mirror of
https://github.com/processing/processing4.git
synced 2026-02-02 21:29:17 +01:00
moving around build folders to make easier to run core and libs from eclipse
This commit is contained in:
14
.classpath
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14
.classpath
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@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
|
||||
<classpathentry kind="src" path="core/src"/>
|
||||
<classpathentry kind="src" path="dxf/src"/>
|
||||
<classpathentry kind="src" path="opengl/src"/>
|
||||
<classpathentry kind="lib" path="opengl/library/jogl.jar"/>
|
||||
<classpathentry kind="src" path="net/src"/>
|
||||
<classpathentry kind="src" path="pdf/src"/>
|
||||
<classpathentry kind="lib" path="pdf/library/itext.jar"/>
|
||||
<classpathentry kind="src" path="serial/src"/>
|
||||
<classpathentry kind="lib" path="serial/library/RXTXcomm.jar"/>
|
||||
<classpathentry kind="output" path="bin"/>
|
||||
</classpath>
|
||||
17
.project
Normal file
17
.project
Normal file
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>processing-orig</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
</natures>
|
||||
</projectDescription>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,413 +1,413 @@
|
||||
/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
|
||||
|
||||
/*
|
||||
Part of the Processing project - http://processing.org
|
||||
|
||||
Copyright (c) 2004-06 Ben Fry and Casey Reas
|
||||
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General
|
||||
Public License along with this library; if not, write to the
|
||||
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
||||
Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
package processing.core;
|
||||
|
||||
import java.awt.Cursor;
|
||||
import java.awt.event.KeyEvent;
|
||||
|
||||
|
||||
/**
|
||||
* Numbers shared throughout processing.core.
|
||||
* <P>
|
||||
* An attempt is made to keep the constants as short/non-verbose
|
||||
* as possible. For instance, the constant is TIFF instead of
|
||||
* FILE_TYPE_TIFF. We'll do this as long as we can get away with it.
|
||||
*/
|
||||
public interface PConstants {
|
||||
|
||||
// renderers known to processing.core
|
||||
|
||||
static final String P2D = "processing.core.PGraphics2";
|
||||
static final String P3D = "processing.core.PGraphics3";
|
||||
static final String JAVA2D = "processing.core.PGraphicsJava";
|
||||
static final String OPENGL = "processing.opengl.PGraphicsGL";
|
||||
static final String PDF = "processing.pdf.PGraphicsPDF";
|
||||
static final String DXF = "processing.dxf.RawDXF";
|
||||
//static final String SVG = "processing.dxf.PGraphicsSVG";
|
||||
|
||||
|
||||
// platform IDs for PApplet.platform
|
||||
|
||||
static final int WINDOWS = 1;
|
||||
static final int MACOS9 = 2;
|
||||
static final int MACOSX = 3;
|
||||
static final int LINUX = 4;
|
||||
static final int OTHER = 0;
|
||||
|
||||
|
||||
// for better parity between c++ version (at no speed cost)
|
||||
|
||||
static final float EPSILON = 0.0001f;
|
||||
static final float TWO = 2.0f;
|
||||
static final float ONE = 1.0f;
|
||||
static final float HALF = 0.5f;
|
||||
static final float TFF = 255.0f;
|
||||
static final float MAX_FLOAT = Float.MAX_VALUE;
|
||||
|
||||
|
||||
// useful goodness
|
||||
|
||||
static final float PI = (float) Math.PI;
|
||||
static final float HALF_PI = PI / 2.0f;
|
||||
static final float THIRD_PI = PI / 3.0f;
|
||||
static final float QUARTER_PI = PI / 4.0f;
|
||||
static final float TWO_PI = PI * 2.0f;
|
||||
|
||||
static final float DEG_TO_RAD = PI/180.0f;
|
||||
static final float RAD_TO_DEG = 180.0f/PI;
|
||||
|
||||
|
||||
// angle modes
|
||||
|
||||
static final int RADIANS = 0;
|
||||
static final int DEGREES = 1;
|
||||
|
||||
|
||||
