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https://github.com/processing/processing4.git
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dumb, dumb breakage to svg loading
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@@ -3636,11 +3636,7 @@ public class PApplet extends Activity implements PConstants, Runnable {
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// NODE I/O (XML, JSON, etc.)
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public PNode loadNode(String filename) {
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if (filename.toLowerCase().endsWith(".xml")) {
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return new PNode(this, filename);
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} else {
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throw new RuntimeException("filename used for loadNode() must end with XML");
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}
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return new PNode(this, filename);
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}
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@@ -4177,11 +4177,7 @@ public class PApplet extends Applet
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// NODE I/O (XML, JSON, etc.)
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public PNode loadNode(String filename) {
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if (filename.toLowerCase().endsWith(".xml")) {
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return new PNode(this, filename);
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} else {
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throw new RuntimeException("filename used for loadNode() must end with XML");
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}
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return new PNode(this, filename);
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}
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@@ -1,4 +1,6 @@
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0199 core
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X pnode: look more closely at json and xml compatibility
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X argh, dumb mistake that broke SVG loading with loadNode()
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andres
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@@ -1,6 +1,8 @@
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0199 pde
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_ update to java 6u26
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_ update the build instructions page
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_ http://code.google.com/p/processing/wiki/BuildInstructions
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@@ -32,8 +34,6 @@ _ http://code.google.com/p/processing/issues/detail?id=688
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_ write quicktime uncompressed (w/o qtjava)
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_ http://www.randelshofer.ch/blog/2010/10/writing-quicktime-movies-in-pure-java/
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pnode: look more closely at json and xml compatibility
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frequent requests/projects
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_ nurbs or other architecture stuff
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_ force indentation - implement an option for beginners especially
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@@ -43,10 +43,6 @@ _ fix autoformat to indent like the p5 book/examples
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_ common error messages
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_ with a proper list, we can add links when throwing an error in the PDE
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casey
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_ colors for 2.0 - casey working on it, presenting sunday
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ben
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_ build is currently broken for fresh checkout due to changes to file layout
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_ something that gets fixed by 'make clean'
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@@ -86,6 +82,7 @@ _ jer: android tutorial
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_ probably later: examples into categories based on difficulty
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_ add ratings/difficult level to examples online and in the pde
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_ go through examples, figure out how to do many on the site w/ js instead
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_ colors/design for 2.0
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opengl
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_ new opengl2
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