codeanticode
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003ea07a51
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id of bound texture is stored in client side (PGL)
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2012-07-26 14:46:33 +00:00 |
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codeanticode
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61e13ecc07
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binding/unbinding textures more carefully
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2012-07-25 22:22:13 +00:00 |
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codeanticode
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87d07557dd
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Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag
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2012-07-25 17:12:59 +00:00 |
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codeanticode
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7ffc0c29bf
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using correct scale factor in line shader depending on type of projection
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2012-07-24 22:45:11 +00:00 |
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codeanticode
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08cc864b1a
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put loadShader(String fragFilename) back in
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2012-07-24 20:19:19 +00:00 |
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codeanticode
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c867cd712c
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primary surface is used as key object when setting the cache for font textures
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2012-07-24 19:49:36 +00:00 |
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codeanticode
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1c821876b2
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don't call closePath() in 2D tessellation of edges, since they are already closed
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2012-07-23 16:33:35 +00:00 |
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benfry
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bae7fa5243
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more with method naming, add XML hasChildren() method
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2012-07-22 00:19:48 +00:00 |
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benfry
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bc61904227
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clean things up for PShader API
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2012-07-21 21:43:23 +00:00 |
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benfry
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b30328bb66
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moving opengl into the core
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2012-07-20 20:18:20 +00:00 |
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