// used by split, all the standard whitespace chars
|
||||
// (also includes unicode nbsp, that little bostage)
|
||||
|
||||
static final String WHITESPACE = " \t\n\r\f\u00A0";
|
||||
|
||||
|
||||
// for colors and/or images
|
||||
|
||||
static final int RGB = 1; // image & color
|
||||
static final int ARGB = 2; // image
|
||||
static final int HSB = 3; // color
|
||||
static final int ALPHA = 4; // image
|
||||
|
||||
|
||||
// image file types
|
||||
|
||||
static final int TIFF = 0;
|
||||
static final int TARGA = 1;
|
||||
static final int JPEG = 2;
|
||||
static final int GIF = 3;
|
||||
|
||||
|
||||
// filter/convert types
|
||||
|
||||
static final int BLUR = 11;
|
||||
static final int GRAY = 12;
|
||||
static final int INVERT = 13;
|
||||
static final int OPAQUE = 14;
|
||||
static final int POSTERIZE = 15;
|
||||
static final int THRESHOLD = 16;
|
||||
static final int ERODE = 17;
|
||||
static final int DILATE = 18;
|
||||
|
||||
// blend mode keyword definitions
|
||||
|
||||
public final static int REPLACE = 0;
|
||||
public final static int BLEND = 1 << 0;
|
||||
public final static int ADD = 1 << 1;
|
||||
public final static int SUBTRACT = 1 << 2;
|
||||
public final static int LIGHTEST = 1 << 3;
|
||||
public final static int DARKEST = 1 << 4;
|
||||
|
||||
// incomplete, slated for beta
|
||||
public final static int DIFFERENCE = 1 << 5;
|
||||
public final static int MULTIPLY = 1 << 6;
|
||||
public final static int SCREEN = 1 << 7;
|
||||
public final static int OVERLAY = 1 << 8;
|
||||
public final static int HARD_LIGHT = 1 << 9;
|
||||
public final static int SOFT_LIGHT = 1 << 10;
|
||||
|
||||
|
||||
// colour component bitmasks
|
||||
|
||||
public static final int ALPHA_MASK = 0xff000000;
|
||||
public static final int RED_MASK = 0x00ff0000;
|
||||
public static final int GREEN_MASK = 0x0000ff00;
|
||||
public static final int BLUE_MASK = 0x000000ff;
|
||||
|
||||
|
||||
// for messages
|
||||
|
||||
static final int CHATTER = 0;
|
||||
static final int COMPLAINT = 1;
|
||||
static final int PROBLEM = 2;
|
||||
|
||||
|
||||
// types of projection matrices
|
||||
|
||||
static final int CUSTOM = 0; // user-specified fanciness
|
||||
static final int ORTHOGRAPHIC = 2; // 2D isometric projection
|
||||
static final int PERSPECTIVE = 3; // perspective matrix
|
||||
|
||||
|
||||
// rendering settings
|
||||
|
||||
static final float PIXEL_CENTER = 0.5f; // for polygon aa
|
||||
|
||||
|
||||
// shapes
|
||||
|
||||
// the low four bits set the variety,
|
||||
// higher bits set the specific shape type
|
||||
|
||||
static final int POINTS = (1 << 4) | 0;
|
||||
|
||||
static final int LINES = (1 << 5) | 0;
|
||||
static final int LINE_STRIP = (1 << 5) | 1;
|
||||
static final int LINE_LOOP = (1 << 5) | 2;
|
||||
|
||||
static final int TRIANGLES = (1 << 6) | 0;
|
||||
static final int TRIANGLE_STRIP = (1 << 6) | 1;
|
||||
static final int TRIANGLE_FAN = (1 << 6) | 2;
|
||||
|
||||
static final int QUADS = (1 << 7) | 0;
|
||||
static final int QUAD_STRIP = (1 << 7) | 1;
|
||||
|
||||
static final int POLYGON = (1 << 8) | 0;
|
||||
//static final int CONCAVE_POLYGON = (1 << 8) | 1;
|
||||
//static final int CONVEX_POLYGON = (1 << 8) | 2;
|
||||
|
||||
|
||||
// shape modes
|
||||
|
||||
static final int CORNER = 0;
|
||||
static final int CORNERS = 1;
|
||||
static final int CENTER_RADIUS = 2;
|
||||
static final int CENTER = 3; // former CENTER_DIAMETER
|
||||
|
||||
|
||||
// uv texture orientation modes
|
||||
|
||||
static final int NORMALIZED = 1; //_SPACE = 0; // 0..1
|
||||
static final int IMAGE = 2;
|
||||
|
||||
|
||||
// text placement modes
|
||||
|
||||
/**
|
||||
* textMode(MODEL) is the default, meaning that characters
|
||||
* will be affected by transformations like any other shapes.
