mirror of
https://github.com/processing/processing4.git
synced 2026-02-03 05:39:18 +01:00
fix incorrect version of PShapeSVG
This commit is contained in:
@@ -23,18 +23,10 @@
|
||||
|
||||
package processing.core;
|
||||
|
||||
import java.awt.Paint;
|
||||
import java.awt.PaintContext;
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.RenderingHints;
|
||||
import java.awt.geom.AffineTransform;
|
||||
import java.awt.geom.Point2D;
|
||||
import java.awt.geom.Rectangle2D;
|
||||
import java.awt.image.ColorModel;
|
||||
import java.awt.image.Raster;
|
||||
import java.awt.image.WritableRaster;
|
||||
import java.util.HashMap;
|
||||
|
||||
import android.graphics.*;
|
||||
|
||||
import processing.xml.XMLElement;
|
||||
|
||||
|
||||
@@ -151,11 +143,11 @@ public class PShapeSVG extends PShape {
|
||||
|
||||
|
||||
Gradient strokeGradient;
|
||||
Paint strokeGradientPaint;
|
||||
Shader strokeGradientPaint;
|
||||
String strokeName; // id of another object, gradients only?
|
||||
|
||||
Gradient fillGradient;
|
||||
Paint fillGradientPaint;
|
||||
Shader fillGradientPaint;
|
||||
String fillName; // id of another object
|
||||
|
||||
|
||||
@@ -1041,7 +1033,7 @@ public class PShapeSVG extends PShape {
|
||||
int color = 0;
|
||||
String name = "";
|
||||
Gradient gradient = null;
|
||||
Paint paint = null;
|
||||
Shader paint = null;
|
||||
if (colorText.equals("none")) {
|
||||
visible = false;
|
||||
} else if (colorText.equals("black")) {
|
||||
@@ -1158,7 +1150,7 @@ public class PShapeSVG extends PShape {
|
||||
|
||||
|
||||
static class Gradient extends PShapeSVG {
|
||||
AffineTransform transform;
|
||||
Matrix transform;
|
||||
|
||||
float[] offset;
|
||||
int[] color;
|
||||
@@ -1218,15 +1210,29 @@ public class PShapeSVG extends PShape {
|
||||
|
||||
if (transformStr != null) {
|
||||
float t[] = parseTransform(transformStr).get(null);
|
||||
this.transform = new AffineTransform(t[0], t[3], t[1], t[4], t[2], t[5]);
|
||||
//this.transform = new AffineTransform(t[0], t[3], t[1], t[4], t[2], t[5]);
|
||||
transform = new Matrix();
|
||||
transform.setValues(new float[] { // TODO don't create temp floats
|
||||
t[0], t[1], t[2],
|
||||
t[3], t[4], t[5],
|
||||
0, 0, 1
|
||||
});
|
||||
|
||||
Point2D t1 = transform.transform(new Point2D.Float(x1, y1), null);
|
||||
Point2D t2 = transform.transform(new Point2D.Float(x2, y2), null);
|
||||
// Point2D t1 = transform.transform(new Point2D.Float(x1, y1), null);
|
||||
// Point2D t2 = transform.transform(new Point2D.Float(x2, y2), null);
|
||||
float[] t1 = new float[] { x1, y1 };
|
||||
float[] t2 = new float[] { x2, y2 };
|
||||
transform.mapPoints(t1);
|
||||
transform.mapPoints(t2);
|
||||
|
||||
this.x1 = (float) t1.getX();
|
||||
this.y1 = (float) t1.getY();
|
||||
this.x2 = (float) t2.getX();
|
||||
this.y2 = (float) t2.getY();
|
||||
// this.x1 = (float) t1.getX();
|
||||
// this.y1 = (float) t1.getY();
|
||||
// this.x2 = (float) t2.getX();
|
||||
// this.y2 = (float) t2.getY();
|
||||
x1 = t1[0];
|
||||
y1 = t1[1];
|
||||
x2 = t2[0];
|
||||
y2 = t2[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1247,20 +1253,33 @@ public class PShapeSVG extends PShape {
|
||||
|
||||
if (transformStr != null) {
|
||||
float t[] = parseTransform(transformStr).get(null);
|
||||
this.transform = new AffineTransform(t[0], t[3], t[1], t[4], t[2], t[5]);
|
||||
// this.transform = new AffineTransform(t[0], t[3], t[1], t[4], t[2], t[5]);
|
||||
transform = new Matrix();
|
||||
transform.setValues(new float[] { // TODO don't create temp floats
|
||||
t[0], t[1], t[2],
|
||||
t[3], t[4], t[5],
|
||||
0, 0, 1
|
||||
});
|
||||
|
||||
Point2D t1 = transform.transform(new Point2D.Float(cx, cy), null);
|
||||
Point2D t2 = transform.transform(new Point2D.Float(cx + r, cy), null);
|
||||
// Point2D t1 = transform.transform(new Point2D.Float(cx, cy), null);
|
||||
// Point2D t2 = transform.transform(new Point2D.Float(cx + r, cy), null);
|
||||
float[] t1 = new float[] { cx, cy };
|
||||
float[] t2 = new float[] { cx + r, cy };
|
||||
transform.mapPoints(t1);
|
||||
transform.mapPoints(t2);
|
||||
|
||||
this.cx = (float) t1.getX();
