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info on how to build for the mac platform contributed by tmohn
This commit is contained in:
195
build/howto.txt
195
build/howto.txt
@@ -1,7 +1,10 @@
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HOW TO BUILD PROCESSING
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//// WINDOWS
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////////////////////////////////////////////////////////////////////
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BUILDING THE WINDOWS VERSION
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// Steps for First Time Setup
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@@ -201,5 +204,191 @@ up, and package the thing with stuffit.
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when first attempting to build, it's necessary to un-macbinarize the
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Proce55ing application. (processing/build/macos9/dist/Proce55ing.bin)
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for some reason, this doesn't quite work with stuffit expander. i use
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an app called MacBinaryII+, which is a super crusty app, but it works.
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/////////////////////////////////////////////////////////////////
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HOW TO BUILD PROCESSING FOR THE MAC PLATFORM
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// if you have any corrections/additions/suggestions:
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// send email to tmohn@sbcglobal.net
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//// MAC OS X/9
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1. GRAB THE CODE FROM SOURCEFORGE
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// this grabs the code as an anonymous user. if you have a sourceforge
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// account, you should know how to grab the code as yourself.
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// first do this
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cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/processing login
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// just hit enter when it asks for a password
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// then do this (may take a while)
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cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/processing co processing
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// (maybe even a long while for you dialup and international folks)
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// PERFORM MAINT ON FOLDERS FROM SOURCEFORGE
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// gonna do a few things in the p5 folder
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cd processing
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// if you're not doing web development, you won't need those folders
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rm -rf web web_gen
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// this is actually done by the build script, but you may as well
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// do it now
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cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/processing co bagel
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// a quick cleanup, removes empty (dead/old) folders
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cvs update -P
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// get back to the processing/ folder
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cd ..
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2. SET YOUR CLASSPATH (for bagel)
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// SETUP JAVA CLASSPATH. You need to set an environment
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// variable for CLASSPATH. This gets setup in your .tcshrc file for
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// your account. Typically with a line like this:
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setenv CLASSPATH /System/Library/Frameworks/JavaVM.framework/
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Classes/classes.jar:/System/Library/Frameworks/JavaVM.framework/
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Classes/ui.jar:/System/Library/Frameworks/JavaVM.framework/Home
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/lib/ext/comm.jar
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// Make sure you have comm.jar installed at the following location:
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/System/Library/Frameworks/JavaVM.framework/Home/lib/ext/comm.jar
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// if it isn't there, you can get it from build/macosx.
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// you'll also need to install quicktime for java. grab a quicktime
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// installer from: http://www.apple.com/quicktime/download/
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3. BUILD IT
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// first lets get bagel (the make.sh script does this as well if you're
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// feeling lazy).
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cd [processing folder]
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// grab off of sourceforge (should be logged in anon still)
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cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/processing co bagel
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// now we need to unmacbinarize the proce55ing.bin file in the dist
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// folder. we are currently using MacBinary II+ 1.0.2 (stuffit
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// expander doesn't seem to work properly). you can just install
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// the app under OS X and drag/drop-- but you need OS 9 installed
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// on your box to do this (newer machines may not allow this now,
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// thanks to stevie's great ideas). this should drop the Proce55ing
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// application unpacked into the dist folder.
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// set permissions so you can execute the make.sh file. not sure why
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// these permissions aren't set like the macosx build?
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chmod +x make.sh
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// now to build for the first time:
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cd /path/to/processing/build/[mac os desc]
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./make.sh
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// any errors that might happen are obvious here.
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// to create the distributable:
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./dist.sh
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// if everything went well, you'll have no errors. this will
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// drop a folder in your build directory named processing-0000-macosx/9
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///// (need more doc here on common problems..)
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4. PACKAGE THINGS UP
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//// MAC OS X
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// make a copy of the new folder just built. this folder lives here:
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// /build/processing-0000-macosx
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// this copy is what you will use to clean things up and package.
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// do some house cleaning! poke through the structure making sure no
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// CVS folders are hanging around, etc. command line works best
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// for this.
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// to keep things simple and clean, create a folder called
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// processing-00##.
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// within this folder create two separate folders: (drag the folder
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// above to Applications) and Processing 00##. open the parent folder
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// and clean things up (ie lineup folders etc.). now just drop the
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// parent folder into your disk utility app in os x (applications/
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// utilities) to create the dmg that will be uploaded to the site.
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//// MAC OS 9
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// NOTE: make sure you setup stuffit to compress as .hqx files not
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// .sit. also make sure that you zip up the folder under mac os 9
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// for max compatibility.
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// make a copy of the new folder just built. this folder lives here:
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// /build/processing-0000-macos9
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// this copy is what you will use to clean things up and package.
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// do some house cleaning! poke through the structure making sure
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// no CVS folders are hanging around, etc. pay close attention for
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// the .DS_Store files in any folders. command line works best
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// for this.
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// now just copy this clean folder to the folder that houses
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// your os 9.2 desktop.
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// in order to finish packaging the os 9 build, you must reboot
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// into os 9.2. once there we need to do some minor house cleaning
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// in this folder (ie make sure no .DS_Store files are hanging
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// around again, etc.)
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// to keep things simple, just rename the folder to processing-00##.
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// where ## is the revision number. then zip it up with stuffit.
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5. UPDATING TO THE LATEST VERSION
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// Each time you want to update to latest version from cvs:
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# -z3 means make it snappy (using compression)
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cd /path/to/processing
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cvs -z3 update
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// Or if new folders have been added, use:
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# -d grabs new directories and -P cleans out old (empty) ones
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# cvs is a little brain dead about this stuff
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cd /path/to/processing
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cvs -z3 update -d -P
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# if you've removed web/ and web_dev/, then do the update -d -P
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# from inside app/ and bagel/ (rather than from the just the
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# processing/ folder) otherwise -d will grab web and web_dev again
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# unfortunately there isn't a way to know (?) if new folders have
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# since been added. but if you're getting "class not found" errors
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# while building, then that's a good indicator that something is
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# missing from a subfolder.
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