|
||||
* <p/>
|
||||
* Changed value in 0093 to not interfere with LEFT, CENTER, and RIGHT.
|
||||
*/
|
||||
static final int MODEL = 4;
|
||||
|
||||
/**
|
||||
* textMode(SHAPE) draws text using the the glyph outlines of
|
||||
* individual characters rather than as textures. If the outlines are
|
||||
* not available, then textMode(SHAPE) will be ignored and textMode(MODEL)
|
||||
* will be used instead. For this reason, be sure to call textMode()
|
||||
* <EM>after</EM> calling textFont().
|
||||
* <p/>
|
||||
* Currently, textMode(SHAPE) is only supported by OPENGL mode.
|
||||
* It also requires Java 1.2 or higher (OPENGL requires 1.4 anyway)
|
||||
*/
|
||||
static final int SHAPE = 5;
|
||||
|
||||
|
||||
// text alignment modes
|
||||
// are inherited from LEFT, CENTER, RIGHT
|
||||
|
||||
|
||||
// stroke modes
|
||||
|
||||
static final int SQUARE = 1 << 0;
|
||||
static final int ROUND = 1 << 1;
|
||||
static final int PROJECT = 1 << 2;
|
||||
static final int MITER = 1 << 3;
|
||||
static final int BEVEL = 1 << 5;
|
||||
|
||||
|
||||
// lighting
|
||||
|
||||
static final int AMBIENT = 0;
|
||||
static final int DIRECTIONAL = 1;
|
||||
static final int POINT = 2;
|
||||
static final int SPOT = 3;
|
||||
|
||||
|
||||
// key constants
|
||||
|
||||
// only including the most-used of these guys
|
||||
// if people need more esoteric keys, they can learn about
|
||||
// the esoteric java KeyEvent api and of virtual keys
|
||||
|
||||
// both key and keyCode will equal these values
|
||||
static final int BACKSPACE = 8;
|
||||
static final int TAB = 9;
|
||||
static final int ENTER = 10;
|
||||
static final int RETURN = 13;
|
||||
static final int ESC = 27;
|
||||
static final int DELETE = 127;
|
||||
|
||||
// i.e. if ((key == CODED) && (keyCode == UP))
|
||||
static final int CODED = 0xffff;
|
||||
|
||||
// key will be CODED and keyCode will be this value
|
||||
static final int UP = KeyEvent.VK_UP;
|
||||
static final int DOWN = KeyEvent.VK_DOWN;
|
||||
static final int LEFT = KeyEvent.VK_LEFT;
|
||||
static final int RIGHT = KeyEvent.VK_RIGHT;
|
||||
|
||||
// key will be CODED and keyCode will be this value
|
||||
static final int ALT = KeyEvent.VK_ALT;
|
||||
static final int CONTROL = KeyEvent.VK_CONTROL;
|
||||
static final int SHIFT = KeyEvent.VK_SHIFT;
|
||||
|
||||
|
||||
// cursor types
|
||||
|
||||
static final int ARROW = Cursor.DEFAULT_CURSOR;
|
||||
static final int CROSS = Cursor.CROSSHAIR_CURSOR;
|
||||
static final int HAND = Cursor.HAND_CURSOR;
|
||||
static final int MOVE = Cursor.MOVE_CURSOR;
|
||||
static final int TEXT = Cursor.TEXT_CURSOR;
|
||||
static final int WAIT = Cursor.WAIT_CURSOR;
|
||||
|
||||
|
||||
// hints
|
||||
|
||||
//static final int SCALE_STROKE_WIDTH = 0;
|
||||
//static final int LIGHTING_AFFECTS_STROKE = 1;
|
||||
static final int DISABLE_TEXT_SMOOTH = 3;
|
||||
//static final int DISABLE_SMOOTH_HACK = 4;
|
||||
static final int DISABLE_DEPTH_TEST = 5;
|
||||
static final int NO_FLYING_POO = 6;
|
||||
static final int ENABLE_DEPTH_SORT = 7;
|
||||
|
||||
static final int HINT_COUNT = 8;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// FIELDS
|
||||
|
||||
|
||||
// transformed values
|
||||
// (to be used in rendering)
|
||||
|
||||
static final int X = 0; // transformed xyzw
|
||||
static final int Y = 1; // formerly SX SY SZ
|
||||
static final int Z = 2;
|
||||
|
||||
static final int R = 3; // actual rgb, after lighting
|
||||
static final int G = 4; // fill stored here, transform in place
|
||||
static final int B = 5;
|
||||
static final int A = 6;
|
||||
|
||||
// values that need no transformation
|
||||
// but will be used in rendering
|
||||
|
||||
static final int U = 7; // texture
|
||||
static final int V = 8;
|
||||
|
||||
