some comments explaining the use of direct buffers on android

This commit is contained in:
codeanticode
2013-02-18 14:18:54 -05:00
parent 5f95bc3908
commit f44ca59df9

View File

@@ -58,6 +58,11 @@ public class PGL {
// Parameters
public static boolean FORCE_SCREEN_FBO = false;
// The use of indirect buffers creates problems with glBufferSubData because
// the buffer position is ignored:
// http://stackoverflow.com/questions/3380489/glbuffersubdata-with-an-offset-into-buffer-without-causing-garbage
// http://code.google.com/p/android/issues/detail?id=12245
// This doesn't happen with direct buffers.
public static final boolean USE_DIRECT_BUFFERS = true;
public static final int MIN_DIRECT_BUFFER_SIZE = 1;
public static final boolean SAVE_SURFACE_TO_PIXELS = false;