**
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* Directional.
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*
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* Move the mouse the change the direction of the light.
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* Directional light comes from one direction and is stronger
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* when hitting a surface squarely and weaker if it hits at a
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* a gentle angle. After hitting a surface, a directional lights
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* scatters in all directions.
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*/
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public void setup() {
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size(640, 360, P3D);
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noStroke();
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fill(204);
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}
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public void draw() {
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noStroke();
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background(0);
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float dirY = (mouseY / PApplet.parseFloat(height) - 0.5f) * 2;
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float dirX = (mouseX / PApplet.parseFloat(width) - 0.5f) * 2;
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directionalLight(204, 204, 204, -dirX, -dirY, -1);
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translate(width/2 - 100, height/2, 0);
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sphere(80);
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translate(200, 0, 0);
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sphere(80);
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "Directional" });
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}
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}
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