// incoming values, raw and untransformed
|
||||
// (won't be used in rendering)
|
||||
|
||||
static final int MX = 9; // model coords xyz
|
||||
static final int MY = 10;
|
||||
static final int MZ = 11;
|
||||
|
||||
static final int SR = 12; // stroke colors
|
||||
static final int SG = 13;
|
||||
static final int SB = 14;
|
||||
static final int SA = 15;
|
||||
|
||||
static final int SW = 16; // stroke weight
|
||||
|
||||
// not used in rendering
|
||||
// only used for calculating colors
|
||||
|
||||
static final int NX = 17; // normal
|
||||
static final int NY = 18;
|
||||
static final int NZ = 19;
|
||||
|
||||
static final int VX = 20; // view space coords
|
||||
static final int VY = 21;
|
||||
static final int VZ = 22;
|
||||
static final int VW = 23;
|
||||
|
||||
// Ambient color (usually to be kept the same as diffuse)
|
||||
// fill(_) sets both ambient and diffuse.
|
||||
static final int AR = 24;
|
||||
static final int AG = 25;
|
||||
static final int AB = 26;
|
||||
|
||||
// Diffuse is shared with fill.
|
||||
static final int DR = 3;
|
||||
static final int DG = 4;
|
||||
static final int DB = 5;
|
||||
static final int DA = 6;
|
||||
|
||||
//specular (by default kept white)
|
||||
static final int SPR = 27;
|
||||
static final int SPG = 28;
|
||||
static final int SPB = 29;
|
||||
//GL doesn't use a separate specular alpha, but we do (we're better)
|
||||
static final int SPA = 30;
|
||||
|
||||
static final int SHINE = 31;
|
||||
|
||||
//emissive (by default kept black)
|
||||
static final int ER = 32;
|
||||
static final int EG = 33;
|
||||
static final int EB = 34;
|
||||
|
||||
//has this vertex been lit yet
|
||||
static final int BEEN_LIT = 35;
|
||||
|
||||
static final int VERTEX_FIELD_COUNT = 36;
|
||||
|
||||
// line & triangle fields (note how these overlap)
|
||||
|
||||
static final int INDEX = 0; // shape index
|
||||
static final int VERTEX1 = 1;
|
||||
static final int VERTEX2 = 2;
|
||||
static final int VERTEX3 = 3; // (triangles only)
|
||||
static final int TEXTURE_INDEX = 4; // (triangles only)
|
||||
static final int STROKE_MODE = 3; // (lines only)
|
||||
static final int STROKE_WEIGHT = 4; // (lines only)
|
||||
|
||||
static final int LINE_FIELD_COUNT = 5;
|
||||
static final int TRIANGLE_FIELD_COUNT = 5;
|
||||
|
||||
static final int TRI_DIFFUSE_R = 0;
|
||||
static final int TRI_DIFFUSE_G = 1;
|
||||
static final int TRI_DIFFUSE_B = 2;
|
||||
static final int TRI_DIFFUSE_A = 3;
|
||||
static final int TRI_SPECULAR_R = 4;
|
||||
static final int TRI_SPECULAR_G = 5;
|
||||
static final int TRI_SPECULAR_B = 6;
|
||||
static final int TRI_SPECULAR_A = 7;
|
||||
|
||||
static final int TRIANGLE_COLOR_COUNT = 8;
|
||||
|
||||
|
||||
// normal modes for lighting, these have the uglier naming
|
||||
// because the constants are never seen by users
|
||||
|
||||
/// normal calculated per triangle
|
||||
static final int AUTO_NORMAL = 0;
|
||||
/// one normal manually specified per shape
|
||||
static final int MANUAL_SHAPE_NORMAL = 1;
|
||||
/// normals specified for each shape vertex
|
||||
static final int MANUAL_VERTEX_NORMAL = 2;
|
||||
}
|
||||
/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
|
||||
|
||||
/*
|
||||
Part of the Processing project - http://processing.org
|
||||
|
||||
Copyright (c) 2004-06 Ben Fry and Casey Reas
|
||||
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General
|
||||
Public License along with this library; if not, write to the
|
||||
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
||||
Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
package processing.core;
|
||||
|
||||
import java.awt.Cursor;
|
||||
import java.awt.event.KeyEvent;
|
||||
|
||||
|
||||
/**
|
||||
* Numbers shared throughout processing.core.
