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mirror of https://github.com/processing/processing4.git synced 2026-02-04 06:09:17 +01:00
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5,743 Commits 8 Branches 514 Tags
003ea07a511aed9f74293f6ab9590df198559c3e
Commit Graph

10 Commits

Author SHA1 Message Date
codeanticode
003ea07a51 id of bound texture is stored in client side (PGL) 2012-07-26 14:46:33 +00:00
codeanticode
61e13ecc07 binding/unbinding textures more carefully 2012-07-25 22:22:13 +00:00
codeanticode
87d07557dd Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag 2012-07-25 17:12:59 +00:00
codeanticode
7ffc0c29bf using correct scale factor in line shader depending on type of projection 2012-07-24 22:45:11 +00:00
codeanticode
08cc864b1a put loadShader(String fragFilename) back in 2012-07-24 20:19:19 +00:00
codeanticode
c867cd712c primary surface is used as key object when setting the cache for font textures 2012-07-24 19:49:36 +00:00
codeanticode
1c821876b2 don't call closePath() in 2D tessellation of edges, since they are already closed 2012-07-23 16:33:35 +00:00
benfry
bae7fa5243 more with method naming, add XML hasChildren() method 2012-07-22 00:19:48 +00:00
benfry
bc61904227 clean things up for PShader API 2012-07-21 21:43:23 +00:00
benfry
b30328bb66 moving opengl into the core 2012-07-20 20:18:20 +00:00
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