|
||||
this.cy = (float) t1.getY();
|
||||
this.r = (float) (t2.getX() - t1.getX());
|
||||
// this.cx = (float) t1.getX();
|
||||
// this.cy = (float) t1.getY();
|
||||
// this.r = (float) (t2.getX() - t1.getX());
|
||||
cx = t1[0];
|
||||
cy = t1[1];
|
||||
r = t2[0] - t1[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
class LinearGradientPaint implements Paint {
|
||||
float x1, y1, x2, y2;
|
||||
float[] offset;
|
||||
@@ -1384,8 +1403,10 @@ public class PShapeSVG extends PShape {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
class RadialGradientPaint implements Paint {
|
||||
float cx, cy, radius;
|
||||
float[] offset;
|
||||
@@ -1462,26 +1483,41 @@ public class PShapeSVG extends PShape {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
protected Paint calcGradientPaint(Gradient gradient) {
|
||||
protected Shader calcGradientPaint(Gradient gradient) {
|
||||
// TODO just do this with the other parsing
|
||||
int[] colors = new int[gradient.count];
|
||||
int opacityMask = ((int) (opacity * 255)) << 24;
|
||||
for (int i = 0; i < gradient.count; i++) {
|
||||
colors[i] = opacityMask | (gradient.color[i] & 0xFFFFFF);
|
||||
}
|
||||
|
||||
if (gradient instanceof LinearGradient) {
|
||||
LinearGradient grad = (LinearGradient) gradient;
|
||||
return new LinearGradientPaint(grad.x1, grad.y1, grad.x2, grad.y2,
|
||||
grad.offset, grad.color, grad.count,
|
||||
opacity);
|
||||
// return new LinearGradientPaint(grad.x1, grad.y1, grad.x2, grad.y2,
|
||||
// grad.offset, grad.color, grad.count,
|
||||
// opacity);
|
||||
return new android.graphics.LinearGradient(grad.x1, grad.y1,
|
||||
grad.x2, grad.y2,
|
||||
colors, grad.offset,
|
||||
Shader.TileMode.CLAMP );
|
||||
|
||||
} else if (gradient instanceof RadialGradient) {
|
||||
RadialGradient grad = (RadialGradient) gradient;
|
||||
return new RadialGradientPaint(grad.cx, grad.cy, grad.r,
|
||||
grad.offset, grad.color, grad.count,
|
||||
opacity);
|
||||
// return new RadialGradientPaint(grad.cx, grad.cy, grad.r,
|
||||
// grad.offset, grad.color, grad.count,
|
||||
// opacity);
|
||||
return new android.graphics.RadialGradient(grad.cx, grad.cy, grad.r,
|
||||
colors, grad.offset,
|
||||
Shader.TileMode.CLAMP);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
// protected Paint calcGradientPaint(Gradient gradient,
|
||||
// protected Shader calcGradientPaint(Gradient gradient,
|
||||
// float x1, float y1, float x2, float y2) {
|
||||
// if (gradient instanceof LinearGradient) {
|
||||
// LinearGradient grad = (LinearGradient) gradient;
|
||||
@@ -1493,7 +1529,7 @@ public class PShapeSVG extends PShape {
|
||||
// }
|
||||
|
||||
|
||||
// protected Paint calcGradientPaint(Gradient gradient,
|
||||
// protected Shader calcGradientPaint(Gradient gradient,
|
||||
// float cx, float cy, float r) {
|
||||
// if (gradient instanceof RadialGradient) {
|
||||
// RadialGradient grad = (RadialGradient) gradient;
|
||||
@@ -1511,22 +1547,18 @@ public class PShapeSVG extends PShape {
|
||||
protected void styles(PGraphics g) {
|
||||
super.styles(g);
|
||||
|
||||
if (g instanceof PGraphicsJava2D) {
|
||||
PGraphicsJava2D p2d = (PGraphicsJava2D) g;
|
||||
if (g instanceof PGraphicsAndroid2D) {
|
||||
PGraphicsAndroid2D gg = (PGraphicsAndroid2D) g;
|
||||
|
||||
if (strokeGradient != null) {
|
||||
p2d.strokeGradient = true;
|
||||
p2d.strokeGradientObject = strokeGradientPaint;
|
||||
} else {
|
||||
// need to shut off, in case parent object has a gradient applied
|
||||
//p2d.strokeGradient = false;
|
||||
// gg.strokeGradient = true;
|
||||
// gg.strokeGradientObject = strokeGradientPaint;
|
||||
gg.strokePaint.setShader(strokeGradientPaint);
|
||||
}
|
||||
if (fillGradient != null) {
|
||||
p2d.fillGradient = true;
|
||||
p2d.fillGradientObject = fillGradientPaint;
|
||||
} else {
|
||||
// need to shut off, in case parent object has a gradient applied
|
||||
//p2d.fillGradient = false;
|
||||
// p2d.fillGradient = true;
|
||||
// p2d.fillGradientObject = fillGradientPaint;
|
||||
gg.fillPaint.setShader(fillGradientPaint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user