|
||||
* <P>
|
||||
* An attempt is made to keep the constants as short/non-verbose
|
||||
* as possible. For instance, the constant is TIFF instead of
|
||||
* FILE_TYPE_TIFF. We'll do this as long as we can get away with it.
|
||||
*/
|
||||
public interface PConstants {
|
||||
|
||||
// renderers known to processing.core
|
||||
|
||||
static final String P2D = "processing.core.PGraphics2";
|
||||
static final String P3D = "processing.core.PGraphics3";
|
||||
static final String JAVA2D = "processing.core.PGraphicsJava";
|
||||
static final String OPENGL = "processing.opengl.PGraphicsGL";
|
||||
static final String PDF = "processing.pdf.PGraphicsPDF";
|
||||
static final String DXF = "processing.dxf.RawDXF";
|
||||
//static final String SVG = "processing.dxf.PGraphicsSVG";
|
||||
|
||||
|
||||
// platform IDs for PApplet.platform
|
||||
|
||||
static final int WINDOWS = 1;
|
||||
static final int MACOS9 = 2;
|
||||
static final int MACOSX = 3;
|
||||
static final int LINUX = 4;
|
||||
static final int OTHER = 0;
|
||||
|
||||
|
||||
// for better parity between c++ version (at no speed cost)
|
||||
|
||||
static final float EPSILON = 0.0001f;
|
||||
static final float TWO = 2.0f;
|
||||
static final float ONE = 1.0f;
|
||||
static final float HALF = 0.5f;
|
||||
static final float TFF = 255.0f;
|
||||
static final float MAX_FLOAT = Float.MAX_VALUE;
|
||||
|
||||
|
||||
// useful goodness
|
||||
|
||||
static final float PI = (float) Math.PI;
|
||||
static final float HALF_PI = PI / 2.0f;
|
||||
static final float THIRD_PI = PI / 3.0f;
|
||||
static final float QUARTER_PI = PI / 4.0f;
|
||||
static final float TWO_PI = PI * 2.0f;
|
||||
|
||||
static final float DEG_TO_RAD = PI/180.0f;
|
||||
static final float RAD_TO_DEG = 180.0f/PI;
|
||||
|
||||
|
||||
// angle modes
|
||||
|
||||
static final int RADIANS = 0;
|
||||
static final int DEGREES = 1;
|
||||
|
||||
|
||||
// used by split, all the standard whitespace chars
|
||||
// (also includes unicode nbsp, that little bostage)
|
||||
|
||||
static final String WHITESPACE = " \t\n\r\f\u00A0";
|
||||
|
||||
|
||||
// for colors and/or images
|
||||
|
||||
static final int RGB = 1; // image & color
|
||||
static final int ARGB = 2; // image
|
||||
static final int HSB = 3; // color
|
||||
static final int ALPHA = 4; // image
|
||||
|
||||
|
||||
// image file types
|
||||
|
||||
static final int TIFF = 0;
|
||||
static final int TARGA = 1;
|
||||
static final int JPEG = 2;
|
||||
static final int GIF = 3;
|
||||
|
||||
|
||||
// filter/convert types
|
||||
|
||||
static final int BLUR = 11;
|
||||
static final int GRAY = 12;
|
||||
static final int INVERT = 13;
|
||||
static final int OPAQUE = 14;
|
||||
static final int POSTERIZE = 15;
|
||||
static final int THRESHOLD = 16;
|
||||
static final int ERODE = 17;
|
||||
static final int DILATE = 18;
|
||||
|
||||
// blend mode keyword definitions
|
||||
|
||||
public final static int REPLACE = 0;
|
||||
public final static int BLEND = 1 << 0;
|
||||
public final static int ADD = 1 << 1;
|
||||
public final static int SUBTRACT = 1 << 2;
|
||||
public final static int LIGHTEST = 1 << 3;
|
||||
public final static int DARKEST = 1 << 4;
|
||||
|
||||
// incomplete, slated for beta
|
||||
public final static int DIFFERENCE = 1 << 5;
|
||||
public final static int MULTIPLY = 1 << 6;
|
||||
public final static int SCREEN = 1 << 7;
|
||||
public final static int OVERLAY = 1 << 8;
|
||||
public final static int HARD_LIGHT = 1 << 9;
|
||||
public final static int SOFT_LIGHT = 1 << 10;
|
||||
|
||||
|
||||
// colour component bitmasks
|
||||
|
||||
public static final int ALPHA_MASK = 0xff000000;
|
||||
public static final int RED_MASK = 0x00ff0000;
|
||||
public static final int GREEN_MASK = 0x0000ff00;
|
||||
public static final int BLUE_MASK = 0x000000ff;
|
||||
|
||||
|
||||
// for messages
|
||||
|
||||
static final int CHATTER = 0;
|
||||
static final int COMPLAINT = 1;
|
||||
static final int PROBLEM = 2;
|
||||
|
||||
|
||||
// types of projection matrices
|
||||
|
||||
static final int CUSTOM = 0; // user-specified fanciness
|
||||
static final int ORTHOGRAPHIC = 2; // 2D isometric projection
|
||||
static final int PERSPECTIVE = 3; // perspective matrix
|
||||
|
||||
|
||||
// rendering settings
|
||||
|
||||
static final float PIXEL_CENTER = 0.5f; // for polygon aa
|
||||
|
||||
|
||||
// shapes
|
||||
|
||||
// the low four bits set the variety,
|
||||
// higher bits set the specific shape type
|
||||
|
||||
static final int POINTS = (1 << 4) | 0;
|
||||
|
||||
static final int LINES = (1 << 5) | 0;
|
||||
static final int LINE_STRIP = (1 << 5) | 1;
|
||||
static final int LINE_LOOP = (1 << 5) | 2;
|
||||
|
||||
static final int TRIANGLES = (1 << 6) | 0;
|
||||
static final int TRIANGLE_STRIP = (1 << 6) | 1;
|
||||
static final int TRIANGLE_FAN = (1 << 6) | 2;
|
||||
|
||||
static final int QUADS = (1 << 7) | 0;
|
||||
static final int QUAD_STRIP = (1 << 7) | 1;
|
||||
|
||||
static final int POLYGON = (1 << 8) | 0;
|
||||
//static final int CONCAVE_POLYGON = (1 << 8) | 1;
|
||||
//static final int CONVEX_POLYGON = (1 << 8) | 2;
|
||||
|
||||
|
||||
// shape modes
|
||||
|
||||
static final int CORNER = 0;
|
||||
static final int CORNERS = 1;
|
||||
static final int CENTER_RADIUS = 2;
|
||||
static final int CENTER = 3; // former CENTER_DIAMETER
|
||||
|
||||
|
||||
// uv texture orientation modes
|
||||
|
||||
static final int NORMALIZED = 1; //_SPACE = 0; // 0..1
|
||||
static final int IMAGE = 2;
|
||||
|
||||
|
||||
// text placement modes
|
||||
|
||||
/**
|
||||
* textMode(MODEL) is the default, meaning that characters
|
||||
* will be affected by transformations like any other shapes.
|
||||
* <p/>
|
||||
* Changed value in 0093 to not interfere with LEFT, CENTER, and RIGHT.
|
||||
*/
|
||||
static final int MODEL = 4;
|
||||
|
||||
/**
|
||||
* textMode(SHAPE) draws text using the the glyph outlines of
|
||||
* individual characters rather than as textures. If the outlines are
|
||||
* not available, then textMode(SHAPE) will be ignored and textMode(MODEL)
|
||||
* will be used instead. For this reason, be sure to call textMode()
|
||||
* <EM>after</EM> calling textFont().
|
||||
* <p/>
|
||||
* Currently, textMode(SHAPE) is only supported by OPENGL mode.
|
||||
* It also requires Java 1.2 or higher (OPENGL requires 1.4 anyway)
|
||||
*/
|
||||
static final int SHAPE = 5;
|
||||
|
||||
|
||||
// text alignment modes
|
||||
// are inherited from LEFT, CENTER, RIGHT
|
||||
|
||||
|
||||
// stroke modes
|
||||
|
||||
static final int SQUARE = 1 << 0;
|
||||
static final int ROUND = 1 << 1;
|
||||
static final int PROJECT = 1 << 2;
|
||||
static final int MITER = 1 << 3;
|
||||
static final int BEVEL = 1 << 5;
|
||||
|
||||
|
||||
// lighting
|
||||
|
||||
static final int AMBIENT = 0;
|
||||
static final int DIRECTIONAL = 1;
|
||||
static final int POINT = 2;
|
||||
static final int SPOT = 3;
|
||||
|
||||
|
||||
// key constants
|
||||
|
||||
// only including the most-used of these guys
|
||||
// if people need more esoteric keys, they can learn about
|
||||
// the esoteric java KeyEvent api and of virtual keys
|
||||
|
||||
// both key and keyCode will equal these values
|
||||
static final int BACKSPACE = 8;
|
||||
static final int TAB = 9;
|
||||
static final int ENTER = 10;
|
||||
static final int RETURN = 13;
|
||||
static final int ESC = 27;
|
||||
static final int DELETE = 127;
|
||||
|
||||
// i.e. if ((key == CODED) && (keyCode == UP))
|
||||
static final int CODED = 0xffff;
|
||||
|
||||
// key will be CODED and keyCode will be this value
|
||||
static final int UP = KeyEvent.VK_UP;
|
||||
static final int DOWN = KeyEvent.VK_DOWN;
|
||||
static final int LEFT = KeyEvent.VK_LEFT;
|
||||
static final int RIGHT = KeyEvent.VK_RIGHT;
|
||||
|
||||
// key will be CODED and keyCode will be this value
|
||||
static final int ALT = KeyEvent.VK_ALT;
|
||||
static final int CONTROL = KeyEvent.VK_CONTROL;
|
||||
static final int SHIFT = KeyEvent.VK_SHIFT;
|
||||
|
||||
|
||||
// cursor types
|
||||
|
||||
static final int ARROW = Cursor.DEFAULT_CURSOR;
|
||||
static final int CROSS = Cursor.CROSSHAIR_CURSOR;
|
||||
static final int HAND = Cursor.HAND_CURSOR;
|
||||
static final int MOVE = Cursor.MOVE_CURSOR;
|
||||
static final int TEXT = Cursor.TEXT_CURSOR;
|
||||
static final int WAIT = Cursor.WAIT_CURSOR;
|
||||
|
||||
|
||||
// hints
|
||||
|
||||
//static final int SCALE_STROKE_WIDTH = 0;
|
||||
//static final int LIGHTING_AFFECTS_STROKE = 1;
|
||||
static final int DISABLE_TEXT_SMOOTH = 3;
|
||||
//static final int DISABLE_SMOOTH_HACK = 4;
|
||||
static final int DISABLE_DEPTH_TEST = 5;
|
||||
static final int NO_FLYING_POO = 6;
|
||||
static final int ENABLE_DEPTH_SORT = 7;
|
||||
|
||||
static final int HINT_COUNT = 8;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
// FIELDS
|
||||
|
||||
|
||||
// transformed values
|
||||
// (to be used in rendering)
|
||||
|
||||
static final int X = 0; // transformed xyzw
|
||||
static final int Y = 1; // formerly SX SY SZ
|
||||
static final int Z = 2;
|
||||
|
||||
static final int R = 3; // actual rgb, after lighting
|
||||
static final int G = 4; // fill stored here, transform in place
|
||||
static final int B = 5;
|
||||
static final int A = 6;
|
||||
|
||||
// values that need no transformation
|
||||
// but will be used in rendering
|
||||
|
||||
static final int U = 7; // texture
|
||||
static final int V = 8;
|
||||
|
||||
// incoming values, raw and untransformed
|
||||
// (won't be used in rendering)
|
||||
|
||||
static final int MX = 9; // model coords xyz
|
||||
static final int MY = 10;
|
||||
static final int MZ = 11;
|
||||
|
||||
static final int SR = 12; // stroke colors
|
||||
static final int SG = 13;
|
||||
static final int SB = 14;
|
||||
static final int SA = 15;
|
||||
|
||||
static final int SW = 16; // stroke weight
|
||||
|
||||
// not used in rendering
|
||||
// only used for calculating colors
|
||||
|
||||
static final int NX = 17; // normal
|
||||
static final int NY = 18;
|
||||
static final int NZ = 19;
|
||||
|
||||
static final int VX = 20; // view space coords
|
||||
static final int VY = 21;
|
||||
static final int VZ = 22;
|
||||
static final int VW = 23;
|
||||
|
||||
// Ambient color (usually to be kept the same as diffuse)
|
||||
// fill(_) sets both ambient and diffuse.
|
||||
static final int AR = 24;
|
||||
static final int AG = 25;
|
||||
static final int AB = 26;
|
||||
|
||||
// Diffuse is shared with fill.
|
||||
static final int DR = 3;
|
||||
static final int DG = 4;
|
||||
static final int DB = 5;
|
||||
static final int DA = 6;
|
||||
|
||||
//specular (by default kept white)
|
||||
static final int SPR = 27;
|
||||
static final int SPG = 28;
|
||||
static final int SPB = 29;
|
||||
//GL doesn't use a separate specular alpha, but we do (we're better)
|
||||
static final int SPA = 30;
|
||||
|
||||
static final int SHINE = 31;
|
||||
|
||||
//emissive (by default kept black)
|
||||
static final int ER = 32;
|
||||
static final int EG = 33;
|
||||
static final int EB = 34;
|
||||
|
||||
//has this vertex been lit yet
|
||||
static final int BEEN_LIT = 35;
|
||||
|
||||
static final int VERTEX_FIELD_COUNT = 36;
|
||||
|
||||
// line & triangle fields (note how these overlap)
|
||||
|
||||
static final int INDEX = 0; // shape index
|
||||
static final int VERTEX1 = 1;
|
||||
static final int VERTEX2 = 2;
|
||||
static final int VERTEX3 = 3; // (triangles only)
|
||||
static final int TEXTURE_INDEX = 4; // (triangles only)
|
||||
static final int STROKE_MODE = 3; // (lines only)
|
||||
static final int STROKE_WEIGHT = 4; // (lines only)
|
||||
|
||||
static final int LINE_FIELD_COUNT = 5;
|
||||
static final int TRIANGLE_FIELD_COUNT = 5;
|
||||
|
||||
static final int TRI_DIFFUSE_R = 0;
|
||||
static final int TRI_DIFFUSE_G = 1;
|
||||
static final int TRI_DIFFUSE_B = 2;
|
||||
static final int TRI_DIFFUSE_A = 3;
|
||||
static final int TRI_SPECULAR_R = 4;
|
||||
static final int TRI_SPECULAR_G = 5;
|
||||
static final int TRI_SPECULAR_B = 6;
|
||||
static final int TRI_SPECULAR_A = 7;
|
||||
|
||||
static final int TRIANGLE_COLOR_COUNT = 8;
|
||||
|
||||
|
||||
// normal modes for lighting, these have the uglier naming
|
||||
// because the constants are never seen by users
|
||||
|
||||
/// normal calculated per triangle
|
||||
static final int AUTO_NORMAL = 0;
|
||||
/// one normal manually specified per shape
|
||||
static final int MANUAL_SHAPE_NORMAL = 1;
|
||||
/// normals specified for each shape vertex
|
||||
static final int MANUAL_VERTEX_NORMAL = 2;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1280
core/PMatrix.java → core/src/processing/core/PMatrix.java
Executable file → Normal file
1280
core/PMatrix.java → core/src/processing/core/PMatrix.java
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
1192
core/PMethods.java → core/src/processing/core/PMethods.java
Executable file → Normal file
1192
core/PMethods.java → core/src/processing/core/PMethods.java
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user